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[Spoon's Singles] Thousand-Eyes Butterfly


Spoon

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[center][img]http://img818.imageshack.us/img818/2536/234848j.jpg[/img]
[b][i]Lore:
This card cannot be Normal Summoned or Set. This card can only be Special Summoned during your opponents End Phase if they have 6 or more cards in their hand. Your opponent must play with their hand revealed. This cards ATK and DEF is equal to the number of cards in your opponents hand x600. Each time your opponent discards a card, instead of sending it to the Graveyard, that card is added to your hand. Your opponent draws 2 cards during their Draw Phase. Select 1 of them: That card cannot be activated, Set or Summoned during the turn it was drawn.[/i][/b]

(Picture from Jazin Kay's Archive)[/center]

I guess it wouldn't see play... or it would be banned because of it's possibly broken effect... but who cares, it's worth a try :lol:

So long,

Spoon

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[quote name='TheMan' timestamp='1285940261' post='4670828']
Actually, card is pretty nice you know. Many effects, many possibilities :D. Maybe, Dark Simorgh says hi here, cuz it prevents your opponent setting cards, so this card's ATK cannot be reduced :D. Pretty nice idea, me like it a lot :D 10/10
[/quote]

Thank you, much appreciated :)

*bump*

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I love hand-reveal cards - I even planned a whole archetype based around hand order and such but I couldn't go through with it.

It's Summon condition makes it quite difficult to get out but in a metagame where Dark Bribe is a veritable staple it shouldn't be too hard. It's base ATK will be 3600+ right from the start, so it's also a huge beatstick. Then your opponent has to play with their hand revealed, allowing you to calculate possible combos in advance. But of all it's effects, I think the last one is the worst - it effectively stops your opponent from pulling off any good plays, locking them down easily and allowing you to almost certainly win. It's so broken that getting it will result in eventual victory every time.

2.5/10.
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[quote name='wero-vasto' timestamp='1286012491' post='4672866']
"Each time your opponent discards a card, instead of sending it to the Graveyard, that card is added to your hand."

Broken effect!... maybe
[/quote]

Yeah, I guess it is... first I had the limitation "due to hand size limit" in it, but that wasn't enough imho... but this is definitely [i]too[/i] much, I agree with that. Still trying to balance it out.

[quote name='Älfred-Kün' timestamp='1286013291' post='4672879']
I love hand-reveal cards - I even planned a whole archetype based around hand order and such but I couldn't go through with it.

It's Summon condition makes it quite difficult to get out but in a metagame where Dark Bribe is a veritable staple it shouldn't be too hard. It's base ATK will be 3600+ right from the start, so it's also a huge beatstick. Then your opponent has to play with their hand revealed, allowing you to calculate possible combos in advance. But of all it's effects, I think the last one is the worst - it effectively stops your opponent from pulling off any good plays, locking them down easily and allowing you to almost certainly win. It's so broken that getting it will result in eventual victory every time.

2.5/10.
[/quote]

If you look at it that way... again, I'm looking for a way to balance it out, but you're possibly right about it. Any ideas on how to make it less broken?
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[quote name='Spoon' timestamp='1286013669' post='4672887']
If you look at it that way... again, I'm looking for a way to balance it out, but you're possibly right about it. Any ideas on how to make it less broken?
[/quote]

You could remove the last effect and make it's ATK x400 for every card in their hand. It would still be powerful but it wouldn't be broken.
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[quote name='Älfred-Kün' timestamp='1286015133' post='4672910']
You could remove the last effect and make it's ATK x400 for every card in their hand. It would still be powerful but it wouldn't be broken.
[/quote]

Hmm... x400 sounds alright, but removing the last effect... I don't know, it just steals a lot of the purpose I was going for, but it would turn that (now) last effect in more of a drawback (which it currently lacks)... hmm... I'll remove it I guess, and reduce the stats gained to 500 (3000 at max isn't that much I think) *goes editing*
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