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[♥]Epic League Archetype [10/??]


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[center]This Archetype's Main Idea Was Inspired By Father Wolf's Polar God Card.

Epic League monsters effects revolve around Attributes. It's a little hard to explain at the moment but just know that Attributes are a big deal with these guys. I'll give a better explaination when I have more cards up.

[b][u][size="4"]Update[/size][/u][/b]
[b]Acelsia, Magical of the Epic League[/b]
[b]Evolution Gage[/b]
[hr]

[Spoiler=Epic League Monster Cards]
[img]http://img836.imageshack.us/img836/6743/142021t.jpg[/img]
[i]You can Special Summon this card from your hand by removing from play 1 monster in your Graveyard with a different Attribute. Once per turn, you can discard 1 "Epic League" monster from your hand to destroy 1 Spell or Trap Card on the field. This card's Attribute is then treated as the Attribute of the discarded monster.[/i]

[img]http://img840.imageshack.us/img840/4605/142021j.jpg[/img]
[i]If this card is in your Graveyard during your Standby Phase, you can remove 1 DARK monster you control to Special Summon this card. When this card is Special Summoned, you can Special Summon 1 Level 4 or lower "Epic League" monster with a different Attribute that is currently removed from play in face-up Defense Position. During this turn, that monster's effects are negated.[/i]

[img]http://img163.imageshack.us/img163/2539/142021nv.jpg[/img]
[i]If this card is removed from play by the effect of a monster you control with a different Attribute, Special Summon this card during your next Standby Phase. When this card is Normal Summoned by Tributing a monster with a different Attribute, you can send a card from your Deck to the Graveyard.[/i]

[img]http://img843.imageshack.us/img843/1567/142021e.jpg[/img]
[i]You can Special Summon this card from your hand if all monsters in your Graveyard have different Attributes. Once per turn, you can send discard 1 monster. This card's Attribute becomes the discarded monster's Attribute. You can remove 1 monster in your Graveyard from play to Special Summon 1 "Epic League" monster from your Graveyard whose Level and Attribute are the same as the removed monster.[/i]

[img]http://img844.imageshack.us/img844/3158/142021gc.jpg[/img]
[i]If this card is Normal Summoned by Releasing a DARK monster, this card is destroyed during the End Phase. Once per turn, you can remove 1 DARK monster in your Graveyard to destroy 1 monster on the field with a different Attribute.[/i]

[img]http://img718.imageshack.us/img718/6365/142021k.jpg[/img]
[i]You can Special Summon this card from your hand if all monsters you control have different Attributes than this card. When this card is Special Summoned, draw 1 card. If this card is sent to the Graveyard during the same turn it was Special Summoned, discard a number of cards from your hand equal to the number of WIND monster in you Graveyard.[/i]

[img]http://img834.imageshack.us/img834/782/142021s.jpg[/img]
[i]You can Special Summon this card from your hand when an "Epic League" monster is removed from play. When this card is Special Summoned by this effect, you can add 1 LIGHT monster from your Graveyard to your hand. If all monsters you control have different Attributes, by discarding 1 card you can destroy 1 card on the field. This effect can be used up to twice per turn.[/i]
[/spoiler]

[Spoiler=Epic League Spell Cards]
[img]http://img832.imageshack.us/img832/5530/142021n.jpg[/img]
[i]Activate this card when your opponent declares an attack. Remove 1 LIGHT monster and 1 DARK monster in your Graveyard from play. Destroy the attacking monster and 1 other card your opponent controls.[/i]

[img]http://img837.imageshack.us/img837/7973/142021p.jpg[/img]
[i]Once per turn, you can select 1 monster on the field and declare an Attribute. The selected monster is treated as the declared Attribute. You can remove 1 monster in your Graveyard from play to Special Summon 1 "Epic League" monster from your Graveyard.[/i]
[/spoiler]

[Spoiler=Epic League Trap Cards]
[img]http://img820.imageshack.us/img820/4605/142021j.jpg[/img]
[i]Activate this card when a monster you control destroys a monster whose Attribute is different. That monster can attack again and gains 1000 ATK. That monster is removed from play during the End Phase.[/i]
[/spoiler]

