14Henderson7 Posted October 21, 2010 Report Share Posted October 21, 2010 This is my deck list of my Pure Gravekeeper's deck...Let me know what you think. Rate/Comment Please. All accepted MONSTERS: Gravekeeper's Assailant x2 Gravekeeper's Commandant x2 Gravekeeper's Descendant x3 Gravekeeper's Guard x3 Gravekeeper's Spy x3 Gravekeeper's Spear Soldier x3 Gravekeeper's Visionary x3 Caius the Shadow Monarch x2 Malefic Stardust Dragon x2 SPELLS: Necrovalley x3 Mystical Space Typhoon x2 Book of Moon x3 Gravekeeper's Stele x2 Royal Tribute Dark Hole Solidarity x2 TRAPS: Mirror Force Solemn Warning Solemn Judgement Torriental Tribute Dimensional Prison x3 Bottomless Trap Hole x2 Seven Tools of the Bandit Rite of Spirit x2 EXTRA: Stardust Dragon x2 Link to comment Share on other sites More sharing options...
RAEGING D0GKING Posted October 21, 2010 Report Share Posted October 21, 2010 curse is bad chief is bad visionary is bad cannonholder is bad watecher is bad OMG LOL ONLY 1 SPY :3 HAHAHAHA ITS THE BEST GRAVEKEEPER GUARD IS ONE OF THE BEST TOO Half of the spells and traps are bad. Ask Sephiroth for help. Link to comment Share on other sites More sharing options...
14Henderson7 Posted October 21, 2010 Author Report Share Posted October 21, 2010 Would you mind explaining why their bad? I have won countless duels with this build. Link to comment Share on other sites More sharing options...
RAEGING D0GKING Posted October 21, 2010 Report Share Posted October 21, 2010 lolagainst bad players Caius > Chief and Visionary Cannonsoldier, watcher and curse are horrible. Dont need to explain Any gk deck without 3 GK Spy is bad. Link to comment Share on other sites More sharing options...
14Henderson7 Posted October 21, 2010 Author Report Share Posted October 21, 2010 Iappreciate your post, but my deck works well this way Link to comment Share on other sites More sharing options...
Anacondas1 Posted October 21, 2010 Report Share Posted October 21, 2010 If you have come here to say that your deck is awesome, you are much disillusioned. I have no idea whether you deck is brilliant because of bad opponents or a huge string of awesomely good luck, but this is not a decent deck. Sephiroth from I hear is the best to help but you will definetly want to get 3 spy in somehow. Anacondas1 Link to comment Share on other sites More sharing options...
14Henderson7 Posted October 21, 2010 Author Report Share Posted October 21, 2010 I'm sorry if i came off that way, I did not intend on that. No I don't think my deck is THE best. I know it needs some improvement somewhere. That's why I posted so I could get help. My deck building skills aren't the greatest and Luck has probably won me some duels. I've heard Gravekeeper's Spy should be in 3's and I have edited it. I don't don't like how some people (2nd Poster) say some cards are "bad" without a legitimate reason. All he said was "no explanation needed." It just annoys me. I like when people give legitimate reasons other than "it's just bad" or "no explanation needed." If they give me one I will listen and respect them. Link to comment Share on other sites More sharing options...
Anacondas1 Posted October 21, 2010 Report Share Posted October 21, 2010 I do understand where you are coming from, but you have to realise that many people on here are extremelly good at what they do. THey know what they are talking about, and so may not think about explaining it to you :/ Its the internet, you just have to live with it. However, I am sure that someone can explain why cetain cards would be really bad. I know curse is fairly bad because it use a whole turn of summoning for a single bit of damage that Ookazaki could do better, but other than that you will just need to ask other people :/ SOrry mate Anacondas1 Link to comment Share on other sites More sharing options...
14Henderson7 Posted October 21, 2010 Author Report Share Posted October 21, 2010 No it's ok man. And as far as Curse...I don't actually summon it in a turn unless i have an almost full field (3-4) otherwisei Specialsummonwith effects andstuff Link to comment Share on other sites More sharing options...
Anacondas1 Posted October 21, 2010 Report Share Posted October 21, 2010 But I am sure you could use the space from a card that you don't summon unless you have an almost full field more appropriatly. Such as taking it out for some spy to allow you to get to that full field alot easier. Anacondas1 Link to comment Share on other sites More sharing options...
14Henderson7 Posted October 21, 2010 Author Report Share Posted October 21, 2010 Ok I see where you're coming from. *EDITED DECK* Link to comment Share on other sites More sharing options...
Anacondas1 Posted October 21, 2010 Report Share Posted October 21, 2010 Its looking better now I will help a bit more tommorow, but right now I have to sleep quite badly, before my eyes drop out Anacondas1 Link to comment Share on other sites More sharing options...
14Henderson7 Posted October 21, 2010 Author Report Share Posted October 21, 2010 Ahhh yes I feel you. Even though it's 5:30 here, I hate these stupid time zones lol. Link to comment Share on other sites More sharing options...
Black W Mage Posted October 21, 2010 Report Share Posted October 21, 2010 [quote name='14Henderson7' timestamp='1287692547' post='4723502'] MONSTERS: Gravekeeper's Chief x2 [b]Kind of a waste of Summon... subtract them for 3 Visionary. Visionary has more power behind it anyway.[/b] Gravekeeper's Assailant x2 Gravekeeper's Cannonholder [b]take this out for a 3rd assailant... card destruction is better than Burn[/b] Gravekeeper's Commandant x2 Gravekeeper's Curse [b]Take out for Third Descendant... It really doesn't help too much compared to another Descendant.[/b] Gravekeeper's Descendant x2 Gravekeeper's Guard Gravekeeper's Spy x3 Gravekeeper's Spear Soldier x3 Gravekeeper's Visionary Gravekeeper's Watcher x2 [b]Take these out, max your Guards out... Guard has relatively High Defense and the bouncing is great [/b] SPELLS: Necrovalley x3 Terraforming [b]Not recommended because you already have generic searching for Necro... either take out or another Commandant[/b] Nobleman of Crossout x2 [b]take out for 2 books of moon[/b] Mystical Space Typhoon x2 Magic Relfector [b]Take Out[/b] Spell Absorption [b]Take Out[/b] Gravekeeper's Stele x2 Royal Tribute x2 [b]Take one out for a 3rd Book of Moon[/b] Gravekeeper's Servant [b]Take Out and the above for a Dark Hole and 2 Solidarity[/b] TRAPS: Alter for Tribute [b]What? add another Rite of Spirit[/b] Mirror Force Solemn [b]Warning[/b] Rainbow Life [b]hell nah. take out for Solemn Judgment[/b] Torriental Tribute Dimensional Prison x3[b] I guess you can do 3... still though 2 Bottomless Trap Hole and 1 Trap Stun/Seven Tools of the bandit do it better[/b] Rite of Spirit [/quote] It is pure Gravekeeper's right? as in you don't want outside influence like Summoner Monk, Tuners, Caius, Malefic Stardust, etc? Link to comment Share on other sites More sharing options...
14Henderson7 Posted October 21, 2010 Author Report Share Posted October 21, 2010 Yes, