~NOiSE~ Posted October 15, 2010 Report Share Posted October 15, 2010 Monsters with the ability to switch between LIGHT and DARK attributes, gaining different effects for each, as well as various ways to switch their attribute back and forth to gain their different effects when you need them. Also, the symmetry between the [i]Deus Ex Machina - Light[/i] and [i]Dark Sides[/i] allow you to use [i]Balance of Eternity[/i] to add a monster to your Graveyard, Special Summon it next turn, etc. I'm not quite finished with this set, but I thought I'd post what I have to see what kind of feedback I get. Please only comment if you have friendly constructive criticism, I don't like people telling me how much my work sucks without any positive criticism that can help me out But anyway, thank you for viewing, I hope you guys like~! [i][b][font="Arial Black"]EDIT:[/font][/b][/i] Finally figured out how to use the stupid spoiler tabs xP [center][spoiler=Monsters][center][img]http://img822.imageshack.us/img822/2658/273918z.jpg[/img][/center] [center]This card gains the following effects depending on it's current attribute: - DARK: Once per turn, Tribute 1 DARK monster you control and inflict Damage to your opponent's Life Points equal to that half that monster's ATK. - LIGHT: Once per turn, Tribute 1 LIGHT monster you control and gain Life Points equal to that monster's ATK. [/center] [center][img]http://img827.imageshack.us/img827/8899/273918c.jpg[/img][/center] [center]This card gains the following effects depending on it's current attribute: - LIGHT: You can pay 800 Life Points to increase the level of this card by 2 until the End Phase. - DARK: Select one monster your opponent controls. Gain Life Points equal to the selected monster's level x 100, and decrease the selected monster's ATK by the same amount. [/center] [center][img]http://img837.imageshack.us/img837/3448/273918d.jpg[/img][/center] [center]This card gains the following effects depending on it's current attribute: - DARK: This card can attack your opponent directly. - LIGHT: When this card is destroyed, you can Special Summon 1 Level 4 or lower "Deus Ex" monster from your hand or Deck. [/center] [center][img]http://img840.imageshack.us/img840/8250/273918a.jpg[/img][/center] [center]This card gains the following effects depending on it's current attribute: - LIGHT: As long as this card remains face-up on the field, your opponent cannot activate Trap Cards during the Battle Phase. - DARK: This card gains 400 Attack. [/center] [center][img]http://img828.imageshack.us/img828/4100/273918i.jpg[/img][/center] [center]FLIP: Switch the attribute of all face-up LIGHT and DARK "Deus Ex" monsters on the field. [/center] [center][img]http://img715.imageshack.us/img715/8979/273918v.jpg[/img][/center] [center]This card gains the following effects depending on it's current attribute: - LIGHT: This card inflicts Piercing Damage. - DARK: If this card attacks, destroy 1 Set Spell or Trap Card your opponent control. [/center] [center][img]http://img827.imageshack.us/img827/1115/273918me.jpg[/img][/center] [center]This card gains the following effects depending on it's current attribute: - DARK: You can pay 5oo Life Points to Special Summon 1 Level 4 or lower "Deus Ex" monster from your hand. - LIGHT: You can return 1 level 4 or lower "Deus Ex" monster you control to your hand and gain 500 Life Points. [/center][/spoiler][/center] [center][spoiler=Boss Montsers][center][img]http://img836.imageshack.us/img836/2658/273918z.jpg[/img][/center] [center]1 "Deus Ex" Tuner monster + 1 "Deus Ex" monster The Synchro Material monsters used for the Synchro Summon of this card cannot be the same attribute. This card gains the following effects depending on it's attribute: - DARK: This card can attack your opponent directly. If it does, the ATK of this card is halved during damage calculation. - LIGHT: When this card destroys an opponent's monster by battle, gain Life Points equal to the ATK of the destroyed monster. [/center] [center][img]http://img836.imageshack.us/img836/2734/273918o.jpg[/img][/center] [center]This card cannot be Special Summoned, except by the effect of "Deus Ex Machina - The Light Side". Once per turn, you can send 1 DARK monster from your Deck to the Graveyard. During your Main Phase, you can Tribute this card to Special Summon 1 "Deus Ex Machina - The Light Side" from your Graveyard. [/center] [center][img]http://img827.imageshack.us/img827/1061/273918b.jpg[/img][/center] [center]This card cannot be Special Summoned, except by the effect of "Deus Ex Machina - The Dark Side". Once per turn, you can Special summon 1 LIGHT monster from your Graveyard. During your Main Phase, you can Tribute this card to Special Summon 1 "Deus Ex Machina - The Dark Side" from your