[Spoiler=Epic League Extra Deck]
[img]http://img835.imageshack.us/img835/2853/142021z.jpg[/img]
[i]"Fried, Infernal Archer of the Epic League" + "Koknoe, Priestess of the Epic League"
This card can only be Special Summoned from your Extra Deck by returning the above cards removed from play to your Graveyard (You do not use "Polymerization"). Once per turn, you can remove 1 card in your Graveyard from play to destroy 1 card your opponent controls. When this card destroys a monster your opponent controls, you can Release 1 monster you control to Special Summon 1 monster that is currently removed from play.[/i]
[/spoiler]

[Spoiler=Using Epic League]
[Spoiler=Combination 1: Infuse'al's Punishment]
Infuse'al's Punishment is a swarm tactic that takes 2 to 3 turns of prep. It requires two [b]Freid, Infernal Archer of the Epic League[/b], two [b]Kimeil, Night of the Epic League[/b], two [b]Koknoe, Priestess of the Epic League[/b], [b]Infuse'al, Enforcer of the Epic League[/b], and any Spell Card that will allow you to discard your second [b]Kimeil, Night of the Epic League[/b]. This combination can be pulled off by starting first.

Normal Summon [b]Freid, Infernal Archer of the Epic League[/b] followed by setting a good Trap Card that can defend Freid as he is very important (I.E. Threatening Roar, Sakuretsu Armor, etc). Next turn, if your opponent has a Spell or Trap card on the field, activate Freid's effect and send [b]Kimeil, Night of the Epic League[/b] to the Graveyard. This will change Freid's Attribute to DARK to prepare it to be removed for Kimeil and fuel your Graveyard for Infuse'al. Now Normal Summon a second [b]Freid, Infernal Archer of the Epic League[/b] and if your opponent has another Spell or Trap on the field, trigger your second Freid's effect but this time send [b]Koknoe, Priestess of the Epic League[/b] to the Graveyard. Set up a defense. Next turn. Remove DARK Freid and Special Summon Kimeil from your Graveyard. [color="#FF0000"]DO NOT SPECIAL SUMMON THE REMOVED FREID! INFUSE'AL'S PUNISHMENT WILL NOT WORK IF YOU DO![/color]. Activate the Spell Card of your choice that discards another Kimeil. Special Summon Infuse'al. Activate it's effect and send the second [b]Koknoe, Priestess of the Epic League[/b] to the Graveyard. Now. Activate Infuse'al's second effect. Remove Koknoe from your Graveyard to Special Summon the second Koknoe. Your field should now have 4 monsters. Next turn. Standby Phase, Special Summon Koknoe using her effect.

Congrats! You've just used Infuse'al's Punishment![/spoiler]
[Spoiler=Combination 2: Dancing Night Inferno]
Dancing Night Inferno is a mild swarm tactic that can be used on your first turn of a duel (if you are 2nd). It requires [b]Freid, Infernal Archer of the Epic League[/b] and [b]Kimeil, Night of the Epic League[/b]. This combination only works if your opponent has had at least 1 turn already. This combination also works for a Synchro Summon.

Normal Summon [b]Freid, Infernal Archer of the Epic League[/b]. Activate his effect by discarding [b]Kimeil, Night of the Epic League[/b]. This will cause Freid to be treated as a DARK monster. You should then set a defense for Freid as he will most likely be vulnerable. Next turn, activate [b]Kimeil, Night of the Epic League[/b]'s effect and remove Freid from play to Special Summon her. Next, using Kimeil's effect, Special Summon the removed [b]Freid, Infernal Archer of the Epic League[/b].

Congrats! You've just used Dancing Night Inferno![/spoiler]
[/spoiler]
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That's very nice first addition to the set. I really like the concept of Attributes (Seeing how I use a mix between using Attributes, Tokens, and Counters in some of my cards). I think this will turn out to be a great set. Also, I like the name for the set "Epic League". Pretty cool.
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My hats off to you... you're the 2nd person to convince me to favorite 2 of their sets. The name for this set is....fitting. OCG errors are almost non-existent, the only one I could find was a typo on Infuse'al.

Creativity: 10 / 10
- Set is innovative with a great concept.
Naming: 10 / 10
Balance: 10 / 10
- Never too powerful or not powerful enough.
OCG: 10 / 10

Excellent and an entertaining idea. You've once again hit the bulls-eye with everything.
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  • 3 weeks later...
  • 3 weeks later...
I sooo much love this cards. Though I don't feel like doing one complex review of how all of these cards are asskicks.[img]http://forum.yugiohcardmaker.net/public/style_emoticons/default/dry.gif[/img]

Though I noticed in Kyaru, you should replace 'Release' with 'Tribute'. That is the only mistake calling my eye.
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