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[spoiler=Dark Hybrids-Level Cards with a Difference]

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Lore:You may Tribute this card to summon 'Dark Hybrid-Lv 2.

 

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Lore:You may Tribute this card to Summon 'Dark Hybrid Lv3' from your Hand or Deck. The turn this card is Summoned, this cards effect cannot be activated.

 

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Lore:You may Tribute this card to Summon 'Dark Hybrid Lv4' from your Hand or Deck. The turn this card is Summoned, this cards effect cannot be activated.

 

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Lore:You may Tribute this card to Summon 'Dark Hybrid Lv5' from your Hand or Deck. The turn this card is Summoned, this cards effect cannot be activated.

 

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Lore:This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of 'Dark Hybrid-Lv4. You may Tribute this card to Summon 'Dark Hybrid Lv6' from your Hand or Deck. The turn this card is Summoned, this cards effect cannot be activated.

 

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Lore:This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of 'Dark Hybrid-Lv5. You may Tribute this card to Summon 'Dark Hybrid Lv7' from your Hand or Deck. The turn this card is Summoned, this cards effect cannot be activated.

 

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Lore:This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of 'Dark Hybrid-Lv6. You may Tribute this card to Summon 'Dark Hybrid Lv8' from your Hand or Deck. The turn this card is Summoned, this cards effect cannot be activated.

 

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Lore:This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of 'Dark Hybrid-Lv7. You may Tribute this card to Summon 'Dark Hybrid Lv9' from your Hand or Deck. The turn this card is Summoned, this cards effect cannot be activated.

 

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Lore:This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of 'Dark Hybrid-Lv8. You may Tribute this card to Summon 'Dark Hybrid Lv10' from your Hand or Deck. The turn this card is Summoned, this cards effect cannot be activated.

 

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Lore:This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of 'Dark Hybrid-Lv9. While this card is Face up on your side of the Field, your Opponent cannot activate Normal Spell and Trap cards.

 

 

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I'll join the Bringers of Darkness with my evil rides!!!

 

[spoiler=Aston Martin DBS Coupe]118959.jpg

 

This card cannot be Normal Summoned or Set. When this card is sent from your hand to the Graveyard by a card effect, Special Summon it.

 

 

[spoiler=BMW X5]118959.jpg

 

When this card is Normal Summoned successfully, draw 1 card. If it was a Monster Card with "BMW" in its card name, inflict 500 damage to your opponent.

 

 

[spoiler=Chevrolet Corvette ZR-1]118959.jpg

 

If this card battles, destroy it at the end of the Damage Step.

 

 

[spoiler=Dodge Viper ACR]118959.jpg

 

An improved Dodge Viper SRT-10 made for pure racing. Slick tyres, adjustable rear wing, and aerodynamic design make it extremely difficult to beat.

 

 

[spoiler=Lambo Murcielago LP640]118959.jpg

 

If you control another face-up "Lamborghini" monster with a different name, you can Special Summon this card from your hand.

 

 

[spoiler=Lexus GS350]118959w.jpg

 

This card cannot be destroyed by battle. As long as this card remains face up on the Field, Machine-Type monsters cannot be destroyed by card effects. If this card remains face-up on the Field for 10 turns, destroy all cards in this card's column.

 

 

[spoiler=Lotus Exige S240]118959t.jpg

 

FLIP: Select 1 Attack Position monster your opponent controls and reduce its ATK to 0.

 

 

Those are just examples. There are more to come.

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New Stuff

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Lore: Master Drago + The First Flame + 1 Beast Type Monster

All Dark monsters you Control (excluding this card) are unaffected by Normal Spell and Trap cards while this card is face up on the Field. While this card is Face up on the Field and you activate the Field Spell card 'The Dark Realm' you may Destroy all monsters on your Opponent's side of the Field

 

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Oh what the heck, i'll join with a combination of my "SAW" and zombie deck.

Ill be joining the dark bringers, by the way

 

For my first turn i'll set 2 cards face down(Spell or Trap)

and summon

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And use its effect to not have to tribute for the card.

EDIT: sorry scrap that, i won't summon that card, i'll set 1 monster

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  • 2 weeks later...

acctually scrap that rule you can summon any levled card as long as it's fair

kool, i will joinThe Bringers of Darkness. I'll play Soldier of Darkness in Attack mode

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Lore:While this card remians face-up on the field no other Dark-Type monsters can be selected as an attack target. Increase the Atk of all Dark-Type monsters by 200.

