Jump to content

lock please


Agaming

Recommended Posts

  • Replies 126
  • Created
  • Last Reply

Alright Dark Heart this seems like fun. I will be joining the Gliding Airbounds. Here are some of my cards:

266107d.jpg

 

Once per turn you can discard 1 card to have your opponent draw or discard cards so that you and your opponent have the same number of cards in your hands. Each time either player takes damage the other player takes half of the damage that was inflicted.

 

266107o.jpg

 

During each of your Standby Phases you can destroy 1 face-up monster on the field with less ATK points than this card. If you activate this effect this card cannot attack this turn. If another monster on the field with the word "Angel" in its name is attacked you can change the attack target to this card.

 

266107n.jpg

 

This monster cannot be destroyed by battle(Damage calculation is applied normally). During your opponents End Phase you can flip a coin and if lands on Heads you can return 1 card in your Graveyard to your Deck. Your Deck is then shuffled.

Link to comment
Share on other sites

If you have a picture you'd like to be used in the banner I could try and make one for you.

And I'd like to join the Bringers Of Darkness

276354m.jpg

276354.jpg

276354w.jpg

Lore:

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 "Demonic Angel-Ragnol", 1 "Demonic Angel-Sharpel", and 1 DARK monster from your side of the field. This cards ATK/DEF are equal to the number of monsters removed from play x500.

Link to comment
Share on other sites

Time for some reinforcements.

 

266107u.jpg

 

This card cannot be Normal Summoned or Set. This card can only be Special Summoned when "Angel's Land" and "Castle of the Angels" is destroyed and "Hidden Sanctuary of the Angels" is activated. This card gains 400 ATK points for each card on your side of the field. Each time this card destroys an opponents monster you can discard 1 monster card with more DEF points than the destroyed monster and this card can attack again (this effect can only be activated once per turn). If this card is destroyed you can return to your side of the field "Angel's Land" and "Castle of the Angels."

 

266107w.jpg

 

Once per turn you can select 1 monster on the field that has the word "Angel" in its name. This card gains the selected monsters effect until the End Phase.

 

266107cv.jpg

 

As long as this card is on the field all monsters with the word "Angel" in their name gain 500 ATK points. If "Angel's Land" and "Castle of the Angels" is on the field along with this card all monsters with the word "Angel" in their name cannot be destroyed by card effects.

 

266107j.jpg

 

All monsters with the word "Angel" in their name gain 500 ATK. When a monster with the word "Angel" in its name you can put 1 Rebirth Counter on this card. You can remove any number of Rebirth Counters to Special Summon 1 monster from your Graveyard with word "Angel" in its name with the same level as the number of Rebirth Counters removed.

 

266107vn.jpg

 

This card cannot be activated unless you have "Angel's Land" on the field. All monsters with the word "Angel" in their name gain 500 ATK points. Instead of "Angel's Land" only getting 1 Rebirth Counter each time a monster with the word "Angel" is destroyed it gains 2. If you have no monsters with the word "Angel" in their name on the field this card is destroyed. If "Angel's Land" is destroyed so is this card.

 

266107wx.jpg

 

This card can only be activated when "Castle of the Angels" is destroyed. All monsters on your side of the field with the word "Angel" in their name gain 500 ATK. Once per turn you can discard 1 card to destroy 1 face-up card on the field. Each time a monster with the word "Angel" in its name is destroyed this card gains 1 Holy Counter. You can remove 3 Holy Counters to Special Summon 1 level 6 or lower monster from your Hand with the word "Angel" in its name.

 

266107m.jpg

 

If this card destroys a monster by battle you can inflict damage to your opponent equal to the level of the destroyed monster times 300.

 

266107e.jpg

 

During each of your End Phases you can flip 1 monster on your opponents side of the field into face-down Defense Position. The flipped monster cannot be flipped back to Attack Position until the Main Phase 2 of your opponent's next turn.

 

266107zf.jpg

 

Once per turn you can discard 1 card to gain Life Points equal to the discarded cards DEF points. If this is the only card on your side of the field when you activate this cards effect you can double the Life Points you would have gained.

Link to comment
Share on other sites

Guest Shadowfang1992

OK, I'm apparently not getting a reply, so I'll join up with the Bringers of Darkness, starting with these:

 

[spoiler=Bringers of Darkness Swarm 1]

Conqueror Signet

(I only included this card because of "Axim, Shadow Conqueror")

216938i.jpg

Lore

This card is used to Ritual Summon "Axim, Shadow Conqueror". You must also offer DARK monsters whose total level equals 10 or more as a tribute from the field or your hand.

