John A. Zoidberg Posted September 20, 2010 Report Share Posted September 20, 2010 Epic name is epic. [spoiler=Elemental Hydra Colossaliurirmeuex][img]http://img824.imageshack.us/img824/7210/227682q.jpg[/img] [spoiler=Lore]This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 "Light Dragon Kor," 1 "Dark Dragon Zeakal," 1 "Fire Dragon Amnos," 1 "Wind Dragon Kileakelei," 1 "Water Dragon Hydraculious," and 1 "Earth Dragon Stonreiki" from you hand, Field, or Graveyard. Once per turn, you can change this cards attribute to activate 1 of the following effects: -LIGHT: This card cannot attack. Once per turn, you can pay 1000 Life Points to use a monster on your opponents field as a tribute for a LIGHT monster. -DARK: If a LIGHT monster attacks this card, inflict 500 points of damage to your opponent. When your opponent takes 2000 points of damage because of this card's effect, destroy 1 face-up Attack Position monster on your opponents field. -FIRE: Once per turn, inflict 400 points of damage to your opponent for ever occupied Spell/Trap card zone on their field. -WATER: Once per turn, you can send 1 WATER monster on your field to the Graveyard to increase this cards ATK by 1500 until the End Phase. -WIND: If this card destroys a monster on your opponents field, place 1 Head Counter on this card. Once per turn, you can remove 1 Head Counter from this card to increase this cards ATK by 200 for every WIND monster on your field until the End Phase. -EARTH: This card gains 400 ATK and DEF for every EARTH monster in your Graveyard.[/spoiler][/spoiler] Link to comment Share on other sites More sharing options...
CMRenji Posted September 21, 2010 Report Share Posted September 21, 2010 [b]Very cool card but the last effect is a little OP'd IMO(In the right Deck, his ATK and DEF could become very high). It's a really cool card and it's image is awesome, but I think the idea is a little unoriginal. Pretty cool card with a few OCG errors(on your field/on your opponent's field - you control/your opponent controls). And the name is Awesome. 8.4/10[/b] Link to comment Share on other sites More sharing options...
John A. Zoidberg Posted September 21, 2010 Author Report Share Posted September 21, 2010 Thanks, Renji! And as far as the last effect, a deck involving this card would have to have cards of many different attributes. There are generally only about 20 monsters to a deck. 1/4 of 20 is 5, so that means about 5 rock monsters. Since they're probably not ALL gonna be in your Graveyard at all times, it'd probably only be a maximum of +2000ATK. Let alone less. Link to comment Share on other sites More sharing options...
Bahamut - Envoy of the End Posted September 21, 2010 Report Share Posted September 21, 2010 Great card but could have done with more creative effects than just ATK boosting. Sad to see you go. Link to comment Share on other sites More sharing options...
CMRenji Posted September 21, 2010 Report Share Posted September 21, 2010 [b]You make a good point there. I think since it takes so many monsters to Summon, it is pretty balanced. I'll change my rating to 8.7/10[/b] Link to comment Share on other sites More sharing options...
John A. Zoidberg Posted September 21, 2010 Author Report Share Posted September 21, 2010 [quote name='Matt Bahamut' timestamp='1285107703' post='4644598'] Great card but could have done with more creative effects than just ATK boosting. Sad to see you go. [/quote] I'm actually staying for a little bit longer I just never got around to changing my sig. And yeah, I do see how ATK boosting could get boring, but it's hard to come up with 6 completely original effects. Link to comment Share on other sites More sharing options...
Sander Posted September 21, 2010 Report Share Posted September 21, 2010 [quote name='Lieutenant Renji' timestamp='1285106687' post='4644522'] [b]Very cool card but the last effect is a little OP'd IMO(In the right Deck, his ATK and DEF could become very high).[/quote] High ATK doesn't matter that much if the card can be removed from the field by a simple 1-for-1 removal card. And really, this card cannot really have a "right" deck to be ran in. I'm assuming that the monsters required to be removed from play are the attributes that this card can change to, and with such a variety of attributes, it's kinda hard to run the "right" deck for the last effect to be useful. But until I can see the monsters required to be removed from play to Summon this card, I cannot give you a more detailed comment. Link to comment Share on other sites More sharing options...
John A. Zoidberg Posted September 21, 2010 Author Report Share Posted September 21, 2010 Good point, Zandaa. I'll make them after I finish up something else. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.