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Retro Pyromania!


SP0RE

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Well I had an idea, to make an Archetype for an old card of which I adored...
[url=http://yugioh.wikia.com/wiki/Hinotama_Soul]Hinotama Soul[/url]
After some searching, I also found this card:
[url=http://yugioh.wikia.com/wiki/Hinotama]Hinotama[/url]

Now I'm making an entire Archetype to support them!

I can find many good pictures so I'm making my own!

[img]http://img835.imageshack.us/img835/124/47480u.jpg[/img]
[spoiler=Effect]
Inflict 300 damage to your opponent's Life Points for each "Hinotama" card in your Graveyard.
[spoiler=Use]
Deal burn damage to opponent after using other Hinotama cards.
[/spoiler]
[/spoiler]

[img]http://img823.imageshack.us/img823/6986/47480t.jpg[/img]
[spoiler=Effect]
Pay 1000 Life Points to select 1 "Hinotama" monster from your hand. Send cards from the top of your Deck to the Graveyard equal to the selected monster's Level and Special Summon the selected monster.
[spoiler=Use]
Summon High Level Hinotama monsters and fuel other burn cards.
[/spoiler]
[/spoiler]

[img]http://img825.imageshack.us/img825/8949/47480wl.jpg[/img]
[spoiler=Effect]
You can remove 2 "Hinotama" monsters from play, to Special Summon this monster from your Graveyard. Once per turn, during your Main Phase, you may tribute 1 "Hinotama" monster you control, to inflict 1000 points of damage to your opponent's Life Points.
[spoiler=Use]
Burning Beatstick!
[/spoiler]
[/spoiler]

[img]http://img833.imageshack.us/img833/995/47480kj.jpg[/img]
[spoiler=Effect]
When this card is destroyed by battle and sent to the Graveyard, inflict 500 damage to your opponent. You can also Special Summon 1 Level 4 or lower "Hinotama" monster from your Deck in face-up Attack Position.
[spoiler=Use]
Searcher + Burn Damage + Tuner
[/spoiler]
[/spoiler]

[img]http://img801.imageshack.us/img801/4191/47480v.jpg[/img]
[spoiler=Effect]
1 "Hinotama" Tuner monster + 2 or more Non-Tuner monsters
Once per turn you may remove 3 cards in your Graveyard from play to add 1 Burn Counter to this card (Max 5). When 5 Burn Counters are on this card, you win the Duel. During your End Phase, you must remove the top card of your Deck from play, if you do not you take 1000 damage for each Burn Counter on this card. If this card is destroyed by your opponent, inflict 2000 Points of Damage to their Life Points.
[spoiler=Use]
Trump Card!
[/spoiler]
[/spoiler]

Image Credit: Me

OCG and ratings?
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[quote name='LRPXD' timestamp='1285347710' post='4650714']
LOL ur making support 4 hinotama, go right ahead I'll b looking foward to it, making a useless Spell Card useful.
[/quote]
And Hinotama Soul!

I loved the monster and I thought the name was good! (Plus I'm good at Drawing fire!)
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Hinotama's Revenge- you should remove the comma, it is unnecessary. It is weak but stronger than Hinotama so it is alright.

Hinotama's Emblem- same thing with the comma, it is also kinda UP'd, I wouldn't want to send 8 cards to the Graveyard to summon Hinotama Archfiend. I would change it to removing them from the Graveyard, it makes more sense IMO

[font="tahoma, verdana, arial, sans-serif"][size="2"]Hinotama Archfiend- You can Banish 2 "Hinotama" monsters to Special Summon this monster from your Graveyard. Once per turn (during what Phase? An effect like this should be activated during a specific phase) you can tribute 1 "Hinotama" monster you control to inflict 500 points of damage to your opponent's Life Points.[/size][/font]
[font="tahoma, verdana, arial, sans-serif"] [/font]
[font="tahoma, verdana, arial, sans-serif"][size="2"]I would like to see more because I would love to see Hinotama cards actually be playable.[/size][/font]
[font="tahoma, verdana, arial, sans-serif"] [/font]
[font="tahoma, verdana, arial, sans-serif"][size="2"]Edit: Before you say anything about Banished, this is what I saw to be new...but idk...I have no idea where this info came from, I found out about this in a convo from JoshIcy and Lovely C.C., but I can't find an official card with it, so I'll leave it up to you.[/size][/font]
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[quote name='FTW (For The Wynn)' timestamp='1285353874' post='4650869']
Hinotama's Revenge- you should remove the comma, it is unnecessary. It is weak but stronger than Hinotama so it is alright.

Hinotama's Emblem- same thing with the comma, it is also kinda UP'd, I wouldn't want to send 8 cards to the Graveyard to summon Hinotama Archfiend. I would change it to removing them from the Graveyard, it makes more sense IMO

[font="tahoma, verdana, arial, sans-serif"][size="2"]Hinotama Archfiend- You can Banish 2 "Hinotama" monsters to Special Summon this monster from your Graveyard. Once per turn (during what Phase? An effect like this should be activated during a specific phase) you can tribute 1 "Hinotama" monster you control to inflict 500 points of damage to your opponent's Life Points.[/size][/font]
[font="tahoma, verdana, arial, sans-serif"] [/font]
[font="tahoma, verdana, arial, sans-serif"][size="2"]I would like to see more because I would love to see Hinotama cards actually be playable.[/size][/font]
[font="tahoma, verdana, arial, sans-serif"] [/font]
[font="tahoma, verdana, arial, sans-serif"][size="2"]Edit: Before you say anything about Banished, this is what I saw to be new...but idk...I have no idea where this info came from, I found out about this in a convo from JoshIcy and Lovely C.C., but I can't find an official card with it, so I'll leave it up to you.[/size][/font]
[/quote]

I'll leave it as Remove from Play...

