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Halloween Cards 10/10


Ren✧

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Happy Halloween!

[spoiler='Jack-O-Lantern']

[img]http://img841.imageshack.us/img841/4083/266107ow.jpg[/img]

Once per turn you can put 1 Halloween Counter on 1 monster the field. You can remove 1 Halloween Counter from this card to add "Jack's Alternate Heads" from your Deck to your Hand. Once per turn you can flip a coin and if it lands on Heads this card is treated as a Warrior-Type monster until the End Phase. When this card is a Warrior-Type monster and it is destroyed you can discard 1 card to Special Summon this card from your Graveyard to your side of the field. When this card is Special Summoned from the Graveyard you cannot use its effect for the remainder of the Duel.[/spoiler]


[spoiler='Jack's Alternate Heads']
[img]http://img840.imageshack.us/img840/6749/266107l.jpg[/img]


This card can only be equipped to "Jack-O-Lantern." Once per turn when this card is equipped to a monster you can draw a card. The equipped monster gains 1 of the following effects depending on the card that type of card your drew (Spell, Trap, or Monster).
Spell: The equipped monster is not affected by Spell Cards other than this card.
Trap: The equipped monster is not affected by Trap Cards.
Monster: The equipped monster is not affected by Effect Monster's effects.

[/spoiler]


[spoiler='Witch of Halloween'][img]http://img829.imageshack.us/img829/7398/266107co.jpg[/img]

Once per turn you can destroy 1 Spell or Trap Card on the field. Each time this card destroys a Spell or Trap Card you can put a Halloween Counter on this card. You can remove 2 Halloween Counters from this card to add 1 Spell Card from your Deck to your Hand. You can remove 4 Halloween Counters from this card to add 1 Monster Card from your Deck to your Hand. You can remove 6 Halloween Counters from this card to Special Summon 1 monster to your side of the field from your Hand.
[/spoiler]


[spoiler='Witch in Training'][img]http://img829.imageshack.us/img829/3017/266107j.jpg[/img]

Once per turn you can put 1 Halloween Counter on this card. You can remove 1 Halloween Counter to have this card gain 300 ATK points until the End Phase. You can remove 2 to add 1 Trap Card from your Deck to your Hand. You can remove 4 to Special Summon 1 "Witch of Halloween" from your Hand, Deck, or Graveyard.[/spoiler]


[spoiler='Cemetery Stalker ']

[img]http://img51.imageshack.us/img51/1050/266107o.jpg[/img]


Witch of Halloween+ Werewolf of Halloween
When this card is Fusion Summoned all Halloween Counters that were on the Fusion Material monsters are switched to this card(Max.12). Once per turn you can discard 1 card to put 1 Halloween Counter on this card. You can remove 3 Halloween Counters to destroy 1 Spell or Trap Card on the field. You can remove 4 Halloween Counters from this card to Special Summon 1 DARK attribute monster from your Hand. You can remove 6 Halloween Counters from this card to destroy 1 monster on your opponent's side of the field. You can remove 12 Halloween Counters from this card to destroy 2 monsters on your opponent's side of the field and Special Summon 1 level 3 or lower monster from your Graveyard.
[/spoiler]


[spoiler='Werewolf of Halloween'][img]http://img820.imageshack.us/img820/4443/266107v.jpg[/img]

Once per turn you can put 1 Halloween Counter on this card. You can remove 1 Halloween Counter from anywhere on the field when this card is attack to decrease the attacking monsters ATK by 400 points. You can remove 3 Halloween Counters from this card to destroy 1 face-up card on the field. If this card is destroyed with more than 5 Halloween Counters on it you can discard 3 cards to Special Summon this card with 0 Halloween Counters on it.[/spoiler]

[spoiler='Reapers'][img]http://img827.imageshack.us/img827/2843/266107k.jpg[/img]

This monster cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 3 monsters with at least 1 Halloween Counter on each monster. This monster gains Halloween Counters equal to the number of Halloween Counters on each monster Tributed (Max. 12). Once per turn you can discard 1 card to place 1 Halloween Counter on this card. You can remove 2 Halloween Counters from this card to remove from play 1 monster in your opponent's Graveyard and your opponent takes damage equal to the removed from played monster's level times 100. You can remove 4 Halloween Counters from this card to destroy 1 face-up monster on the field. You can remove 6 Halloween Counters from this card to destroy 1 card on the field. You can remove 8 Halloween Counters from this card to remove from play the top 3 cards on your opponent's Deck and then this card gains 500 ATK for each monster removed from play by this effect until the End Phase of your opponent's next turn. You can remove from play 10 Halloween Counters from this card to have your opponent discard their Hand then remove it from play and then you gain Life Points for each card discarded times 300. You can remove 12 Halloween Counters from this card to destroy all cards on your opponent's side of the field.

