Lonk Posted September 23, 2010 Report Share Posted September 23, 2010 Necropolis Gatekeeper Level 4 DARK Zombie/Effect ATK/1800 DEF/400 Your opponent cannot activate the effects of cards that involve the Graveyard or having cards in the Graveyard. During each of your End Phases, discard the top 2 cards of your opponent's Deck. Necropolis Greed Merchant Level 2 DARK Zombie/Effect ATK/600 DEF/700 Each time a card(s) from your opponent's Deck is discarded, draw 1 card. During each of your End Phases, discard the top 3 cards of your opponent's Deck. Necropolis Shield Guard Level 5 DARK Zombie/Effect ATK/800 DEF/2400 When this card is Normal Summoned or Special Summoned, it is changed to Defense Position. If a "Necropolis" monster(s) you control other than "Necropolis Shield Guard" would be destroyed, discard the top 3 cards of your opponent's Deck instead. Necropolis Shock Trooper Level 6 DARK Zombie/Effect ATK/2400 DEF/1800 While your opponent's Graveyard contains at least 10 cards, you can Special Summon this card from your hand. When this card declares an attack, your opponent cannot activate Spell or Trap cards until the End Phase. Each time this card inflicts Battle Damage to your opponent's Life Points, discard the top 2 cards of your opponent's Deck. Necropolis K-9 Level 4 DARK Zombie/Effect ATK/1900 DEF/300 Your opponent cannot Special Summon monsters from either Graveyard. During each of your the End Phases, discard the top 3 cards of your opponent's Deck. Necropolis Necromancer Level 2 DARK Zombie/Effect ATK/200 DEF/200 Once per turn, Special Summon 1 "Necropolis" monster from your Graveyard. It's effects are negated. During each of your End Phases, discard the top 2 cards of your opponent's Deck. Necropolis Executioner Level 7 DARK Zombie/Effect ATK/2500 DEF/100 Each time a card is sent from your opponent's Deck to the Graveyard, destroy 1 card on the field. Necropolis High Priest Level 6 DARK Zombie/Effect ATK/2000 DEF/300 Increase the ATK of this card by 100 for each card in your opponent's Graveyard. Each time a Spell Card is activated, discard the top 2 cards of your opponent's Deck. Necropolis King Level 8 DARK Zombie/Effect ATK/3000 DEF/1000 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 3 DARK monsters from any Graveyard while you control a "Necropolis" monster. When this card is summoned, return all cards from your opponent's Graveyard to your opponent's Deck. Inflict 100 points of damage for each card returned to your opponent's Deck this way. During each of your End Phases, discard the top 4 cards of your opponent's Deck. Rotting Corpse Normal Spell Card Discard 1 "Necropolis" monster. Discard cards from the top of your opponent's Deck equal to the Level of the discarded monster. Death Mist Normal Spell Card Remove from play 1 "Necropolis" monster on your side of the field. It is returned to your side of the field during your End Phase. When that monster returns to your side of the field, remove from play the top 5 cards of your opponent's Deck. The Necropolis Field Spell Card Each time a "Necropolis" monster destroys a monster through battle, discard the top cards of your opponent's Deck equal to the Level of the destroyed monster. Necrophobia Counter Trap Card Activate while your opponent's Graveyard contains 5 or more cards than your Graveyard while you control a "Necropolis" monster. Negate the activation of a Spell, Trap or Monster Effect and destroy it. Please, Comment/Rate/Suggest. You can post your card ideas so as long as it relates to the Necropolis Archtype. Link to comment
WolfFan16 Posted September 23, 2010 Report Share Posted September 23, 2010 Wow these sound really good. I would really like to see them in image form Link to comment
D.3.S. X Posted September 25, 2010 Report Share Posted September 25, 2010 As far as I know, these seem massively OPed. With some needle worm and Iron chain snake, you opponents deck would be gone in turns. (At least, I think) Link to comment
Lonk Posted September 26, 2010 Author Report Share Posted September 26, 2010 Pretty much, I wanted to make like an exact opposite archtype to Lightsworns (Iron Chains are too slow in deck milling). Any suggestions on how to improve? Link to comment
Bringerofcake Posted September 26, 2010 Report Share Posted September 26, 2010 Maybe return your opponent's cards to the deck as well as mill them. Keep the Grave a-moving. Link to comment
Kaisu Posted September 26, 2010 Report Share Posted September 26, 2010 Have their Trump card gain power by returning cards from the grave to the deck. Also, make it so that if they deck out while one of these monsters are on the field, their entire graveyard is returned to their deck. Link to comment
D.3.S. X Posted September 26, 2010 Report Share Posted September 26, 2010 [quote]Also, make it so that if they deck out while one of these monsters are on the field, their entire graveyard is returned to their deck.[/quote] Yeah, this. Link to comment
Lonk Posted September 26, 2010 Author Report Share Posted September 26, 2010 Well, ok. However, it has to penalize the opponent for massive Deck return (like say inflict 100 points for each card returned to the Deck or too much?). Link to comment
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