 

Axim, Shadow Conqueror

216938v.jpg

Lore

This card can only be Ritual Summoned with the Ritual Spell Card "Conqueror Signet". You must also offer DARK monsters whose total level equals 10 or more from the field or your hand.

 

Caged Spirit

216938.jpg

Lore

This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned or flipped face-up. This monster attacks your opponent's Life Points directly.

 

Scrap Demon

216938j.jpg

Lore

If this card is sent from your hand or deck to the graveyard, you may summon it without paying tribute. If you do this, it can not be destroyed by battle.

 

Shadow Wraith

216938l.jpg

Lore

This card can not be Special Summoned. When you Normal Summon this card to the field, it must be set in face-down Defense Position. This card can only be flipped face-up if it is selected as an attack target. If this card is attacked while in face-down Defense Position, destroy the attacking monster. If the attacking monster's ATK is higher than this card's DEF, destroy both cards.

 

Twisted Demon

216938z.jpg

Lore

If there are no other monsters on your side of the field, switch this card's ATK/DEF points and change it to Defense Position. If you have another monster on your side of the field, switch this card to Attack Position with its normal ATK/DEF. This card's position can not be changed outside of this effect. This card's ATK/DEF can not be switched outside of this effect.

 

Demon Edge

216938q.jpg

Lore

Equipped DARK monster gains 1000 ATK. Depending on the monster's position, the ATK or DEF of any monster destroyed by the monster equipped with this card is added to your Life Points. Every time the equipped monster destroys a monster, reduce its ATK by 300 and shift it to Defense Position.

 

Ethereal Graveyard

216938a.jpg

Lore

As long as this card is on the field, Spirit monsters do not have to have to be returned to their owner's hand. DARK monsters gain 500 ATK/DEF and LIGHT monsters lose 500 ATK/DEF.

 

Wicked Shadow

216938x.jpg

Lore

Pay 400 Life Points each time you use this card. Equip this card to a DARK monster on your side of the field. The monster can not attack as long as this card is equipped. During each of your Battle Phases, you can inflict damage to your opponent equal to half of the equipped monster's ATK. If the equipped monster would be destroyed by battle, destroy this card instead.

 

 

 

[spoiler=Bringers of Darkness Swarm 2]

 

Reaper of Forgotten Souls

216938t.jpg

Lore

When this card destroys a monster, that monster is removed from play.

 

Reaper's Apprentice

216938g.jpg

Lore

When this card is destroyed, you may special summon 1 "Reaper's Apprentice" from your hand or deck. There can only be one "Reaper's Apprentice" on the field.

 

Reaper's Child

216938o.jpg

Lore

This card can not be normal summoned or set. This card can only be summoned by tributing "Reaper of Forgotten Souls" and "Reaper's Apprentice" and there must be at least 5 monsters removed from play. If there are less than 5 monsters removed from play, destroy this card.

 

Reaper's Pet

216938r.jpg

Lore

If a monster with "Reaper" in its name other than "Reaper's Pet" is not on the field, this card can not be in Attack Position.

 

Time Sifter

216938kv.jpg

 

Soul Devourer

216938a.jpg

Lore

"Reaper of Forgotten Souls" + "Time Sifter"

Control of this card can not change. Every time this card destroys a monster, place one Reaper Counter on this card. If your opponent summons a monster, you may remove a number of Reaper Counters equal to the summoned monster's level to take control of that monster.

 

Fallen Seraph - Apocalypse

216938yv.jpg

Lore

"Reaper of Forgotten Souls" + "Time Sifter" + "Time Keeper"

Control of this card can not change. Every time this card destroys a monster, place one Reaper Counter on this card (max 10). If this card is destroyed with 5 or more Reaper Counters, summon "Holy Seraph - Genesis". If this card has 10 Reaper Counters, you may remove them to Special Summon 1 monster from your or your opponent's Graveyard.

 

Countdown to the End

216938r.jpg

Lore

If "Time Keeper" and "Time Sifter" are both in the graveyard, pay 500 Life Points and activate this card. This card can not be destroyed. If the duel is not over within 13 End Phases after this card is activated, you win the duel.

 

 

 

[spoiler=Bringers of Darkness Swarm 3]

 

The Pit

216938b.jpg

Lore

If there is not a monster with "Pit" in its name on the field, you may Special Summon 1 "Pit" monster from your hand to the field. Any monster summoned this way is returned to your hand during the End Phase of that turn. Monsters with "Pit Beast" in their names gain 500 ATK/DEF. "Guardian of the Pit", "Hunter of the Pit" and "Warrior of the Pit" can not be destroyed by battle.

 

Guardian of the Pit

216938mi.jpg

Lore

As long as this card remains face-up on the field, the effects of Spells, Traps and Monster Effects targeting "The Pit" are negated. If "The Pit" is not active on the field, this card's ATK/DEF becomes 1500/1500.

