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Fortune Ladies... kind of.


Spoon

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[b]Major overhaul, now actually with the current banlist and all that stuff... so, let's take on this deck anew, shall we?[/b]

[u]Monsters (19):[/u]
1* Blackwing - Gale the Whirlwind
2* Chaos Sorcerer
3* Fortune Lady Dark
1* Fortune Lady Fire
3* Fortune Lady Light
2* Fortune Lady Water
2* Fortune Lady Wind
2* Magical Exemplar
1* Night's End Sorcerer
1* Plaquespreader Zombie
1* Tragoedia

[u]Spells (15):[/u]
1* Allure of Darkness
3* Fortune's Future
3* Future Visions
1* Gold Sarcophagus
2* Magical Dimension
1* One for One
1* Terraforming
1* Monster Reborn
1* Dark Hole
1* Giant Trunade

[u]Traps (6):[/u]
2* Compulsary Evacuation Device
1* Mirror Force
1* Solemn Judgement
1* Starlight Road
1* Torrential Tribute

[u]Extra Deck (15):[/u]
Generic Stuff

Total: 40

Things I'm thinking about: 1 or 2 MSTs, 2nd Gold Sarcophagus, 2nd Chaos Sorcerer.

So long,

Spoon
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[quote name='Anbu-of-Sand' timestamp='1286289056' post='4681019']
I see 2 Terraforming 1 too many.[/quote]

I might think about getting rid of 1, had the other one being a dead draw some times... not that often, but I guess it isn't really needed.

[quote]I see 2 Dark Bribes unneeded, but optional.[/quote]

I hate it to have no chance of negating stuff... but yeah, I could get rid of them if necessary.

[quote]I see 2 Magical Dimension unneeded, but optional.[/quote]

Definitely not optional in my opinion, I love this card.

[quote]I see 2 Magical Exemplars unneeded, but optional.[/quote]

Optional, but with that many Spellcasters and a considerable amount of Spells, I'd like to have it in if possible. It does it's job pretty well imho.

[quote]I see 2 Fortune Lady Waters that I suggest to be at 3.[/quote]

I used to play 3, but that didn't really pay off. So to speak, I never had a problem with having not enough of them, only too many... but on the other hand, I guess you can't have too many of them, can you? Thinking about it... but for now, it's just:

-1 Terraforming
-2 Dark Bribe
+1 Heavy Storm
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  • 2 weeks later...
I actually found those Compulsaries to be pretty handy... can activate Light's effect (Future Vision/Terraforming, FL Light and 1 Compulsary in your Starting hand is pretty nifty and not [i]that[/i] rare) or disable your opponent's monsters (especially Synchros).

Trapstun on the other hand... [i]might[/i] be useful, but I never had that much of a problem with Traps (not more than in any other Deck that is)... maybe I take out 1 or 2 Compulsaries for the respective Trap Stun... have no experience with that card actually. Any more opinions on that matter?
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Is Trap Stun really worth it? I mean, sure, I could neg Starlight Road, though it saved my butt several times, and I also could neg 1 Compulsary, 2 should be more than enough... ah, who cares, I'll test it. See if it's worth anything...

Anything else [i]but[/i] Trap Stun?
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Monsters (16)
3 Fortune Lady Light
3 Fortune Lady Dark
2 Fortune Lady Water
2 Fortune Lady Fire
2 Rai-Mei
2 Effect Veiler
2 Kinka-Byo

Spells (16)
3 Fortune’s Future
3 Future Visions
2 Terraforming
1 Giant Trunade
2 Mystical Space Typhoon
1 Foolish Burial
1 Dark Hole
1 Monster Reborn
2 Book of Moon

Traps (8)
3 Compulsory Evacuation Device
2 Trap Stun
1 Solemn Judgment
1 Torrential Tribute
1 Call of the Haunted

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[quote name='THe ReBeL' timestamp='1287430244' post='4715442']
Monsters (16)
3 Fortune Lady Light
3 Fortune Lady Dark
2 Fortune Lady Water
2 Fortune Lady Fire
2 Rai-Mei
2 Effect Veiler
2 Kinka-Byo

Spells (16)
3 Fortune’s Future
3 Future Visions
2 Terraforming
1 Giant Trunade
2 Mystical Space Typhoon
1 Foolish Burial
1 Dark Hole
1 Monster Reborn
2 Book of Moon

Traps (8)
3 Compulsory Evacuation Device
2 Trap Stun
1 Solemn Judgment
1 Torrential Tribute
1 Call of the Haunted
[/quote]

May you explain the Rai-Meis??

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Searching for Fortune Lady Light... I tested them, and I don't like them.

@ReBeL: Thanks, but I don't need a random decklist without any explanations. I won't run Effect Veiler for s**** and giggles alone... and that's all it seems to do. Rai-Mei is just not my style, Kinka-Byo is a valid suggestion, but I guess I stay with the Spellcasters, because they also work with Magical Dimension (which I won't kill for the love of f***... seriously, that card is great, and I don't care for objections on that topic :lol: Oh, and Magical Exemplar can be a Summoning Beast, 14 Spells work quite well). If you can find me some space, I might test them out though...

Trunade... yeah, I'd prefer that over Trap Stun I guess (they basically serve the same purpose). Book of Moon? No thanks, tested that already, not enough "impact". Foolish Burial? No, seriously, I must be pretty desperate to run 1 of those at random... One for One does also provide Graveyard fodder, and it summons a monster.

Now I guess I covered everything... still not very helpful, because you didn't give any reason for your choices... but I guess that's the standard procedure :rolleyes:

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Okay, Trunade tested great (didn't expect anything else), Kinka-Byo... well, not that great to be honest. It only targets my Graveyard, and everytime I have that card in hand, there's no Light (the only target) in there... well, it get's kicked out again. Trap Stun... didn't do s***. Maybe it's because I'm not playing on tournaments, but only online, where half of the player's run mediocre decks (like me)... but I don't like it, and it didn't work out very well.

Any other suggestions?

Edit (for the record):
-1 Compulsary
+1 Giant Trunade
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[quote name='Legend Zero' timestamp='1287517431' post='4718149']
How does Trag test?

I'd say drop it for another Sorc. Unless its doing well.
[/quote]

Trag's pretty awesome... well, okay, not "awesome", but always good and never a dead draw. My life ensurance, easy and very flexible Synchro Material thanks to it's first effect, and can sometimes take nasty cards thanks to it's second. Never attack with it though... I may have some draw power, but that's not enough to run him properly as a beatstick. Still, I prefer him over Gorz because of his flexibility, and I wouldn't take him out for a Chaos...

Though, I'd actually like a second Sorcerer... thinking about taking out another FL Wind or Return from a Different Dimension, which never seems to come when I need it, but won the game for me on some rare occasions... opinions?
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[quote name='Anbu-of-Sand' timestamp='1287526754' post='4718629']
I agree with

- 1 Return from the Different Dimension
+ 1 Chaos Sorcerer

Fortune Ladies already can swarm pretty darn well.
[/quote]

Alright, done... I'm pretty satisfied with the deck as it is right now, but if you have any more suggestions ([i]besides[/i] Trap Stun!) I'd be happy to hear them :)

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