.Nu-13 Posted October 13, 2010 Report Share Posted October 13, 2010 D.D. Destructor | *4 | DARK [Fiend/Effect] When this card is Special Summoned, you can remove from play any number of monsters from your Graveyard to destroy the same number of cards on the field. ATK/1500 DEF/800 D.D. Silent Bird | *1 | WIND [Winged Beast/Effect] When this card is removed from play, you can Special Summon it. When this card is Special Summoned, you can remove from play 1 monster from your hand to draw 1 card. You can Special Summon only 1 "D.D. Silent Bird" per turn. ATK/100 DEF/300 D.D. Miner | *3 | EARTH [Rock/Effect] Once per turn, you can remove from play 1 card from your hand to add 1 of your removed from play cards to your hand. You cannot play it this turn. ATK/1200 DEF/1000 D.D. Phantom | *1 | DARK [Fiend/Fusion/Effect] This card can only be Special Summoned from your Extra Deck by returning 1 of your removed from play monsters to your hand and 1 to your Deck. This card gains the ATK, DEF, and effect of the reuturned monster with the highest Level. ATK/? DEF/? Pot of Dimensions Normal Spell Card Select random 3 of your removed from play cards. Your opponent selects 1 of them randomly, and puts it in your hand. Then, shuffle the remaining cards into your Deck. If this card would be sent to the Graveyard, it is removed from play instead. You can activate only 1 "Pot of Dimensions" per turn. Different Dimension Strike Normal Spell Card Remove from play 1 monster from your hand. Until the End Phase, all of your monsters on the field gain ATK equal to the removed monsters Level x 200. If this card would be sent to the Graveyard, it is removed from play instead. Different Dimension Reccuration Normal Spell Card Special Summon 1 of your removed from play Level 4 or lower monsters. It cannot declare an attack this turn. You can activate only 1 "Different Dimension Reccuration" per turn. If this card would be sent to the Graveyard, it is removed from play instead. Dimension Trap Hole Normal Trap Card Remove from play 1 Special Summoned monster on the field. Link to comment
Brandon Michael Geren Posted October 13, 2010 Report Share Posted October 13, 2010 Macro Cosmos+Mass Driver+Silent Bird Link to comment
.Nu-13 Posted October 13, 2010 Author Report Share Posted October 13, 2010 Argh :/ I hate creating FTKs. Changed Link to comment
Brandon Michael Geren Posted October 13, 2010 Report Share Posted October 13, 2010 DTH should be a normal trap Link to comment
.Nu-13 Posted October 13, 2010 Author Report Share Posted October 13, 2010 Yeah, it should :/ Creation error. Fixed Link to comment
Brandon Michael Geren Posted October 13, 2010 Report Share Posted October 13, 2010 [quote]Reps to any who comments[/quote] TBH, idgaf about reps. OT: Add a card that benefits from number of RFP'd cards like the Helios series, but good. Link to comment
.Nu-13 Posted October 13, 2010 Author Report Share Posted October 13, 2010 [quote name='Purple Whatevers' timestamp='1286986753' post='4701698'] TBH, idgaf about reps. OT: Add a card that benefits from number of RFP'd cards like the Helios series, but good. [/quote] You know, pointing out errors isn't "commenting" IMO :/ Hmmm.... i'll try something Link to comment
Brandon Michael Geren Posted October 13, 2010 Report Share Posted October 13, 2010 [quote name='Laevatein' timestamp='1286986888' post='4701702'] You know, pointing out errors isn't "commenting" IMO :/ Hmmm.... i'll try something [/quote] I hit the comment button D: YAY Link to comment
.Nu-13 Posted October 13, 2010 Author Report Share Posted October 13, 2010 oh u Ok, +rep. Any specific advices for cards? Comments? Thoughts? Whatever? Link to comment
-Lightray Daedalus- Posted October 15, 2010 Report Share Posted October 15, 2010 [b]D.D. Destructor:[/b] This card can wipe a whole field, just to make awesome come backs with Return from the Different Dimension. Its effect is quite easy to attain (Stygian Street Patrol, Tomato, etc) and the benefits from it can be great, even removing 2/3 monster do a good job and getting 2/3 monsters to the grave is so hard these days. [b]D.D. Silent Bird:[/b] Well, it has a sighly dangerous synergy with cards like 1-4-1 and Unicorn Beacon. Too good that this thing misses the timing a lot. [b]D.D. Miner:[/b] It's ok [b]D.D. Phantom:[/b] This card is so broken! Go Allure, Sarcophagus and have up to 3 free DADs without losing that much advantage. =/ Actually: Godly hand 2 x Sarco + 2 x Grepher [b]Pot of Dimensions:[/b] I don't like the recursion you can get with this card, well at least you can only use 1 per turn and it fattens your deck x2. [b]Different Dimension Strike:[/b] Should be Quick Play (Maybe not), should only be 100 x Level, 200 can get as High as 2000 ATK boost with stuff like Trago and so. [b]Different Dimension Reccuration:[/b] It's OK [b]Dimension Trap Hole:[/b] I like this one, sad that there is a D.D. Trap Hole already, this one is better. Link to comment
.Nu-13 Posted October 15, 2010 Author Report Share Posted October 15, 2010 Thanks a lot Link to comment
Azra The Soulslayer Posted October 16, 2010 Report Share Posted October 16, 2010 You have got to be kidding meh...i just made a BUNCH of new D.D. monsters to! They are different then yours though...would you mind if i posted them? If not that's fine, just let meh know. I like some of their effects, and if would be meta if you had a few more cards with effects that tied into these to get good flow in a duel. 8/10You have got to be kidding meh...i just made a BUNCH of new D.D. monsters to! They are different then yours though...would you mind if i posted them? If not that's fine, just let meh know. I like some of their effects, and if would be meta if you had a few more cards with effects that tied into these to get good flow in a duel. 8/10 Link to comment
CrabHelmet Posted October 16, 2010 Report Share Posted October 16, 2010 D.D. Phantom is insanely overpowered even by Konami's standards. It's a free +1 with a Special Summon to anyone who ever gets two monsters removed from play, and the fact that it copies whatever big monster you decided to return after it Special Summons itself allows it to circumvent Summoning Conditions. The others also suffer balance issues. For example, I couldn't see myself ever using Pot of Dimensions. It's a +0 that can't be used until you have 3 RFP'd cards, and when you use it, you get one of your RFP'd cards back completely at random... and lose two other random ones to your deck. It's like a Pot of Avarice that requires more dedication and isn't actually a +1. What's the point of getting a random card from your RFP and draining your RFP (since any deck running it will obviously have some focus on building up RFP) when you could draw some other card at random from your deck instead? And in general, several of these cards don't really support your intended purpose of making D.D. meta-level. Strike isn't a D.D. support card; it's an OTK card, giving a large ATK boost at the cost of a -2, that might be slightly less expensive in a D.D. deck. And then there's Dimension Trap Hole, which is just generic removal and is no more D.D.-related than is Bottomless Trap Hole. And what about D.D. Destructor, which - already suffering from severe balance issues, being a free field-nuke just for Special Summoning it in most decks - has negative synergy with the sort of Macro/Fissure decks toward which D.D. cards are geared. Link to comment
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