 

Hunter of the Pit

216938ic.jpg

Lore

As long as "The Pit" is active on the field and this card is in face-up Attack Position, any monsters returned to your opponent's hand that are Level 4 or lower are sent to the Graveyard. If "The Pit" is not active on the field, this card can not be set in Attack Position.

 

Warrior of the Pit

216938i.jpg

Lore

If "The Pit" is active on the field, you may pay 800 Life Points to Special Summon this card to the field. If this card is Special Summoned this way, it can attack twice during each of your Battle Phases. If this card is Special Summoned this way and "The Pit" is removed from the field, destroy this card.

 

Pit Army

216938yu.jpg

Lore

If "Pit Army General" is not face-up on the field, this card can not be set in Attack Position. This card gains 500 ATK/DEF for every "Pit Army" on your side of the field except this card. If "The Pit" is active on the field, this card can attack twice during each of your Battle Phases.

 

Pit Army General

216938q.jpg

Lore

If "Pit Army" is face-up on the field, this card gains 500 ATK/DEF. If there is a "Pit Army" in your Graveyard, Special Summon it to the field. As long as this card is face-up on the field, "Pit Army" can not be destroyed by battle. There can only be 1 "Pit Army General" on the field at a time.

 

Pit Beast - Flesheater

216938.jpg

Lore

You can place 1 Pit Counter(max.5) on this card each time it destroys a monster. This card loses 100 ATK/DEF for every Pit Counter on it. You can remove 5 Pit Counters from this card to Special Summon another "Pit Beast" monster from your hand, Deck or Graveyard to the field. If a "Pit Beast" monster is Special Summoned by this card, it can no longer use Pit Counters.

 

Pit Beast - Devourer

216938f.jpg

Lore

Any monster this card destroys by battle is sent to your Graveyard. If you remove 2 monsters in your Graveyard from play during your End Phase, place 1 Pit Counter(max.5) on this card. This card gains 200 ATK for every Pit Counter on it. You can remove 5 Pit Counters from this card to Special Summon another "Pit Beast" monster from your hand, Deck or Graveyard to the field. If a "Pit Beast" monster is Special Summoned by this card, it can no longer use Pit Counters.

 

Pit Beast - Bringer of Pain

216938i.jpg

Lore

This card can not be Normal Summoned or Set. This card can not be Special Summoned except by removing 5 Pit Counters from "Pit Beast - Devourer" or "Pit Beast - Flesheater". As long as this card is face-up on the field, all monsters with "Pit Beast" in their names gains 300 ATK/DEF except this card.

 

 

Link to comment
Share on other sites

Guest Razshagaul

I'm thinking of joining the Storming Earthbounds, but I want to ask something first... Are Dinosaurs and Reptiles also part of the Earthbound category? Just wanna ask, cause I'd hate to make that mistake ^^

Link to comment
Share on other sites

Guest Razshagaul

OK, my first Earthbounds are up! You don't mess with the Swarm, MUAHAHAAAAA!

 

[spoiler=The Swarm]

 

297289.jpg

During the turn this card is Summoned, take a look at your opponent's hand. As long as this card is face-up on the field, look at each card your opponent draws.

 

297289.jpg

If "Scout of the Swarm" is on the field, put 1 Swarm Counter on this card during each of your Draw Phases (Max 3). During your opponent's Draw Phase, you can remove 3 Swarm Counters. If you do, your opponent must discard the card he drew. If the discarded card's effect would be activated, negate it.

 

297289.jpg

Warriors are the top fighters of the Swarm. They are loyal servants of none other than the queen, and are able to feel her will through the air, for she sends out vibrations which are felt by their highly sensitive wings.

 

297289.jpg

Put 5 Swarm Counters on this card if you tributed 1 "Warrior of the Swarm" to Summon this card. For each Swarm Counter on this card, increase this card's ATK by 500 points. Remove 1 Swarm Counter each time this card destroys a monster.

 

297289p.jpg

Every time this card destroys a monster, put 1 Swarm Counter on it(Max 5). You can remove 5 Swarm Counters from this card to Special Summon 1 monster with "Swarm" in its name from your Graveyard. For every monster on the field with "Swarm" in its name or "Keeper of the Hive", this card gains 200 ATK and DEF.

 

297289.jpg

This card can only be Summoned by tributing 1 "Overseer of the Swarm" along with another monster with "Swarm" in its name. This card gains the DEF of both monsters and the ATK of the other "Swarm" monster. During your Main Phase 2, if you destroyed a monster with this card, you may Special Summon 1

"Larvae of the Swarm" from your hand or Deck. If you do this, decrease this card's DEF by 300 points.