Graveyard. [/center] [center][img]http://img829.imageshack.us/img829/7676/273918h.jpg[/img][/center] [center]1 "Deus Ex" monster + 1 "Deus Ex Machina" monster. You can only Special Summon this card from your Extra Deck by removing from play the above cards on your side of the field. The monsters used for the Fusion Summon of this card cannot be the same attribute. This card gains the following effects depending on it's attribute: - DARK: Once per turn, you can remove from play 1 DARK monster in your Graveyard to negate the activation of a Spell or Trap Card and destroy that card. - LIGHT: Once per turn, remove 1 LIGHT monster in your Graveyard from play to randomly discard 1 card from your opponent's hand. If the discarded card was a Monster Card, inflict damage to your opponent equal to the Level of the monster x 200. When this card is destroyed, Special Summon 1 removed from play "Deus Ex" monster, ignoring the summoning conditions. [/center] [center][img]http://img842.imageshack.us/img842/5255/273918m.jpg[/img][/center] [center]This card can only be Special Summoned by the effect of "Deus Ex Machina - Dimension Changer". Field Spell Cards cannot be destroyed by card effects. This card gains the following effects depending on it's attribute: - DARK: Face-up "Deus Ex" monsters you control are not destroyed by card effects. - LIGHT: Face-up "Deus Ex" monsters you control are not destroyed by battle.[/center][/spoiler][/center] [center][spoiler=Spells and Traps][center][img]http://img716.imageshack.us/img716/2254/273918p.jpg[/img][/center] [center]Once per turn, you can reveal 1 Spell Card in your hand to switch the attribute of all face-up LIGHT and DARK monsters on the field. When a "Deus Ex" monster's attribute is changed by this card's effect, place 1 Deus Ex Counter on this card (max. . You can remove any number of Deus Ex Counters from this card to Special Summon 1 "Deus Ex" monster from your hand whose level is equal to the number of counters removed, or remove 8 Deus Ex Counters from this card to Special Summon 1 "Deus Ex Machina - Goddess In the Machine" from your deck. [/center] [center][img]http://img842.imageshack.us/img842/7676/273918h.jpg[/img][/center] [center]Once per turn, during your Main Phase 1, you can switch the attribute of all LIGHT and DARK "Deus Ex" monsters in your Deck and Graveyard. When this card is removed from the field, all monsters effected by this card are returned to their original attribute. [/center] [center][img]http://img840.imageshack.us/img840/594/273918s.jpg[/img][/center] [center]Change the attribute of 1 LIGHT monster on the field to DARK, or the attribute of 1 DARK monster on the field to LIGHT. [/center] [center][img]http://img63.imageshack.us/img63/2734/273918o.jpg[/img][/center] [center]If a "Deus Ex" monster you control would be destroyed by battle, after damage calculation, you can pay 1000 Life Points to destroy the attacking monster instead. [/center][/spoiler][/center] [color="#FF0000"][size="4"][b][i][font="Arial Black"]Picture credits to JazinKay[/font][/i][/b][/size][/color] It's a work in progress, but I think it has potential. Let me know if you agree! Link to comment Share on other sites More sharing options...
forteller Posted October 15, 2010 Report Share Posted October 15, 2010 Wow Y has no one rated this its awesome, Anyway The concept blow me away very very good monster that change effects with their type ive never seen nor heard of that so its kewl. too many card for an individual review (cause im trying to do hmk) but they overall are fair i read all the card didn't feel as though anything was op'ed the play style seem to be pretty fast looking at the cards and who doesn't love speed in a deck and the cards effects realistically fit into the game. 8/10 Great Job!!Wow Y has no one rated this its awesome, Anyway The concept blow me away very very good monster that change effects with their type ive never seen nor heard of that so its kewl. too many card for an individual review (cause im trying to do hmk) but they overall are fair i read all the card didn't feel as though anything was op'ed the play style seem to be pretty fast looking at the cards and who doesn't love speed in a deck and the cards effects realistically fit into the game. 8/10 Great Job!! Link to comment Share on other sites More sharing options...
~NOiSE~ Posted October 15, 2010 Author Report Share Posted October 15, 2010 Thanks so much, it's nice to actually get feedback XD I wish there were more ways to promote my cards Link to comment Share on other sites More sharing options...
TheManBehindtheice Posted October 15, 2010 Report Share Posted October 15, 2010 Nice cards dude 7/10 in my opinion it has nice monstors spells and it was just Beast Mode. Link to comment Share on other sites More sharing options...
