~Jay~ Posted October 1, 2010 Report Share Posted October 1, 2010 [color="#00BFFF"][center][size="1"][b][img]http://img826.imageshack.us/img826/9991/235627r.jpg[/img] The Fusion Material Monsters for this card are any 2 WATER monsters. You can Special Summon this card from your Extra Deck by removing from play the appropriate Fusion Material Monsters you control. By discarding 1 card in your hand during either player's Standby Phase, you can negate the effect of Trap Cards and destroy them until the End Phase.[/b][/size][/center][/color] Link to comment Share on other sites More sharing options...
Tourmaline Posted October 1, 2010 Report Share Posted October 1, 2010 Great! It's a pretty decent card. Discarding to negate a card's activation is nothing short of a worthy cause. Although I'm a bit confused. Until the End Phase? They receive their trap card back, during the End Phase? My favorite part is how much like a Buzzard it looks like. Ignore that last line, the art is great. Better than any art Deviantart could conjure, for me. Link to comment Share on other sites More sharing options...
~Jay~ Posted October 1, 2010 Author Report Share Posted October 1, 2010 Until the End Phase means that you can no longer destroy them until you discard another card during another Standby Phase. Link to comment Share on other sites More sharing options...
Tourmaline Posted October 1, 2010 Report Share Posted October 1, 2010 Oh, alright. Thank you. Although you could easily state the effect could only be used once per turn, as well. This card would make OTKs so much easier, too... Decent stats, and it's actually better that the card should stay in Defense position. A trap negating monster with 2800 attack would be pretty powerful, I guess. Now! *Searches Random Number Generator on Google.* Link to comment Share on other sites More sharing options...
tomisntblue Posted October 1, 2010 Report Share Posted October 1, 2010 The effect seems somewhat overpowered, but not too horribly so. But you discard 1 card to be able to stop all your opponent's trap cards for the turn. Maybe some balance is needed. Otherwise it's good. Link to comment Share on other sites More sharing options...
~Jay~ Posted October 1, 2010 Author Report Share Posted October 1, 2010 It's suppose to be annoying, just like a bug lol Link to comment Share on other sites More sharing options...
Tourmaline Posted October 1, 2010 Report Share Posted October 1, 2010 Ah! But of course. Y'see, this card would be quite annoying. Just run this guy in something really.super.awesome.offensive. Then..............................................................................................BAM BAM BAM BAM BAM!!!!!!!!!!! *Explosions. Everything goes white.* I would love to use this as a tribute for the The Tyrant Neptune. Just make sure the other tribute has at least twelve hundred attack, and you have a nigh-invincible beatstick! Hooray! 10/10 because I'm not rating harshly, tonight. This card is useful, while not being too overpowered. Plus...*Points to explosions* Link to comment Share on other sites More sharing options...
Phantom M.C. Posted October 1, 2010 Report Share Posted October 1, 2010 i like it a lot, 2800 def so it won't be run over, and trap negation effect to stop continuous traps and traps like mirror force or d. prison with a 1 card cost. 9/10 Link to comment Share on other sites More sharing options...
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