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Gravekeeper's Assault.


14Henderson7

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This is my deck list of my Pure Gravekeeper's deck...Let me know what you think. Rate/Comment Please. All accepted

MONSTERS:
Gravekeeper's Assailant x2
Gravekeeper's Commandant x2
Gravekeeper's Descendant x3
Gravekeeper's Guard x3
Gravekeeper's Spy x3
Gravekeeper's Spear Soldier x3
Gravekeeper's Visionary x3
Caius the Shadow Monarch x2
Malefic Stardust Dragon x2

SPELLS:
Necrovalley x3
Mystical Space Typhoon x2
Book of Moon x3
Gravekeeper's Stele x2
Royal Tribute
Dark Hole
Solidarity x2

TRAPS:
Mirror Force
Solemn Warning
Solemn Judgement
Torriental Tribute
Dimensional Prison x3
Bottomless Trap Hole x2
Seven Tools of the Bandit
Rite of Spirit x2

EXTRA:
Stardust Dragon x2
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If you have come here to say that your deck is awesome, you are much disillusioned. I have no idea whether you deck is brilliant because of bad opponents or a huge string of awesomely good luck, but this is not a decent deck.

Sephiroth from I hear is the best to help but you will definetly want to get 3 spy in somehow.

Anacondas1
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I'm sorry if i came off that way, I did not intend on that. No I don't think my deck is THE best. I know it needs some improvement somewhere. That's why I posted so I could get help. My deck building skills aren't the greatest and Luck has probably won me some duels. I've heard Gravekeeper's Spy should be in 3's and I have edited it. I don't don't like how some people (2nd Poster) say some cards are "bad" without a legitimate reason. All he said was "no explanation needed." It just annoys me. I like when people give legitimate reasons other than "it's just bad" or "no explanation needed." If they give me one I will listen and respect them.
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I do understand where you are coming from, but you have to realise that many people on here are extremelly good at what they do. THey know what they are talking about, and so may not think about explaining it to you :/ Its the internet, you just have to live with it.

However, I am sure that someone can explain why cetain cards would be really bad. I know curse is fairly bad because it use a whole turn of summoning for a single bit of damage that Ookazaki could do better, but other than that you will just need to ask other people :/

SOrry mate

Anacondas1
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[quote name='14Henderson7' timestamp='1287692547' post='4723502']
MONSTERS:
Gravekeeper's Chief x2 [b]Kind of a waste of Summon... subtract them for 3 Visionary. Visionary has more power behind it anyway.[/b]
Gravekeeper's Assailant x2
Gravekeeper's Cannonholder [b]take this out for a 3rd assailant... card destruction is better than Burn[/b]
Gravekeeper's Commandant x2
Gravekeeper's Curse [b]Take out for Third Descendant... It really doesn't help too much compared to another Descendant.[/b]
Gravekeeper's Descendant x2
Gravekeeper's Guard
Gravekeeper's Spy x3
Gravekeeper's Spear Soldier x3
Gravekeeper's Visionary
Gravekeeper's Watcher x2 [b]Take these out, max your Guards out... Guard has relatively High Defense and the bouncing is great
[/b]
SPELLS:
Necrovalley x3
Terraforming [b]Not recommended because you already have generic searching for Necro... either take out or another Commandant[/b]
Nobleman of Crossout x2 [b]take out for 2 books of moon[/b]
Mystical Space Typhoon x2
Magic Relfector [b]Take Out[/b]
Spell Absorption [b]Take Out[/b]
Gravekeeper's Stele x2
Royal Tribute x2 [b]Take one out for a 3rd Book of Moon[/b]
Gravekeeper's Servant [b]Take Out and the above for a Dark Hole and 2 Solidarity[/b]

TRAPS:
Alter for Tribute [b]What? add another Rite of Spirit[/b]
Mirror Force
Solemn [b]Warning[/b]
Rainbow Life [b]hell nah. take out for Solemn Judgment[/b]
Torriental Tribute
Dimensional Prison x3[b] I guess you can do 3... still though 2 Bottomless Trap Hole and 1 Trap Stun/Seven Tools of the bandit do it better[/b]
Rite of Spirit
[/quote]
It is pure Gravekeeper's right? as in you don't want outside influence like Summoner Monk, Tuners, Caius, Malefic Stardust, etc?
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Okay im not telling you to use my deck but look at this deck and get some ideas.

x3 Caius
x1 Mystic Tomato
x1 Sangan
x1 Tragoedia
x1 Gale
x3 GK Spy
x3 GK Guard
x3 GK Descendant
x2 GK Commandent

x2 GK Stele
x3 Necrovalley
x3 Book of Moon
x1 Dark Hole
x1 Allure
x1 Trunade

x2 Trap Stun
x2 Rite of the Spirit
x2 BTH
x1 Judgment
x1 Warning
x1 Torrential
x1 Mirror

Thats a good and cheap gk deck so get ideas from it.
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[quote name='14Henderson7' timestamp='1287862443' post='4729355']
I appreciate your advice but if I continue to take out Gravekeeper's, the point of the deck will be ruined. I probably will take out Solidarity though because of Caius and Malefic.
[/quote]
not really... to really ruin the point would be to take out everything except the Spy's and keep 1 Descendant. My suggestions still leave you at 13 GKs, which keeps it as a dedicated GK deck.

Also Gale and FM are used for Dark End Dragon and Arcanite/Armor Master, which allows you to take advantage of the GKs. However if you prefer...

-2 Visionary
-2 Solidarity
-3 Dimensional Prison
-1 Torrential Tribute
-1 Spear Soldier
-1 Malefic Stardust
+1 Allure of Darkness
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