Hrash0 Posted October 5, 2010 Report Share Posted October 5, 2010 I've been out of the game for about 9 months now. Now that I'm back, a bunch of things have happened to the meta. I mean, they brought Monster Reborn back?! And [i]Dark Hole?!![/i] Well, figures that something major has happened to the meta and my old deck doesn't work anymore. I'm offering 5 points to whoever can construct a good deck using the Dark Simorgh Lock (with Anti-spell Fragrance.) It's a fun deck to use with friends. Link to comment Share on other sites More sharing options...
Lonk Posted October 5, 2010 Report Share Posted October 5, 2010 Well, here is my Dark Simorgh Deck that has won 5 matches out of 7. Monsters: 23 2x Dark Simorgh 2x Mist Valley Apex Avian 2x Mist Valley Thunderbird 3x Mist Valley Soldier 2x Mist Valley Falcon 2x Kalut 2x Shura 2x Bora 2x Sirroco 2x Elphin 2x Vayu Spells: 11 1x Allure 2x Swallow's Nest 2x Future Visions 2x Mausoleum 2x Terraforming 1x Giant Trunade 1x Black Whirlwind Traps: 8 2x Anti-Spell 1x Oppression 3x Icarus Attack 1x Summon Limit 1x Delta-Crow Extra Deck: 15 2x Armed Wing 2x Armor Master 2x Thunder Lord 2x Stardust 2x BRD 2x Ancient Fairy Dragon 2x Dark End Dragon 1x Scrap Archfiend Side (3 unless if you can add more) 1x Gale 2x Discord Yea it still is a bit rough around the edges, but it still can win games. With a bit more editing, it can do even better. What do you think? Link to comment Share on other sites More sharing options...
Hrash0 Posted October 6, 2010 Author Report Share Posted October 6, 2010 Hmm.. I must say that looks more like Blackwings with Simorgh mixed in... but I'll try the build. My current (outdated) deck is as follows: Monsters: 19 Caius: 3 Raiza: 3 Dark Simorgh: 3 Gale: 1 Grepher: 2 Armageddon Knight: 2 DAD: 1 Mist Valley Soldier:3 Summoner Monk: 1 Spells: 10 Soul Exchange: 3 Monster Reincarnation: 2 Allure: 1 Lightning Vortex: 1 Dark World Dealings: 2 Mind Control: 1 Pot of Duality: 1 Traps: 11 ASF: 3 Dark Bribe: 2 Bottomless Trap Hole: 2 Mirror Force: 1 Solemn Judgement: 1 Call of the Hunted: 1 Return from the Different Dimension: 1 Extra: 15 Mist Wurm: 3 Colossal Fighter: 3 Stardust: 3 Red Dragon Archfiend: 3 Black Rose Dragon: 3 (eh, why not?) Link to comment Share on other sites More sharing options...
Lonk Posted October 6, 2010 Report Share Posted October 6, 2010 Here is one major lesson with Dark Simorgh: Dark Simorgh doesn't mix well with Monarchs. Also, the deck I posted is a Black Valley (Blackwings + Mist Valleys with Dark Simorgh as boss) in case if you were just wondering. It is ironically a form of anti-meta that focuses on locking your opponent's Spells, Traps and Monsters (Ironic because Blackwings are still in the higher metagame). Link to comment Share on other sites More sharing options...
Hrash0 Posted October 7, 2010 Author Report Share Posted October 7, 2010 They do, actually. Monarchs work quite well with Dark Simorgh if you know how to use 'em. They usually end up as fodder for Synchro Summons I tested out your build and it doesn't work as well as mine (mine actually [i]focuses[\i] on the lock while yours throws it in if possible.) This may be because I'm not used to it but okay. Mine's pretty fast, too, I usually have the lock working with Stardust, Simorgh and ASF out by turn 3 (usually.) but there have been times when I had the luck to draw ASF, Simorgh and Monk and some spell on the first turn. I use Monk, of course, to immediately get Mist Valley Soldier out, Synchro for Stardust and then remove Monk and Soldier for Simorgh. Set ASF and wait till the opponent's MP1, activate it ASAP (hell, even during the Draw Phase. No rule against it.) Link to comment Share on other sites More sharing options...
Sephiroth_The_Legend Posted October 7, 2010 Report Share Posted October 7, 2010 This is a build used at a Shonen Jump event, it went fairly well and had some strengths and weaknesses to it. 3 Broww, Huntsman of Dark World 3 Dark Simorgh 3 Fortune Lady Wind 3 Dekoichi the Battlechanted Locomotive 1 Morphing Jar 1 Night Assailant 1 Fortune Lady Dark 2 Gold Sarcophagus 3 Upstart Goblin 2 Hand Destruction 3 Fortune’s Future 1 Allure of Darkness 1 Dark Hole 1 Card Destruction 3 Dark World Dealings 1 Monster Reborn 2 Anti-Spell Fragrance 2 Divine Wrath 2 Bottomless Trap Hole 1 Royal Oppression 1 Solemn Judgment Link to comment Share on other sites More sharing options...
Lonk Posted October 7, 2010 Report Share Posted October 7, 2010 My deck still does need more work to it. However, it still has wonderous potential (That is if you are able to tap into it well). I guess the number of monsters were what made it inconsistent. Some fixes are needed. Usually however, when I draw the right hand (Simorgh + Anti-Spell + Future Visions + Falcon) I usually am led to a win, even against Sabers. Maybe I should make a perfect lock (It's a gamble. Future Visions + Anti-Spell + Simorgh + Falcon + Fossil Dyna). Link to comment Share on other sites More sharing options...
Hrash0 Posted October 8, 2010 Author Report Share Posted October 8, 2010 Um.. anyway, I was basically looking for a way to get rid of a few of those Monarchs in favor of some better monsters, without upsetting the DARK-WIND balance. Fodder is good, but too much isn't. A few of those Spells have to be ousted too, because once I have the lock out there's not much good in using them without sacrificing Hand Advantage. And the Synchro deck? Any suggestions? Link to comment Share on other sites More sharing options...
Lonk Posted October 8, 2010 Report Share Posted October 8, 2010 I used Armor Master, Armed Wing, Thunder Lord, Dark-End Dragon and generics for my deck. Link to comment Share on other sites More sharing options...
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