 

297289.jpg

During your 2nd Main Phase 2 after this card was Summoned, remove it from the field to Special Summon 1 monster with "Swarm" in its name from your hand or Deck except for "Queen of the Swarm" or "Larvae of the Swarm". If this card is removed from the field by this effect, return it your Deck. Your Deck is then shuffled. If "Keeper of the Hive" is on the field, this card can not be selected as an Attack target.

 

297289.jpg

This card can not be Summoned unless "Hive of the Swarm" is active on the field. As long as this card remains face-up on the field, "Hive of the Swarm" can not be destroyed. This card can not be used to Tribute Summon any monster. If "Hive of the Swarm" is removed from the field, destroy this card.

 

297289.jpg

All monsters with "Swarm" in their names or "Keeper of the Hive" gain 500 ATK and DEF. "Keeper of the Hive" does not require a Tribute. If "Queen of the Swarm" is on the field, all monsters with "Swarm" in their names can not be destroyed by battle.

 

 

 

BOOYA!!! Take that Bunnies, Bunny Killers, Airbounds and Bringers! YOU DON'T MESS WITH THAT! XP This is fun...

 

Hang on, some technical difficulties... The Overseer and the Queen keep showing up as the Tank... Grr.

 

Ah-Ha! All fixed! You may now behold the glory of the Swarm! It's not actually done, but as soon as I find some good pics I'll be posting the final cards =.=

Link to comment
Share on other sites

Guest Razshagaul

Okie-dokie! Now the Swarm is finished! Now the other factions shall cringe in fear as the sound of their... Um... Buzzing, I guess? Except their not all bees... Hm, I don't know what they'll hear, but they'll never forget it, MUAHAHAHAAAA!

Link to comment
Share on other sites

Sorry but you little bugs dont stand a chance against my angels.

 

[spoiler=Reinforcements]266107t.jpg

 

Once per turn if this card is the only card on your side of the field you can flip a coin and call it. If you call it right you can select 1 monster on your opponents side of the field and you gain control of that monster until your opponent's next End Phase.

 

266107yn.jpg

 

 

As long as this card is on the field your opponent can only Set 1 card per turn. As long as this card is on the field your opponent can only activate 1 Spell, Trap, or Effect Monster's effect per turn. If this card is the only monster on your side of the field you can Special Summon 1 "Angel of the Mind" to your side of the field. If "Angel of the Mind" is on the field with this card this card becomes an Equip Spell Card and is equipped to "Angel of the Mind." When this card is equipped to "Angel of the Mind" it gains the following effect:

 

266107x.jpg

 

As long as your opponent must attack. If this card is destroyed you can discard 1 card to Special Summon it to your side of the field in Attack Position. If this card is the only monster on your side of the field you can Special Summon 1 "Angel of the Mind" from your Deck. When this card is on the field with "Angel of the Mind" this card becomes an Equip Spell Card and is equipped to "Angel of the Mind." When this card is equipped to "Angel of the Mind" it gains the following effect:

As long as this card is on the field your opponent must attack each turn and this is the only card they can select as an attack target. If they activate a Spell or Trap Card that specifically designates a monster with the word "Angel" in its name then you can discard 2 cards to negate the cards activation and destroy it.

 

266107s.jpg

 

As long as this card is on the field your opponent cannot attack a level 4 or lower monster with a level 5 or higher monster. When this card is selected as an attack target you can discard cards equal to the attacking monster's level to have the attacking monster become a level 5 monster until the End Phase. If this card is the only monster on your side of the field you can Special Summon 1 "Angel of the Mind" from your Deck. When this card is on the field with "Angel of the Mind" it becomes an Equip Spell Card and is equipped to "Angel of the Mind." When this card is equipped to "Angel of the Mind" it gains the following effect:

Once per turn if your opponent would deal battle damage to you with a level 4 or lower monster they do not. Once per turn if a monster is attacked by a higher level monster you can discard 1 card to negate the attack.

 

266107g.jpg

 

 

As long as this card is on the field each time your opponent draws a card they must show it to you. During each of your Standby Phases your opponent must reveal all face-down cards on their side of the field to you. If this card is the only monster on your side of the field you can Special Summon 1 "Angel of the Mind" from your Deck. When this card is on the field with "Angel of the Mind" this card becomes an Equip Spell Card, and is equipped to "Angel of the Mind." When this card is equipped to "Angel of the Mind" the equipped monster gains the following effect:

Each time your opponent declares an attack you can look at the cards on the top of their Deck equal to the level of the attacking monster and put them back in any order.

 

 

 

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

Guest
This topic is now closed to further replies.

×
×
  • Create New...