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\.:Future Place:./ ~ NEW: Background Card


Anti-Apocryphal

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  • 2 weeks later...
OK, I want this card Aqua background and (if it's not too much work) Holo:
[img]http://img593.imageshack.us/img593/2496/59945v.jpg[/img]

This card I want with a background:
[img]http://img600.imageshack.us/img600/7209/59945r.jpg[/img]

and this is the background:
[img]http://i825.photobucket.com/albums/zz178/JazinKay/ETC/gvhcvmhcgm.png[/img]
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Name- LightningCloud
I'd like a frost logo for my name, please.

Sorry if the next part is kinda long. I want the following four cards in the background that follows them.

Cards- [img]http://img444.imageshack.us/img444/2843/345295.jpg[/img]
[img]http://img444.imageshack.us/img444/8616/345295u.jpg[/img]
[img]http://img94.imageshack.us/img94/2843/345295.jpg[/img]
[img]http://img171.imageshack.us/img171/2843/345295.jpg[/img]

Background- [spoiler=background] { http://fc04.deviantart.net/fs24/f/2007/323/7/d/Red_and_Black_Fractal_Dynamite_by_missingfet.jpg } [/spoiler]

Thank You!

[spoiler=Christian Symbol] {[center]I'm a proud Christian.

- - -[]- - -

- - -[]- - -

[][][][][]

- - -[]- - -

- - -[]- - -

- - -[]- - -

- - -[]- - -

- - -[]- - - [/center]} [/spoiler]
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  • 2 weeks later...
  • 2 weeks later...
i can haz aqua cardz?

[spoiler=a s***ton of cardz]

[b]This card I also want holoed.[/b]

[img]http://img508.imageshack.us/img508/8130/59945.jpg[/img]
lore: This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 3 WATER monsters on your side of the field from play. Once per turn, you can Special Summon a Level 4 or lower WATER monster from your hand. Once per turn, when this card would be destroyed, you can destroy another WATER Monster you control instead. This card's ATK is equal to the number of WATER Monsters you control x 800.

[img]http://img832.imageshack.us/img832/9015/59945f.jpg[/img]
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 5 WATER Monsters in your Graveyard from play. When this card is Summoned, discard your entire hand. This card cannot attack or be attacked. Once per turn, you can select 1 monster on the field. Pay Life Points equal to their Level x 300, and remove them from play.

[img]http://img821.imageshack.us/img821/2241/59945y.jpg[/img]
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing one WATER monster you control from play. When this card is Summoned, it gains ATK and DEF equal to the ATK and DEF of the removed monster. Once per turn, you can remove a WATER monster you control from play to destroy a monster your opponent controls with a Level equal to the Level of the removed monster.

[img]http://img716.imageshack.us/img716/8130/59945.jpg[/img]
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by discarding a WATER monster from your hand when you control an "Underwater Elites" Monster other than "Weaponsmaster of the Underwater Elites". Whenever a WATER monster you control is destroyed and sent to the Graveyard, you can pay 500 Life Points to equip it to an "Underwater Elites" Monster as an Equip Spell Card instead. The equipped monster gains 500 ATK and when the equipped monster attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.

[img]http://img407.imageshack.us/img407/1577/59945b.jpg[/img]
If your opponent controls a monster and you control no monsters, you can Special Summon this card from your hand. If this card attacks an opponent's monster with a lower Level than this card, destroy it immediately without applying Damage Calculation. Each time this effect activates, you can Special Summon one "Plaything Token" (Rock-Type/WATER/Level 1/ATK 500/DEF 0). When a "Plaything Token" is destroyed, you can send a WATER monster from your deck to your Graveyard.

[img]http://img337.imageshack.us/img337/8130/59945.jpg[/img]
You can only activate this card when a WATER Monster you control is destroyed by battle. Special Summon one "Harvested Brain Token" (Aqua-Type/ WATER/Level 1/ATK 0/DEF 0). This token's name is treated as that monster's name, and it gains that monster's effect(s), ATK, DEF and Level. When this token is destroyed, you can activate another "Underwater Brain Incubator" as a response.

[img]http://img842.imageshack.us/img842/8130/59945.jpg[/img]
Once per turn, you can send a WATER Monster from your hand to your Graveyard. This card's Level becomes equal to the discarded monster's Level, until the End Phase. This card gains 300 ATK for each WATER Monster you control, other than "Underwater Mecha-Oyster".

[img]http://img340.imageshack.us/img340/7781/59945k.jpg[/img]
When this card is Normal or Flip Summoned, it is changed to Defense Position. This card gains 300 DEF for each WATER Monster you control, other than "Underwater Mecha-Sphere". During each of your End Phases, put a Release Counter on this card. When this card is destroyed by battle, you can destroy a number of Spell and Trap Cards on the field up to the number of Release Counters on this card.