[img]http://img821.imageshack.us/img821/8733/266107mq.jpg[/img]

When this card is Summoned you can Special Summon all monsters in your Graveyard with the same name as this card. Once per turn you can add 1 Halloween Counter to any card on the field. If this card would be destroyed you can remove 2 Halloween Counters from any card on the field to keep this card on the field (Damage is applied normally).

[img]http://img651.imageshack.us/img651/8562/266107wg.jpg[/img]

When this card is Summoned you can remove 5 Halloween Counters from anywhere on your side of the field to destroy all Synchro and Tuner monsters on your opponent's side of the field. If this card is removed from the field you can Special Summon it during the End Phase of the turn it was removed from the field.[/spoiler]

[spoiler='Spirit of Halloween'][img]http://img826.imageshack.us/img826/1659/266107yl.jpg[/img]

Witch in Training or Synchronic Reaper+ 2 or more non-Tuner monsters with Halloween Counters on them
This monster gains Halloween Counters equal to the number of Halloween Counters(Max. 15) on the Synchro Material Monsters. This card's ATK is equal to the number of Halloween Counters on it times 1000. If this card is selected as a target for an effect or an attack you must remove 2 Halloween Counters from this card to negate the effect or attack. If "Witch in Training" was used as a Synchro Material Monster then this monster gains the following effect:
-Once per turn you can select 1 face-up monster on your opponent's side of the field and equip it to this card as an Equip Spell. This monster gains Halloween Counters equal to the equipped monster's level. Only 1 monster can be equipped to this card at a time. You can discard 1 card to destroy all equipped cards equipped to this card.
If "Synchronic Reaper" was used as a Synchro Material Monster for this card this card gains the following effect:
- Once per turn you can select 1 monster in either players Graveyard and remove it from play. This card gains ATK points equal to the removed from play monster's level times 200. [/spoiler]


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  • 2 weeks later...
Awesome. Rather OPed with Jacko'lantern and its alternate heads cos if u draw a monster then its practically invincible!
Also jack o lantern is OPed anyway,I mean a six star with 2600 ATK? And its effect lets u bring his other heads and then if u get a monster hes basically invincible.
Other than that good.
8 and a half/10

[size="7"]AWESOME[/size]
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Thanks but i want to put out that you can still destroy him with Spell and Trap Cards i mean there are plenty of ways to destroy him still. Sakuretsu Armor, Widespread Ruin, Lightning Vortex, Michizure, Dark Hole (If it was legal in a tournament), etc. I admit he is a bit oped and i meant to make him a level 7. I will change that.

Its fixed.
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I think my favorite is the "Witch of Halloween". However, all of them are awesome! I think for the "Jack's Alternative Heads" card, you can just have the third effect be that Jack is not affected by Effect Monster's effects, instead of not being destroyed by battle. Seems a bit OPed to me. I like the fact that when Jack is Special Summoned from the Graveyard, you can not use the effect again. I LOVE "Witch of Halloween"!!! "Witch in Training" is pretty cool too, because it helps you summon the awesomeness that is "Witch of Halloween"! I like the effect of "Cemetery Stalker". However, since you have two specific monsters used to summon him, wouldn't he be a Fusion Monster instead of a Synchro Monster? Just wondering. And "Werewolf of Halloween" is really cool too, with an awesome effect. The only thing with him is that the pic seems a bit squashed. Maybe that's how the pic is naturally, but I don't know, so it looks squashed to me. All in all I give you a 9/10

Boy that was a lengthy rating...
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That was a lengthy rating but thanks for rating. The werewolf pic normally looks like that unfortunately. Now Cemetery Stalker could be a Fusion but i wanted him to be a synchro for really no reason except having to use Polymerization frustrates me. I know that i could have said you dont have to use polymerization but then i think it would have been OP'd. I dont i just like synchro's better than fusions right now(I got through liking fusions and synchros).
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[quote name='Dhole' timestamp='1287774015' post='4726123']
Alright due to your comments i have changed the cards so take a look there is a mistake on Cemetery stalker and i am fixing it right now. It is pretty big mistakes so let me fix them before saying that i stink at OCG.
[/quote]


....I wasn't gonna say that <_< Uhhhh....

Well idk.

Wow now that i look at it cemetery stalker looks awesome now that its a fusion monster..
Cool.
And very good OCG
U get rep 4 that!

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Alright i can post but i cant create new cards until Sunday afternoon. I can still edit the cards just not make new cards. So i guess for this thread there is really no consequences. Its just i dont have WIFI for a while so i cant use my Laptop. Anyway thanks for the comments and suggestions keep them coming i might add a new card on Sunday.:)

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