Spoon Posted October 7, 2010 Report Share Posted October 7, 2010 [center][img]http://img687.imageshack.us/img687/6/234848e.jpg[/img] [i][b]Lore: When this card is Normal Summoned, select 2 Continuous Spell and/or Trap Cards from your Graveyard. Place them (on top of another) face-up in 1 of your Spell & Trap Card Zones. Both effects are active while they remain face-up on the field (they count as 1 card). Once per turn, you can select 1 of the following effects and activate it: -Select 1 Spell Card in your hand and pay 800 Life Points. That card's name and effect is treated as the name and effect of a Spell Card that Special, Fusion or Synchro Summons a Fusion or Synchro Monster from your Extra Deck until it is sent to the Graveyard, removed from play or returned to your Deck (the named card does not need to be in your Deck). -Select 1 Monster Card in your hand or a face-up monster you control on the field and pay 800 Life Points. That card's name, Type and/or Attribute is treated as that of a Fusion or Synchro Material Monster listed on a Fusion or Synchro Monster in your Extra Deck until it is sent to the Graveyard, removed from play or returned to your Deck (the named card does not need to be in your Deck). If a face-up Continuous Spell or Trap Card you control would be destroyed by an opponent's card effect, you can return this card to your hand to negate the effect of that card and destroy it. When this face-up card is destroyed and sent to the Graveyard, you can remove 10 Spell and Trap Cards in your Graveyard from play to destroy all cards your opponent controls.[/b][/i][/center] Yeah, that's Welch Vineyard, known for her infamous appearences in nearly every Star Ocean game (except the original "Star Ocean" and "Second Story"). This girl still remains a mystery for me and probably everyone else... either she is over 1000 years old (the approximated time span between the remake of the first Star Ocean ("First Departure"), where she appeared as secret playable character, and "Till the End of Time", the chronologically last game in the series) or can travel through space and time without much of a hassle... but who cares, I just love her and her B****-slapping Hand of Doom Definitely most awesome video game character ever... Master Chief and Co. can go and cry now. Oh, and if you want to complain about the ridiculously long, heavily overpowered and easily abusable effect... screw you If you happen to have a better picture for her, I would appreciate it if you could share that with me So long, Spoon Link to comment Share on other sites More sharing options...
Spoon Posted October 8, 2010 Author Report Share Posted October 8, 2010 *bump* Link to comment Share on other sites More sharing options...
Spoon Posted October 9, 2010 Author Report Share Posted October 9, 2010 *bump* Link to comment Share on other sites More sharing options...
Spoon Posted October 11, 2010 Author Report Share Posted October 11, 2010 Item Creation *bump* Link to comment Share on other sites More sharing options...
Spoon Posted October 12, 2010 Author Report Share Posted October 12, 2010 Ice Cream *bump* Link to comment Share on other sites More sharing options...
Spoon Posted October 14, 2010 Author Report Share Posted October 14, 2010 B****-slapping Hand of Doom *bump* Link to comment Share on other sites More sharing options...
Spoon Posted October 20, 2010 Author Report Share Posted October 20, 2010 I want at least 1 comment... and if it says more than "Great card 10/10" I'm totally happy and can let this sink to the ground... Link to comment Share on other sites More sharing options...
Phantom M.C. Posted October 20, 2010 Report Share Posted October 20, 2010 [s]Great card 10/10 [/s]card seems ok, aside from the ridiculously long effect of course. first effect: [i][b]Select 1 Spell Card in your hand and pay 800 Life Points. That card's name and effect is treated as the name and effect of a Spell Card that Special, Fusion or Synchro Summons a Fusion or Synchro Monster from your Extra Deck. ^^imo, making it spell or trap would make it more usable. since there aren't really that many s/t that special summon fusion/synchro monsters that aren't banned. one of the only s/t that special summon synchro monsters that are actually used is starlight road, and its a trap. [/b][/i]second effect seems pretty good, i can't think of any way to improve it. third effect: [i][b]you can remove 10 Spell and Trap Cards in your Graveyard from play to destroy all cards your opponent controls. ^^10 is too much, usually a duel ends before you get to use 10 s/t. maybe lower it to 6 or 7? [/b][/i]overall: overlong effect, powerful but balanced by its "Normal Summon" condition. 9/10 [i][b] [/b][/i] Link to comment Share on other sites More sharing options...
Spoon Posted October 20, 2010 Author Report Share Posted October 20, 2010 [quote name='Phantom M.C.' timestamp='1287586161' post='4720357'] [s]Great card 10/10[/s] card seems ok, aside from the ridiculously long effect of course. first effect: Select 1 Spell Card in your hand and pay 800 Life Points. That card's name and effect is treated as the name and effect of a Spell Card that Special, Fusion or Synchro Summons a Fusion or Synchro Monster from your Extra Deck. ^^imo, making it spell or trap would make it more usable. since there aren't really that many s/t that special summon fusion/synchro monsters that aren't banned. one of the only s/t that special summon synchro monsters that are actually used is starlight road, and its a trap. [/quote] Hmm, yeah I could do that... I thought there were more cards that Special Summon Synchro Monsters, just like there already are several for Fusions (Future Fusion and that stuff)... it at least couldn't hurt. But I also think there will be more cards like that in the future. Anyways, I'll change it, thanks [quote]third effect: you can remove 10 Spell and Trap Cards in your Graveyard from play to destroy all cards your opponent controls. ^^10 is too much, usually a duel ends before you get to use 10 s/t. maybe lower it to 6 or 7?[/quote] 6 or 7 are such odd numbers I prefer 10, in a Deck build around Spells or Traps (Spellcasters, ho?) this could be pretty interesting. [quote][/b][/i]overall: overlong effect, powerful but balanced by its "Normal Summon" condition. 9/10 [/quote] Thanks for your comment, now I can finally burrow this thing alive Edit: 999... Damn, gotta make my 1000th post! Link to comment Share on other sites More sharing options...
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