[img]http://img405.imageshack.us/img405/8130/59945.jpg[/img]
If this card attacks an opponent's monster, this card gains 500 ATK during the Damage Step only. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. Each time this card attacks, discard a card from your hand or send a WATER monster from your Deck to your Graveyard.

[img]http://img513.imageshack.us/img513/8130/59945.jpg[/img]
As long as this card remains face-up on your side of the field, Level 3 or lower WATER monsters cannot be destroyed by battle. This card gains 100 ATK for each Level 3 or lower WATER monster you control. This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a WATER Synchro Monster.

[img]http://img824.imageshack.us/img824/9438/59945c.jpg[/img]
This card can only be equipped to an "Underwater Elites" Monster you control. The equipped monster gains 500 ATK and can attack your opponent directly. When it does so using this effect, any Battle Damage it inflicts to your opponent is equal to their original ATK halved. You can send this face-up card from the field to the Graveyard and destroy one Spell or Trap Card your opponent controls. When the monster equipped with this card is destroyed, destroy one monster on the field.

[img]http://img413.imageshack.us/img413/5035/59945w.jpg[/img]
Activate only when your opponent declares an attack. Pay 1000 Life Points and destroy all monsters you control. Special Summon as many "Flying Amphibian Tokens" (Fish-Type/WATER/Level 1/ATK 0/DEF 0) as possible to your side of the field in Defense Position. These tokens can only be used for the Tribute Summon of a WATER Monster.

[img]http://img341.imageshack.us/img341/8130/59945.jpg[/img]
When this card is activated, your opponent selects a monster they control and you select a WATER monster you control. The monster with the lower original ATK is destroyed and sent to the Graveyard and the controller of the destroyed monster takes damage equal to the difference of their opponent's monster's ATK minus the ATK of their monster. If you had the monster with the lower ATK, send a WATER monster from your Deck to your Graveyard.

[img]http://img600.imageshack.us/img600/5035/59945w.jpg[/img]
Once per turn, when a WATER monster you control is destroyed and sent to the Graveyard, you can place it in your Spell and Trap Card Zone as a Continuous Spell Card. All WATER monsters you control gain 500 ATK and DEF for each monster placed in your Spell and Trap Card Zones this way. When this card is destroyed, destroy all cards placed in your Spell and Trap Card Zones by this card's effect.

[img]http://img502.imageshack.us/img502/8130/59945.jpg[/img]
If this card is sent from your hand or Deck to your Graveyard by the effect of a WATER monster, Special Summon it to your side of the field in Attack Position. If this card is summoned in this way, when it's sent from the field to the Graveyard, except by battle, you can shuffle it back into your deck. This card can only be tributed or used as Synchro Material for a WATER monster.

[img]http://img502.imageshack.us/img502/8445/59945a.jpg[/img]
Once per turn, during your Standby Phase, you can return 1 Fish-Type, Sea Serpent-Type or Aqua-Type monster from your side of the field or your Graveyard to its owner's hand. As long as this card is face-up on the field, WATER monsters cannot be destroyed by battle. If this card is attacked, you can tribute a WATER monster you control to negate the attack and summon a "Plankton Token" (Fish-Type/WATER/Level 1/ATK 0/DEF 0). These tokens cannot be used for this card's effect.

[img]http://img502.imageshack.us/img502/7209/59945r.jpg[/img]
You can only activate this card when your opponent attacks you directly and you control a "Merging with the Water". Pay half of your Life Points and Special Summon as many WATER monsters in your Spell and Trap Card zone as possible. These monsters cannot be destroyed by battle. During your next End Phase, remove from play all monsters that were Special Summoned by this effect.

[img]http://img510.imageshack.us/img510/8130/59945.jpg[/img]
Pay half of your Life Points and Tribute one WATER monster you control. Deal damage to your opponent's Life Points equal to its ATK. During the 2nd Standby Phase after this card is activated, destroy a monster your opponent controls whose Level is equal to or less than the level of the monster you tributed. During your 2nd Standby Phase after that effect is activated, destroy a Spell or Trap Card your opponent controls. After all 3 of these effects are activated, remove this card from play.
lol, did this at like 10 P.M.

[img]http://img513.imageshack.us/img513/9551/59945e.jpg[/img]
All WATER monsters gain 200 ATK and DEF. When a WATER monster is Special Summoned, it gains 500 ATK and DEF cannot be destroyed by battle until the End Phase. WATER monsters cannot be destroyed by the effects of non-WATER monsters. Either player can send this card from the field to the Graveyard to negate the Summon of a non-WATER monster. If they do, both players can search their Deck for a "Merging with the Water" and add it from their Deck to their hand.