~NOiSE~ Posted October 15, 2010 Author Report Share Posted October 15, 2010 [quote name='TheManBehindtheice' timestamp='1287103670' post='4705653'] Nice cards dude 7/10 in my opinion it has nice monstors spells and it was just Beast Mode. [/quote] Thanks for the feedback![quote name='forteller' timestamp='1287102238' post='4705574'] Wow Y has no one rated this its awesome, Anyway The concept blow me away very very good monster that change effects with their type ive never seen nor heard of that so its kewl. too many card for an individual review (cause im trying to do hmk) but they overall are fair i read all the card didn't feel as though anything was op'ed the play style seem to be pretty fast looking at the cards and who doesn't love speed in a deck and the cards effects realistically fit into the game. 8/10 Great Job!! Wow Y has no one rated this its awesome, Anyway The concept blow me away very very good monster that change effects with their type ive never seen nor heard of that so its kewl. too many card for an individual review (cause im trying to do hmk) but they overall are fair i read all the card didn't feel as though anything was op'ed the play style seem to be pretty fast looking at the cards and who doesn't love speed in a deck and the cards effects realistically fit into the game. 8/10 Great Job!! [/quote] Thanks for commenting, glad you like =) Link to comment Share on other sites More sharing options...
Doomassasinx Posted October 15, 2010 Report Share Posted October 15, 2010 I love that it can change Attributes to make it different. But the first card is pretty...powerful.... Like it can change itself to a DARK and destroy ALL monsters that are DARK to inflict a huge number of LP to the other player. And it can also tribute itself! I think you should change it to once per turn and half of its ATK to the other player. 6/10 Link to comment Share on other sites More sharing options...
~NOiSE~ Posted October 15, 2010 Author Report Share Posted October 15, 2010 [quote name='Doomassasinx' timestamp='1287104846' post='4705736'] I love that it can change Attributes to make it different. But the first card is pretty...powerful.... Like it can change itself to a DARK and destroy ALL monsters that are DARK to inflict a huge number of LP to the other player. And it can also tribute itself! I think you should change it to once per turn and half of its ATK to the other player. 6/10 [/quote] Ah, that's true, I didn't think about how devastating that'd be with the wording the way it is O_o I'll make some edits, thanks for the feedback~Edited! Link to comment Share on other sites More sharing options...
~NOiSE~ Posted October 16, 2010 Author Report Share Posted October 16, 2010 Bumb Link to comment Share on other sites More sharing options...
moppmoppmopp Posted October 16, 2010 Report Share Posted October 16, 2010 Deux Ex Machina means God Out of Machine and is a tearethical term. Link to comment Share on other sites More sharing options...
~NOiSE~ Posted October 17, 2010 Author Report Share Posted October 17, 2010 [quote name='moppmoppmopp' timestamp='1287265250' post='4710333'] Deux Ex Machina means God Out of Machine and is a tearethical term. [/quote] I know the meaning behind it, I sort of had a reason behind the name but I decided not to worry about it that much. I just wanted to make cool cards and I liked the name, and real Yu-Gi-Oh! cards rarely have an explanation behind them, so I didn't think it'd matter all that much. And my "Goddess In the Machine" card is kind of a reference to the actual meaning. But literary meanings aside, what do you think of my cards? Link to comment Share on other sites More sharing options...
~NOiSE~ Posted October 17, 2010 Author Report Share Posted October 17, 2010 Bump it, yo. Link to comment Share on other sites More sharing options...
~NOiSE~ Posted October 19, 2010 Author Report Share Posted October 19, 2010 Bump. Please comment, I wanna get better at this xP Link to comment Share on other sites More sharing options...
~NOiSE~ Posted October 26, 2010 Author Report Share Posted October 26, 2010 Bump. Comments would be appreciated~ Link to comment Share on other sites More sharing options...
Chaotic Serenity Posted October 26, 2010 Report Share Posted October 26, 2010 Amazing, I have, besides these, only seen one cardever to do that, but it wasn't near as good as these. An awesomesause 8.5/10 from me. Link to comment Share on other sites More sharing options...
~NOiSE~ Posted October 28, 2010 Author Report Share Posted October 28, 2010 Bump. Comments would be really, really freaking awesome. Link to comment Share on other sites More sharing options...
~NOiSE~ Posted November 2, 2010 Author Report Share Posted November 2, 2010 Bump time. Still not as many comments as I'd like. Link to comment Share on other sites More sharing options...
