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Greek Myths! My newest Set! (18/??)


Venom

Balance!  

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  1. 1. Do you think these cards, although the Set is still incomplete, work well with each other?



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This thread got remade for a better viewing of the cards (previous versions had cards all cluttered together xD)

[spoiler=Explanations]- Minotaurs attack by ramming their opponents with it's massive horns. Thats why im "running over" the monster to a Spell or Trap card behind it.

- Stymphalian Birds are supposed to attack in BIG groups, so the effect makes me summon a decent number of them at once. Also, myths say that when they were grouped-up, those birds were extremely savage. That goes for the ATK bonus.

- Cerberus is supposed to guard the Underworld, letting dead people in but stopping them from going out (there goes: "cannot Special Summon from the Graveyard").

- Harpies were said to be the reincarnation of the wind's fury, and attacked viciously. Thats why they "blow away" cards when they appear, and can attack twice (I put in a low ATK and DEF to compensate for that).

- Manticores were known for shooting venomous spikes from their tails. Thats why these "Spike Counters" reduce ATK. The "negate the attack" part is that you dump all Counters (imagine this beast shooting so many spikes, monsters cant get close enough).

- The Nemean Lion, killed by Hercules, had an impenetrable golden skin that made all weapons useless against him (that goes for the negation effects he has in different battle positions, and the ATK loss monsters have when attacking him). I made the Special Summon condition to balance it.

- Gorgon Sister Medusa petrified men just by staring to them, that goes for the 0 ATK effect. The row change effect is to make it original. She receives a bonus if the 2 other sisters are on the field because, well, they are sisters xD. The shielding and DEF raising abilities stand for the meaning of it's name: Medusa in Ancient Greek means "protector", "guardian".

- Gorgon Sister Euryale has revival abilities due to it being the only one of the three Gorgon Sisters that has maternal feelings. His restoration/damage skill is due to the myth that blood extracted from the right side had healing properties, and from the left side was a mortal venom. And a plus, in the myth she is immortal.

- Pretty simple with this one: the Basilisk has a mortal venom (ATK or DEF reduced), and was said to kill living creatures with one stare (the Vile Stare Counters come there).

- Hercules benefits if Nemean Lion is in the Graveyard just as he benefits from that beast in the myth (he uses the lion's skin, impenetrable, as an armor. The ATK gain is increased if Mythical Beasts are summoned to represent that he was a "beast killer").

- Spartans benefit from being in group, the famous battle formation "phalanx" enhanced defenses. So Leonidas benefits from groups too, pretty much like the Stymphalian Bird I made.[/spoiler]

[spoiler=Mythical Soldiers]
[spoiler=Mythical Soldier, Spartan Warrior]
[img]http://img685.imageshack.us/img685/2694/230251w.jpg[/img]
If you control 2 or more "Mythical Soldier, Spartan Warrior" on your field, battles involving "Mythical Soldier" cards have Battle Damage halved. For every "Mythical Soldier, Spartan Warrior" you control, increase this card's DEF by 400. Once per turn, you may Tribute 2 "Mythical Soldier, Spartan Warrior" from your field to Special Summon 1 "Mythical" monster from your hand in Attack Position. That monster cannot attack the turn it was Special Summoned and has it's effects negated.[/spoiler]
[spoiler=Spartan King, Leonidas]
[img]http://img163.imageshack.us/img163/23/230251e.jpg[/img]
You must Tribute 2 Warrior-Type monsters you control to Normal Summon this card. This card's name is also treated as "Mythical Hero". This card gains 300 ATK for each Attack Position "Mythical Soldier" monster on your field. As long as this card is face-up on your field, your opponent cannot select other monsters as an attack target. This card inflicts Piercing Damage. If this card is destroyed by battle, you can add 1 "Mythical" monster from your Deck to your Hand. Your Deck is then shuffled.[/spoiler][/spoiler]

[spoiler=Mythical Heros]
[spoiler=Mythical Hero, Hercules]
[img]http://img715.imageshack.us/img715/1209/230251i.jpg[/img]
You must Tribute 2 "Mythical" monsters to Normal Summon this card. When you succesfully Summon this card, if "Mythical Beast, Nemean Lion" is in your Graveyard, this card gains the following effects:
- Gains 500 DEF and it's unaffected by Spell or Trap cards.
- If this card would be destroyed by battle, once per turn, it isn't.
This card gains 500 ATK during the Damage Step only. If you Summon a "Mythical Beast" to your field, it loses 200 ATK and this card gains 200 ATK. This card gains 100 ATK for each "Mythical Beast" in your Graveyard. You can discard 1 card from your hand to make this card attack once again in a row (ATK is halved).[/spoiler][/spoiler]

