Spoon Posted September 28, 2010 Report Share Posted September 28, 2010 It's 2 cards in 1 post Is your attention span long enough for 2 cards in a row (the effects are loooong)? Anyways, those are cards I used for 1 on 1s... and since I like them so much, I show them off here now as well [center][img]http://img843.imageshack.us/img843/2628/234848k.jpg[/img] [b][i]Lore: During your Standby Phase, if this card is in your hand, if you control no monsters on the field and if there are a total of 3 or more cards in your Removed from Play Zone, you can Special Summon it in face-up Attack Position. If you do, this card is removed from play during your End Phase. This card can attack your opponent directly if there are a total of 5 or more cards in your Removed from Play Zone. During your opponents Standby Phase, if this card is in your Removed from Play Zone, randomly select 1 card in your opponents hand and remove it from play. Then activate 1 of the following effects depending on the type of card removed: -Monster: Inflict 800 damage to your opponent. -Spell: Special Summon this card in face-up Attack Position. -Trap: Send this card to the Graveyard.[/i][/b] [img]http://img831.imageshack.us/img831/9630/234848a.jpg[/img] [b][i]Lore: 1 Tuner + 1 or more "D.D." non-Tuner monsters This cards ATK and DEF is equal to the number of removed from play monsters x400. Once per turn, you can pay 400 Life Points and remove from play 1 Spell Card in your hand to remove from play 1 face-up monster your opponent controls. Once per turn, you can pay 400 Life Points and remove from play 1 Trap Card in your hand to select and remove from play 1 monster in your opponents hand. During your Standby Phase, if there are a total of 10 or more monsters in both players Removed from Play Zone, return all removed from play monsters to their owner's Graveyard. You gain 400 Life Points for each card returned to either player's Graveyard that way.[/b][/i][/center] Constructive criticism would be much appreciated So long, Spoon Link to comment Share on other sites More sharing options...
Lexadin Posted September 28, 2010 Report Share Posted September 28, 2010 1st card: I think it's actually OP, seeing that it continiously RFP cards in your opponents hand (counting that it's very onlickely to encounter a Trap) AND with all those other handy DD effects. It's pic doesn't really look like a DD card, but that can be forgiven. A 7/10 2nd card: Well first I think that the DD's don't need Synchro's. Since they are mainly used as anti-Meta's. Also there's the problem that you can't look @ your opponent's hand and therefor cannot (selectively) RFP a monster from thier hand (so it has to be done randomly). Perhaps it is also slightly UP, but I'm not that shure how this could work in a RFP Deck. A 8/10, I'm guessing it's pic is from Jazin Kays. Am I right? Link to comment Share on other sites More sharing options...
Spoon Posted September 28, 2010 Author Report Share Posted September 28, 2010 [quote name='Lexadin' timestamp='1285682181' post='4663340'] 1st card: I think it's actually OP, seeing that it continiously RFP cards in your opponents hand (counting that it's very onlickely to encounter a Trap [b][u]or a Spell card, because that would summon it and therefor interrupt the Removing Loop[/b][/u]) AND with all those other handy DD effects. It's pic doesn't really look like a DD card, but that can be forgiven. A 7/10[/quote] Maybe you're right about the picture *looks for something different* [quote]2nd card: Well first I think that the DD's don't need Synchro's. Since they are mainly used as anti-Meta's. [b][u]Everybody needs Synchro's because of awesomeness! Oh, you mean gameplay wise? Yeah, maybe...[/u][/b] Also there's the problem that you can't look @ your opponent's hand and therefor cannot (selectively) RFP a monster from thier hand (so it has to be done randomly). [b][u]In order to select you MUST look at your opponents hand... isn't it obvious? Guess I have to add that...[/b][/u] Perhaps it is also slightly UP, but I'm not that shure how this could work in a RFP Deck. A 8/10, I'm guessing it's pic is from Jazin Kays. Am I right? [/quote] Yes you are, didn't feel like writing it everytime I post a card, 99% of the pictures I use are from their Thanks for your comment and the rating Link to comment Share on other sites More sharing options...
Lexadin Posted September 28, 2010 Report Share Posted September 28, 2010 Yes, a Spell would also interupt its loop, but gives you another Summon flodder that also attack your opponent directly. Idk, if you knew that. But I'm one of the biggest opponents of Synchro's on YGO on YCM (I gues that somewhere on this globe there's someone who hates them more then me and Doc. Also NOTHING in YGO is obvious. Link to comment Share on other sites More sharing options...
Spoon Posted September 29, 2010 Author Report Share Posted September 29, 2010 [quote name='Lexadin' timestamp='1285683182' post='4663363'] Yes, a Spell would also interupt its loop, but gives you another Summon flodder that also attack your opponent directly. Idk, if you knew that. But I'm one of the biggest opponents of Synchro's on YGO on YCM (I gues that somewhere on this globe there's someone who hates them more then me and Doc. Also NOTHING in YGO is obvious. [/quote] Well, I can't deny that I was a Synchro Hater when I joined this site as well... I think about weakening the card a bit. *bump* Link to comment Share on other sites More sharing options...
D.A._Sakuyamon Posted September 29, 2010 Report Share Posted September 29, 2010 Ehh i don't really like harvester, her effect is good and all but with that cost she's not going to have a very long time with good attack and then theres theres the send back to the graveyard part which just kills D.D.s As for sniper shes oped a bit with her powers save for hitting a trap all in all good cards but could be better 8.1045/10 Link to comment Share on other sites More sharing options...
Spoon Posted September 30, 2010 Author Report Share Posted September 30, 2010 [quote name='D.A. 666 the Tera Void' timestamp='1285768181' post='4666122'] Ehh i don't really like harvester, her effect is good and all but with that cost she's not going to have a very long time with good attack and then theres theres the send back to the graveyard part which just kills D.D.s[/quote] Maybe the essentiell thing is balance. This card punishes blindly sending [i]anything[/i] to the RFP Zone... if it wasn't for that drawback, I guess she would be too powerful as well, I just tried to avoid that... maybe I should think of just destroying it. [quote]As for sniper shes oped a bit with her powers save for hitting a trap all in all good cards but could be better 8.1045/10[/quote] Thank you Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.