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[Mecha] Elemental Hydra Colossaliurirmeuex


John A. Zoidberg

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Epic name is epic.

[spoiler=Elemental Hydra Colossaliurirmeuex][img]http://img824.imageshack.us/img824/7210/227682q.jpg[/img]
[spoiler=Lore]This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 "Light Dragon Kor," 1 "Dark Dragon Zeakal," 1 "Fire Dragon Amnos," 1 "Wind Dragon Kileakelei," 1 "Water Dragon Hydraculious," and 1 "Earth Dragon Stonreiki" from you hand, Field, or Graveyard. Once per turn, you can change this cards attribute to activate 1 of the following effects:
-LIGHT: This card cannot attack. Once per turn, you can pay 1000 Life Points to use a monster on your opponents field as a tribute for a LIGHT monster.
-DARK: If a LIGHT monster attacks this card, inflict 500 points of damage to your opponent. When your opponent takes 2000 points of damage because of this card's effect, destroy 1 face-up Attack Position monster on your opponents field.
-FIRE: Once per turn, inflict 400 points of damage to your opponent for ever occupied Spell/Trap card zone on their field.
-WATER: Once per turn, you can send 1 WATER monster on your field to the Graveyard to increase this cards ATK by 1500 until the End Phase.
-WIND: If this card destroys a monster on your opponents field, place 1 Head Counter on this card. Once per turn, you can remove 1 Head Counter from this card to increase this cards ATK by 200 for every WIND monster on your field until the End Phase.
-EARTH: This card gains 400 ATK and DEF for every EARTH monster in your Graveyard.[/spoiler][/spoiler]
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[b]Very cool card but the last effect is a little OP'd IMO(In the right Deck, his ATK and DEF could become very high).

It's a really cool card and it's image is awesome, but I think the idea is a little unoriginal.

Pretty cool card with a few OCG errors(on your field/on your opponent's field - you control/your opponent controls). And the name is Awesome. 8.4/10[/b]
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Thanks, Renji!
And as far as the last effect, a deck involving this card would have to have cards of many different attributes. There are generally only about 20 monsters to a deck. 1/4 of 20 is 5, so that means about 5 rock monsters. Since they're probably not ALL gonna be in your Graveyard at all times, it'd probably only be a maximum of +2000ATK. Let alone less.
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[quote name='Matt Bahamut' timestamp='1285107703' post='4644598']
Great card but could have done with more creative effects than just ATK boosting.

Sad to see you go.
[/quote]

I'm actually staying for a little bit longer :D
I just never got around to changing my sig.
And yeah, I do see how ATK boosting could get boring, but it's hard to come up with 6 completely original effects.

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[quote name='Lieutenant Renji' timestamp='1285106687' post='4644522']
[b]Very cool card but the last effect is a little OP'd IMO(In the right Deck, his ATK and DEF could become very high).[/quote]

High ATK doesn't matter that much if the card can be removed from the field by a simple 1-for-1 removal card. And really, this card cannot really have a "right" deck to be ran in. I'm assuming that the monsters required to be removed from play are the attributes that this card can change to, and with such a variety of attributes, it's kinda hard to run the "right" deck for the last effect to be useful.

But until I can see the monsters required to be removed from play to Summon this card, I cannot give you a more detailed comment.
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