General Grievous Posted November 2, 2010 Report Share Posted November 2, 2010 [color=green]I really like the style of the cards. I think the effects are pretty unique, the OCG is very decent, and the pictures are really Yu-Gi-Oh!-like. Here are just a few corrections on the OCG; I'm not an OCG master, but I'm kind of picky with grammar. I think these slight changes would help give your cards a bit of a more expert touch. (By the way, I only did the "Monsters" cards - so far.)[/color] [center][b]Deus Ex Channeler[/b] This card gains the following effects depending on its current attribute: DARK: Once per turn, Tribute [Release] 1 DARK monster you control and inflict damage to your opponent equal to half the Tribute [Release] monster's ATK. LIGHT: Once per turn, Tribute [Release] 1 LIGHT monster you control and increase your Life Points equal to the Tribute [Release] monster's ATK. [spoiler=Reason]I'm not sure, but the OCG thread says "Release" is used now instead of "Tribute," but I think it's optional. Also, in all of the Deus Ex cards that say "This card gains the following...," you say "depending on [b]it's[/b] current attribute:". You should change all the "it's" to "its" because "it's" means "it is," and "on it is current attribute" is grammatically incorrect. Also, I don't think (when referring to inflicting damage to Life Points) you have to put "...damage to your opponent[b]'s Life Points[/b]" anymore, just "damage to your opponent".[/spoiler] [b]Deus Ex Liberator[/b] This card gains the following effects depending on its current attribute: LIGHT: [On your turn,] you can pay 800 Life Points to increase this card by 2 Levels until the End Phase. DARK: Select 1 monster your opponent controls. Increase your Life Points equal to the selected monster's Level x 100 and decrease the selected monster's ATK by the same amount. [spoiler=Reason][On your turn,] is optional; you can add it only if you want to be a little more specific about its effect. Also, I just reworded the LIGHT effect a little. The word "level" is always capitalized when referring to a monster's star level, too. Another thing is, when referring to a certain number of cards (like "Select 3 Trap Cards from..."), use an actual number to represent the number of cards instead of a word like "three". (I changed the "Select one monster" to "Select 1 monster".) One more thing is, when you refer to Life Point increases, I believe you use the term "increase" instead of "gain," but I haven't had much experience with new Yu-Gi-Oh! cards, so I don't know if gain is an acceptable term, now.[/spoiler] [b]Deus Ex Warrior[/b] DARK: Increase the ATK of this card by 400. [spoiler=Reason]I believe this is how ATK increases should be worded. Also, only refer to a monster's attack power with ATK, not Attack. Only their card position is called "Attack Position".[/spoiler] [b]Deus Ex Rift Inducer[/b] FLIP: Change all face-up LIGHT "Deus Ex" monsters on the field to DARK and all DARK "Deus Ex" monsters on the field to LIGHT. [/LOL loophole?] [spoiler=Reason]The way you originally worded the card made it ambiguous; switch the card to [i]what[/i] attribute, or can you change it to [i]any[/i] attribute? I reworded it to what I [i]think[/i] you meant; correct me if I'm wrong. It sounded like a loophole the way I worded it, though, because realistically, LIGHTs would turn into DARKs, but DARKs also turn into LIGHTs, so it would start a never-ending cycle. Of course, the actual message is quite clear.[/spoiler] [b]Deus Ex Trampler[/b] [I'm unfamiliar with the term "Piercing Damage," but the only thing I know is that it should be "Piercing damage" with a lowercase D.] DARK: When this card attacks, [negate and?] destroy 1 Set Spell or Trap Card your opponent controls. [b]EDIT[/b]:[spoiler=Reason]Piercing damage is dealing the difference of an attacking monster's ATK and a defending monster's DEF, right? So, an 1800 ATK monster attacking a Defense Position 1600 DEF monster deals 200 damage to the Defense Position monster's owner? I don't know if "This card inflicts Piercing damage." is appropriate enough, but I'm completely unsure. Otherwise, it would be stated as "During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as [Battle] Damage to your opponent." I'm unsure if the Battle should be there, but it seems appropriate. [b]EDIT[/b]: I didn't mentioned the [negate and?] comment. I believe you only need to add that if you want to truly make sure the card you select and destroy is destroyed; I'm still confused on how it works, but I think if you "destroy" a Spell or Trap, it still activates its effect. However, if you [i]negate[/i] it, a card's effect is never activated (unless it specifies it or anything).[/spoiler] [b]Deus Ex Slasher[/b] LIGHT: You can return 1 Level 4 or lower "Deus Ex" monster you control to your hand and increase your Life Points by 500 [points]. [spoiler=Reason]I'm unsure if you still need to add the word "points" after an increase in Life Points or not.[/spoiler] I hope I helped, and I hope I didn't come off critical or anything with the grammar stuff; I just wanted to help give the cards some more elegance and professionalism. Still, really nice cards. I give them 9/10.[/center] Link to comment Share on other sites More sharing options...
