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Monolithic Sentinel (Lesse if this goes anywhere)


Tourmaline

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[img]http://img833.imageshack.us/img833/8063/200253g.jpg[/img]


[b]Lore:[/b][i]1 Tuners+ 2 or more non-Tuner monsters

If this card is in face-up defense position, your opponent may not select any other monsters you control as a battle target. Once per duel, during your opponent's Battle Phase, you can discard 2 cards to change the battle position of the monster with the least ATK on your opponent's side of the field to attack position. If this card inflicts battle damage to your opponent, but does not destroy a monster during the Battle Phase, you can destroy one Set Spell or Trap and one monster your opponent controls.[/i]

Ah...
Meant to be a defender from battle damage. This is the sort of monster that would be best with a deck made around him, though. With cards that force the opponent to attack, for example. Or you can put three Marshmallons in the deck, give this a piercing effect equip card and put in as many allowed Creature Swaps as you can. Y'know? Anyways, there.
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Thanks for asking. I'm no OCG expert, but I'm also not horrible and will do my best.

1 Tuner + 2 or more non-Tuner monsters

While this card is in face-up Defense Position, your opponent cannot select any other monsters you control as an attack target. Once per Duel, during your opponent's Battle Phase, you can discard 2 cards to change the battle position of the monster with the least ATK on your opponent's side of the field to Attack Position. [i]It must attack this turn (If you're considering my opinion)[/i]. When this card inflicts battle damage to your opponent, but does not destroy a monster during the Battle Phase, you can destroy 1 Set Spell or Trap and 1 monster your opponent controls.
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Don't be. I like having something to talk about. I know a couple of cards that would go great with this, but can't think of one of the top of my head right now. I agree that this does go great in a Deck that centers around it, but when it's destroyed, your game plan is screwed up, so I would also recommend this in an EARTH Deck with other strong defenders, with Spell, Traps, and Monster effects to dole out all the damage.
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You're right, you're right. Should I not be sorry, or not enjoy talking about my cards? Anyways, is Stop Defense a quick play? A deck around him would definitely make position changing cards amazingly useful. Gravity Orb would be cool, too. Also, that card that forces the opponent to attack with all his monsters...what is that called? But you're right, once destroyed, the deck is crippled. A deck around him would require many defensive cards that can also manipulate the opponent's field. Hmmm....whaddya' think of the Marshmallon thing?
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