[spoiler=Mythical Beasts]
[spoiler=Mythical Beast, Minotaur]
[img]http://img822.imageshack.us/img822/6940/230251m.jpg[/img][/spoiler]
[spoiler=Mythical Beast, Cerberus]
[img]http://img827.imageshack.us/img827/7906/230251vi.jpg[/img][/spoiler]
[spoiler=Mythical Beast, Stymphalian Bird]
[img]http://img715.imageshack.us/img715/8216/230251h.jpg[/img][/spoiler]
[spoiler=Mythical Beast, Harpy Bird]
[img]http://img820.imageshack.us/img820/2613/230251lt.jpg[/img][/spoiler]
[spoiler=Mythical Beast, Manticore]
[img]http://img844.imageshack.us/img844/2346/230251o.jpg[/img]
You must Tribute 2 "Mythical" monsters you control to Normal Summon this card. When this card is Normal Summoned, place Spike Counters on this card equal to the number of monsters your opponent controls. Once per turn, you can remove 1 Spike Counter and equip it to an opponent's monster (max. 3) to reduce it's ATK equal to it's Level x100 (this card cannot declare an attack the turn this effect is activated). If this card is in face-up Defense Position at the begginning of your Battle Phase, add 1 Spike Counter to this card (max. 5). If this card would be destroyed by battle, you can remove all Spike Counters equipped to all monsters on the field to negate the attack.[/spoiler]
[spoiler=Mythical Beast, Nemean Lion]
[img]http://img831.imageshack.us/img831/8894/230251p.jpg[/img]
This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your Hand when a Beast-Warrior monster you control is destroyed by battle. If this card is in face-up Defense Position, it is unaffected by Effect Monster's effects or Spell cards. If this card is in face-up Attack Position, monsters that battle with this card lose 500 ATK, and it's unaffected by Trap cards.[/spoiler]
[spoiler=Mythical Beast, Gorgon Sister Medusa]
[img]http://img842.imageshack.us/img842/641/230251wk.jpg[/img]
When you succesfully Summon this card, reduce the ATK of one monster your opponent controls in the same row as this card to 0 until the End Phase. This card gains 300 DEF for each "Mythical Beast, Gorgon Sister" monster you control. If this card destroys one monster affected by this card's own effect, put 1 Stone Counter on this card. Once per turn, you can switch this card to another Monster Zone space in Defense Position. You can remove 1 Stone Counter to reduce the ATK of the monster in the same row as this card to 0 until the End Phase. As long as this card has Stone Counters equipped, it cannot be destroyed by battle (if you control 2 more "Mythical Beast, Gorgon Sister", Damage Calculation is not applied. If you control 1 "Mythical Beast, Gorgon Sister", Damage Calculation is halved. If you do not control "Mythical Beast, Gorgon Sister" monsters, other than this card, Damage Calculation is applied normally). If this card is in face-up Defense Position, your opponent cannot select another monster as an attack target.[/spoiler]
[spoiler=Mythical Beast, Gorgon Sister Euryale]
[img]http://img834.imageshack.us/img834/2694/230251w.jpg[/img]
This card cannot be Normal Summoned or Set. This card can only be Special Summoned in Defense Position from your Hand if "Mythical Beast, Gorgon Sister Medusa" and "Mythical Beast, Gorgon Sister Sthenno" are in your Graveyard. This card must remain in Defense Position. This card cannot be destroyed by battle (Damage Calculation is applied normally). Once per turn, place 1 Blood Counter on this card. You can remove 2 Blood Counters to activate one of the following effects:
- Increase your Life Points by 800.
- Decrease your opponent's Life Points by 800.
Once per turn, you can pay 500 Life Points to Special Summon 1 "Mythical Beast, Gorgon Sister" monster from your Graveyard in Defense Position.[/spoiler]
[spoiler=Mythical Beast, Gorgon Sister Sthenno]
[img]http://img839.imageshack.us/img839/2226/230251k.jpg[/img]
Raise this card's ATK by 600 during the turn it is Summoned. If this card is Flip Summoned, negate the above effect. This card's ATK is raised by 200 for each "Mythical Beast, Gorgon Sister" monster you control. This card cannot be destroyed by battle (Damage Calculation is applied normally). Once per turn, you can activate one of the following effects:
- Raise this card's ATK by the amount of DEF it has (Battle Damage is halved). Reduce this card's ATK to 0 after the Damage Step and until your next Battle Phase.
- If a "Mythical Beast" is chosen as an attack target by your opponent, negate the attack. Reduce this card's DEF to 0 and switch it to Defense Position until your next Battle Phase.
As long as this card is face-up on the field, if a "Mythical Beast" is destroyed by battle, raise this card's ATK by 100.[/spoiler]
[spoiler=Mythical Beast, Basilisk]
[img]http://img823.imageshack.us/img823/101/230251dj.jpg[/img]
This card's Attribute is also treated as FIRE. When you Summon this card to your field, destroy 1 non-Reptile Level 4 or lower monster your opponent controls. If this card destroys a monster by battle, you can negate Battle Damage to place 1 Venom Counter on this card (max. 3). Once per turn, decrease the ATK or DEF of monsters on your opponent's field that battle with this card by the number of Venom Counters equipped to this card x200. If this card would be destroyed by battle, you can remove 3 Venom Counters to destroy the attacking monster and inflict damage to your opponent's Life Points equal to half the ATK of the destroyed monster. If this card is in Defense Position at the begginning of your Standby Phase, place 1 Vile Stare Counter. Once per turn, you can remove Vile Stare Counters to destroy one monster your opponent controls equal to the Level of the target monster by half.[/spoiler][/spoiler]

[spoiler=Mythical Beasts (Unions)]
[spoiler=Mythical Beast, Pegasus]
[img]http://img683.imageshack.us/img683/5710/230251.jpg[/img]
Once per turn, during your Main Phase, if you control this card on your field, you can equip it to "Mythical Hero, Perseus", or unequip the Union equipment and Special Summon this card in face-up Attack Position. When equipped to a monster by this card's effect, the equipped monster deals Piercing Damage (1 monster can be equipped with 1 Union monster at a time. If the equipped monster would be destroyed by battle, destroy this card instead).[/spoiler][/spoiler]
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This has even better feedback than my old Archetype lol (I guess theme is more attractive).

[b]Harpy added![/b] (I need advice about it's effect, I think it's OP, but not sure).
Also, a bit of explanation about those beast's abilities for the interested folk. :3
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[b]Mythical Beast, Gorgon Sister Sthenno added![/b] Good luck getting rid of the three sisters at the same time, they were designed to cooperate with each other >=D.

- Thank you kevin7653! =D
- xykon: I was not aware of that. Maybe I'll change my Cerberus name?

Proper formatting is going to be implemented (to avoid too much images at the same time). Also, credit to these image's authors will be added too.
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