2 cards face down( Spell or Trap)

Using a "Darkness Shadows Deck'

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This my Pain Cards. These cards are connected to each other so read before reply. I'll be happy to be criticized by experts.

 

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When this is activated, "The Attendance: Six Paths of Pain" card will be summoned from the field. While this card is on the field, the user's LP is inflicted by 50 per Path on the field and all cards you have except beast-type monsters and Pain cards will be unable to be played. An 8000 points will be divided for each Pain's ATK. And can be changed once per turn. Pain's DEF is equal to its ATK. The only way to destroy this card is to be discarded by the user. If this card is destroyed, so does the Pain cards.

 

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Can only be used in the field if the "Rinnegan" card is activated. All Pain monster will be Special Summoned on the field. Deva, Naraka, and Human Path can be summoned on the magic/trap field. When activated, all Pains are unable to attack and is immune to magic, trap, and effects until the next turn of the user. The 8000 point counter of the "Rinnegan" card is halved when this card is destroyed and the point must be redistributed. All Pain can defend Deva from an attack.

 

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He can Special Summon a beast-type monster to the field. Pain can also use his summoning techniques to shield himself while attacked but the defending monster's DEF will be decreased by half until the end of the defense.

 

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This card can attack multiple opponents on the field however, Pain's ATK will be divided by half when adding another target. Pain's ATK will be back to normal after the attack. Pain can attack the opponent directly by sacrificing his ATK. Only 1/4 of Pain's ATK goes directly. Pain regain's 1/4 of ATK after each end of turns.

 

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When targeted by an attack, magic, trap or effect, the card is negated and destroyed. Using this immobilize Pain til the end of the turn. Pain can also destroy all monster on the field only when Pain's ATK is 8000. Using this will immobilize Pain for 3 turns.

 

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Pain can sacrifice 100LP to tap a monster on the opponent's field and immobilize both Pain and the monster. After 3 turns the monster is destroyed.

 

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The user sacrifices 1000LP to choose a card from the opponent's hand. The user asks the opponent if it is a monster, magic, or trap. The user can cancel the effect and 1000LP tribute or continue asking. If continued and is telling the truth, the opponent can't use that card by 2 turns. If it is a lie, the user recieves 1500LP. This card can also revive a Path to the field after 2 turns. Naraka is immobile while reviving

 

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While on the Defense Position, Preta can block all magic, trap, and effect of the opponent. Each blocked card increases the user's LP by 200. The user is inflicted by the gap of Preta's DEF to the ATK of the opponent's monster multiplied by 2 if it is destroyed by it.

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Sorry. I tried to make it more likely in the anime Naruto. I tried to make more risk on the Pain card like 50LP damage to the user per Pain after the turn, restriction on using any other cards except the Pains and Beast-Type monsters, and the one biggest weakness. Make the user discard Rinnegan by giving damage to LP when the card is still on the field. The card can be affected by any cards but cannot be destroyed or removed from play except discarded by the user. Other risk is the 8000 point counter. When a Pain card has it's ATK decreased, so does the 8000 point. Meaning making a Pain card be decreased by 2000ATK will decrease the counter by 2000. if the counter is zero then the Pain cards cannot attack. Other one, use Torrential Tribute or Raigeki. Using that will destroy all Pain except Deva and Preta. Now the user can't bring back Naraka to revive the others. Remember you can't use Monster Reborn and can't summon a Beast- Type monster with a reviving effect because Animal is dead. Only downside to this is Deva and Preta have an 8000 points all by themselves. Deva is the only offensive and defensive one, but attacking it destroy the card, but then immobilize him making him a target practice. Preta can only block other than attacks if in Defense position, so it can't attack or otherwise can attack but is vulnearable to all attacks. Choose DEF or ATK. Another one, removing the "Rinnegan" card from play while it is still not activated. This makes the Pain cards useless. Also, having low LP makes this card not advisable to be used.

 

I join the bringers of darkness

 

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For fun only

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was it just me or didn't i say no overp'd cards?

 

alright well i would like to point out a few things.

1.) I dropped out of this and so did Reyez.com (well if he hasn't he has been inactive and needs to be removed)

2.) Where have you been?

3.) I don't have a 3.

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  • 1 month later...

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