[img]http://img406.imageshack.us/img406/8130/59945.jpg[/img]
When this card is activated, select a WATER monster you control. Destroy it and Special Summon a "Pixel Copy Token" (Aqua-Type/WATER/Level 1/ATK 0/DEF 0). The card's Level, ATK and DEF become the same as the selected monster's, and its effect is: "If this card is attacked, you can change the target to another WATER monster you control. If another WATER monster you control is attacked, you can change the target to this card."
[/spoiler]

lol @ 84 pointz
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[quote name='<}Alpha Frogodile{>' timestamp='1297260675' post='4999170']
i can haz aqua cardz?

[spoiler=a s***ton of cardz]

[b]This card I also want holoed.[/b]

[img]http://img508.imageshack.us/img508/8130/59945.jpg[/img]
lore: This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 3 WATER monsters on your side of the field from play. Once per turn, you can Special Summon a Level 4 or lower WATER monster from your hand. Once per turn, when this card would be destroyed, you can destroy another WATER Monster you control instead. This card's ATK is equal to the number of WATER Monsters you control x 800.

[img]http://img832.imageshack.us/img832/9015/59945f.jpg[/img]
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 5 WATER Monsters in your Graveyard from play. When this card is Summoned, discard your entire hand. This card cannot attack or be attacked. Once per turn, you can select 1 monster on the field. Pay Life Points equal to their Level x 300, and remove them from play.

[img]http://img821.imageshack.us/img821/2241/59945y.jpg[/img]
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing one WATER monster you control from play. When this card is Summoned, it gains ATK and DEF equal to the ATK and DEF of the removed monster. Once per turn, you can remove a WATER monster you control from play to destroy a monster your opponent controls with a Level equal to the Level of the removed monster.

[img]http://img716.imageshack.us/img716/8130/59945.jpg[/img]
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by discarding a WATER monster from your hand when you control an "Underwater Elites" Monster other than "Weaponsmaster of the Underwater Elites". Whenever a WATER monster you control is destroyed and sent to the Graveyard, you can pay 500 Life Points to equip it to an "Underwater Elites" Monster as an Equip Spell Card instead. The equipped monster gains 500 ATK and when the equipped monster attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.

[img]http://img407.imageshack.us/img407/1577/59945b.jpg[/img]
If your opponent controls a monster and you control no monsters, you can Special Summon this card from your hand. If this card attacks an opponent's monster with a lower Level than this card, destroy it immediately without applying Damage Calculation. Each time this effect activates, you can Special Summon one "Plaything Token" (Rock-Type/WATER/Level 1/ATK 500/DEF 0). When a "Plaything Token" is destroyed, you can send a WATER monster from your deck to your Graveyard.

[img]http://img337.imageshack.us/img337/8130/59945.jpg[/img]
You can only activate this card when a WATER Monster you control is destroyed by battle. Special Summon one "Harvested Brain Token" (Aqua-Type/ WATER/Level 1/ATK 0/DEF 0). This token's name is treated as that monster's name, and it gains that monster's effect(s), ATK, DEF and Level. When this token is destroyed, you can activate another "Underwater Brain Incubator" as a response.

[img]http://img842.imageshack.us/img842/8130/59945.jpg[/img]
Once per turn, you can send a WATER Monster from your hand to your Graveyard. This card's Level becomes equal to the discarded monster's Level, until the End Phase. This card gains 300 ATK for each WATER Monster you control, other than "Underwater Mecha-Oyster".

[img]http://img340.imageshack.us/img340/7781/59945k.jpg[/img]
When this card is Normal or Flip Summoned, it is changed to Defense Position. This card gains 300 DEF for each WATER Monster you control, other than "Underwater Mecha-Sphere". During each of your End Phases, put a Release Counter on this card. When this card is destroyed by battle, you can destroy a number of Spell and Trap Cards on the field up to the number of Release Counters on this card.

[img]http://img405.imageshack.us/img405/8130/59945.jpg[/img]
If this card attacks an opponent's monster, this card gains 500 ATK during the Damage Step only. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. Each time this card attacks, discard a card from your hand or send a WATER monster from your Deck to your Graveyard.

[img]http://img513.imageshack.us/img513/8130/59945.jpg[/img]
As long as this card remains face-up on your side of the field, Level 3 or lower WATER monsters cannot be destroyed by battle. This card gains 100 ATK for each Level 3 or lower WATER monster you control. This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a WATER Synchro Monster.