Thanks, I'll see about editing them...
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Inflict [b]300 damage[/b] to your opponent's Life Points for each "Hinotama" card in your Graveyard.

Select 1 "Hinotama" monster from your Deck. Send cards from the top of your Deck to the Graveyard equal to the selected monster's Level [b]and[/b] Special Summon the selected monster.

[b]During your Main Phase, while this card is in your Graveyard, you can remove 2 "Hinotama" monsters from play to Special Summon this card to your side of the field[/b]. [b]Once per turn[/b], you [b]can[/b] tribute 1 "Hinotama" monster you [b]control to[/b] inflict [b]1000 damage[/b] to your opponent's Life Points.

OCG fixed
My advice would be to create a general theme for the Hinotama monsters besides life point damage because a ton of Fire monsters are like that. Try to come up with something more innovative :D
Also, try to find some fire-based pictures. Not saying these are bad but it can be amazing if you get good pictures.

hope i helped

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[quote name='FTW (For The Wynn)' timestamp='1285353874' post='4650869']Hinotama's Emblem- same thing with the comma, it is also kinda UP'd, I wouldn't want to send 8 cards to the Graveyard to summon Hinotama Archfiend. I would change it to removing them from the Graveyard, it makes more sense IMO[/quote]

See, this is where you're wrong. Any milling of a Deck is good, even if you might mill some stuff that you need. See how Lightsworns worked? They mill 6+ cards during the End Phase and you don't see players complaining about that. Remember that he doesn't have to pick Archfiend with Emblem, so he can always pick Hinotama's Soul or if he decides to make more Hinotama monsters for more support, he can always pick them as well.

So yeah, milling is good, and Hinotama's Emblem is broken because of the limitless milling that it can do.
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[quote name='Zandaa Roaisu' timestamp='1285356540' post='4651024']
See, this is where you're wrong. Any milling of a Deck is good, even if you might mill some stuff that you need. See how Lightsworns worked? They mill 6+ cards during the End Phase and you don't see players complaining about that. Remember that he doesn't have to pick Archfiend with Emblem, so he can always pick Hinotama's Soul or if he decides to make more Hinotama monsters for more support, he can always pick them as well.

So yeah, milling is good, and Hinotama's Emblem is broken because of the limitless milling that it can do.
[/quote]

Yeah I will be powering it down a tad!
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[quote name='Zandaa Roaisu' timestamp='1285356540' post='4651024']
See, this is where you're wrong. Any milling of a Deck is good, even if you might mill some stuff that you need. See how Lightsworns worked? They mill 6+ cards during the End Phase and you don't see players complaining about that. Remember that he doesn't have to pick Archfiend with Emblem, so he can always pick Hinotama's Soul or if he decides to make more Hinotama monsters for more support, he can always pick them as well.

So yeah, milling is good, and Hinotama's Emblem is broken because of the limitless milling that it can do.
[/quote]

It just seemed a bit much, but you do have a point. Alright, I agree.
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[quote name='Inferno I20' timestamp='1285356471' post='4651021']
My advice would be to create a general theme for the Hinotama monsters besides life point damage because a ton of Fire monsters are like that. Try to come up with something more innovative :D
Also, try to find some fire-based pictures. Not saying these are bad but it can be amazing if you get good pictures.

hope i helped
[/quote]

I like my Images... :(

I'm also going to give them a different play-style, but with a Burn Sub-Skill...

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[quote name='FTW (For The Wynn)' timestamp='1285357704' post='4651086']
If you are looking for images though, I have a few you can use. I'll PM them to you if you want them.
[/quote]
No thanks, I'm trying to improve my Gimp Skills...

My pictures have gone weird, when I uploaded them... They where Good until I uploaded them!
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Bumpin' again...

Still to be made:

Hinotama Body
Spell Card Quickplay
Pay 800 to Special Summon 1 "Hinotama Body Tokens" (Pyro-Type/FIRE/Level 1/ATK 0/DEF 2000) in Defense Position.

Burning feeling
Continuous Trap Card
All non-FIRE monster with Burn Counters on them lose 100 ATK and 100 DEF for each Burn Counter placed on them. All FIRE monster with Burn Counters on them gain 100 ATK and 100 DEF for each Burn Counter placed on them.

Reap the flames
Continuous Spell Card
Once per turn you may remove 1 Burn Counter from anywhere on the field, to draw a card.

Hinotama Burn
Trap Card
Select 1 face-up Level 4 or lower "Hinotama" monster you control. Destroy it and distribute new Burn Counters equal to its Level among your opponent's face-up monsters.

Hinotama cannon
Continuous Spell Card
Up to 3 times this turn you may destroy 1 "Hinotama" Card you control, to place 1 Burn Counter on this card. During the End Phase destroy this card and inflict 500 Damage to your opponent, for each Burn Counter on this card.

Hinotama Sprite
Pyro/FIRE
Level 4
1200/400
Once per turn you may remove up to 5 Trap Cards from your Graveyard from play. If you do so place a number of Burn Counters on this card equal to the number of Trap Cards you removed from play. When this card is destroyed inflict 100 damage to your opponent, for each Burn Counter on this card.

Hinotama Pixie
Pyro/FIRE
Level 4
1200/400
Once per turn you may remove up to 5 Spell Cards from your Graveyard from play. If you do so place a number of Burn Counters on this card equal to the number of Spell Cards you removed from play. When this card is destroyed inflict 100 damage to your opponent, for each Burn Counter on this card.

So if you want to fix the OCG of these while you wait, that'll much appreciated!
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