PULsEInG Posted November 2, 2010 Report Share Posted November 2, 2010 By god i saw these and i was blown away! mind if i stick these on my computer and print them off? would make a great custom deck! Link to comment Share on other sites More sharing options...
Skirts Posted November 17, 2010 Report Share Posted November 17, 2010 The idea. The names. The pictures. The OCG. The effects. The everything. Really good ! Something like this deserves to have more attention imo. I say keep adding to the set. Make it a deck ? 9/10 Link to comment Share on other sites More sharing options...
Archwing Posted November 17, 2010 Report Share Posted November 17, 2010 Names: "God in the ____" If im correct?, well anyway it decent names and with the exception of "Warrior" all of them are rather intresting names. i like it Pics: ah, im intrested as to where you got them, More specificly, Liberator, Inflitrator and Trampler (Sorry if i misspelled any of them) OCG.Grammer: Looks fine Effects: I really like them actually, i might come back and do a more in depth review of each card later Balance: Id say overall its balanced..... The little extras: No editon but thats a minor detail Overall an excellent [size="4"][color="#2E8B57"]A[/color][/size], Great cards and of course with all "A's" comes a rep ;D Link to comment Share on other sites More sharing options...
<}Alpha Frogodile{> Posted November 17, 2010 Report Share Posted November 17, 2010 I'm impressed. Balanced, realistic cards, pretty great. 8.5/10 OKAY FINE the real reason i commented here was WHERE DID YOU GET THE GODDESS IN THE MACHINE PIC????? sry i'm a big fan of psychic lifetrancer XD Link to comment Share on other sites More sharing options...
byak Posted November 17, 2010 Report Share Posted November 17, 2010 Deus Ex Channeler: Pretty worthless. -1 burn/heal was never good. Deus Ex Liberator: The light effect is pretty subpar, and so is the dark one. The decrease isn't enough to make it effective, plus you need to use more cards to change the attribute. Deus Ex Infiltrator: Direct attacks were never good. As for the light effect, you'd have to use cards to change the attribute, plus you're better off setting recruiters, and in this card's case, it can't be light while facedown. Deus Ex Warrior: Once again, subpar original effect. The dark effect is [i]okay[/i], but that doesn't mean it's good. Deus Ex Rift Inducer: The problem I have with this card is that you're not going to get the effect off that often. Your opponent would rather rip up the other Deus Ex monsters, as they have weak bodies to begin with, and leave you with nothing to change. Deus Ex Trampler: My feelings towards this card are strongly similar to the card in the other topic i commented on. Deus Ex Slasher: The 1900 body is nice, plus it's a Boggart Knight. The best card I've seen for this set yet. Deus Ex Grandmaster: Direct attacks and heal were never good. Plus you're probably never going to summon this, considering the levels and attributes of the monsters above. Deus Ex Machina - The Dark Side: I like the arma knight effect, but it isn't worth two tributes. However, you can infinitely send dark monsters from your deck to the graveyard by kooping with The Light Side, which is really bad. I reccomend fixing this. Deus Ex Machina - The Light Side: Like I said above, you can infinitely summon both of these guys in one turn, and with this guy you can swarm a bunch of lights for game. Fix this. Deus Ex Machina - Terranigma: This seems tricky to summon, since you'd have to summon something with The Light Side and switch to The Dark Side. Like most of the other monsters here, it has fairly mediocre effects. Deus Ex Machina - Goddess in the Machine: It's too much of a dead draw, and there's not enough good payoff for summoning this, not to mention that the field spell will be destroyed before it gains eight counters. Deus Ex Machina - Dimension Changer: It's okay support for this archetype, but field spells are usually bad, and this is no exception. Balance of Eternity: It seems so pointless. You're better off running Dimension Changer instead because you can special summon deus ex monsters from your hand. Changing Sides: See above. Deus Ex Sentry Cannon: I like it, but there aren't enough good guys to make this worth running. fairly below average set, sir. Link to comment Share on other sites More sharing options...
judedudemude Posted November 17, 2010 Report Share Posted November 17, 2010 i like it dude its different kaburaka from the yugioh series would like this deck (snice he have the meniluim ring which house his dark side and he good) more or less ying yang thing good job Link to comment Share on other sites More sharing options...
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