[img]http://img824.imageshack.us/img824/9438/59945c.jpg[/img]
This card can only be equipped to an "Underwater Elites" Monster you control. The equipped monster gains 500 ATK and can attack your opponent directly. When it does so using this effect, any Battle Damage it inflicts to your opponent is equal to their original ATK halved. You can send this face-up card from the field to the Graveyard and destroy one Spell or Trap Card your opponent controls. When the monster equipped with this card is destroyed, destroy one monster on the field.

[img]http://img413.imageshack.us/img413/5035/59945w.jpg[/img]
Activate only when your opponent declares an attack. Pay 1000 Life Points and destroy all monsters you control. Special Summon as many "Flying Amphibian Tokens" (Fish-Type/WATER/Level 1/ATK 0/DEF 0) as possible to your side of the field in Defense Position. These tokens can only be used for the Tribute Summon of a WATER Monster.

[img]http://img341.imageshack.us/img341/8130/59945.jpg[/img]
When this card is activated, your opponent selects a monster they control and you select a WATER monster you control. The monster with the lower original ATK is destroyed and sent to the Graveyard and the controller of the destroyed monster takes damage equal to the difference of their opponent's monster's ATK minus the ATK of their monster. If you had the monster with the lower ATK, send a WATER monster from your Deck to your Graveyard.

[img]http://img600.imageshack.us/img600/5035/59945w.jpg[/img]
Once per turn, when a WATER monster you control is destroyed and sent to the Graveyard, you can place it in your Spell and Trap Card Zone as a Continuous Spell Card. All WATER monsters you control gain 500 ATK and DEF for each monster placed in your Spell and Trap Card Zones this way. When this card is destroyed, destroy all cards placed in your Spell and Trap Card Zones by this card's effect.

[img]http://img502.imageshack.us/img502/8130/59945.jpg[/img]
If this card is sent from your hand or Deck to your Graveyard by the effect of a WATER monster, Special Summon it to your side of the field in Attack Position. If this card is summoned in this way, when it's sent from the field to the Graveyard, except by battle, you can shuffle it back into your deck. This card can only be tributed or used as Synchro Material for a WATER monster.

[img]http://img502.imageshack.us/img502/8445/59945a.jpg[/img]
Once per turn, during your Standby Phase, you can return 1 Fish-Type, Sea Serpent-Type or Aqua-Type monster from your side of the field or your Graveyard to its owner's hand. As long as this card is face-up on the field, WATER monsters cannot be destroyed by battle. If this card is attacked, you can tribute a WATER monster you control to negate the attack and summon a "Plankton Token" (Fish-Type/WATER/Level 1/ATK 0/DEF 0). These tokens cannot be used for this card's effect.

[img]http://img502.imageshack.us/img502/7209/59945r.jpg[/img]
You can only activate this card when your opponent attacks you directly and you control a "Merging with the Water". Pay half of your Life Points and Special Summon as many WATER monsters in your Spell and Trap Card zone as possible. These monsters cannot be destroyed by battle. During your next End Phase, remove from play all monsters that were Special Summoned by this effect.

[img]http://img510.imageshack.us/img510/8130/59945.jpg[/img]
Pay half of your Life Points and Tribute one WATER monster you control. Deal damage to your opponent's Life Points equal to its ATK. During the 2nd Standby Phase after this card is activated, destroy a monster your opponent controls whose Level is equal to or less than the level of the monster you tributed. During your 2nd Standby Phase after that effect is activated, destroy a Spell or Trap Card your opponent controls. After all 3 of these effects are activated, remove this card from play.
lol, did this at like 10 P.M.

[img]http://img513.imageshack.us/img513/9551/59945e.jpg[/img]
All WATER monsters gain 200 ATK and DEF. When a WATER monster is Special Summoned, it gains 500 ATK and DEF cannot be destroyed by battle until the End Phase. WATER monsters cannot be destroyed by the effects of non-WATER monsters. Either player can send this card from the field to the Graveyard to negate the Summon of a non-WATER monster. If they do, both players can search their Deck for a "Merging with the Water" and add it from their Deck to their hand.

[img]http://img406.imageshack.us/img406/8130/59945.jpg[/img]
When this card is activated, select a WATER monster you control. Destroy it and Special Summon a "Pixel Copy Token" (Aqua-Type/WATER/Level 1/ATK 0/DEF 0). The card's Level, ATK and DEF become the same as the selected monster's, and its effect is: "If this card is attacked, you can change the target to another WATER monster you control. If another WATER monster you control is attacked, you can change the target to this card."
[/spoiler]

lol @ 84 pointz
[/quote]
Why dont you just come to my shop and order it, the Aqua Card is my item anyway right :lol:

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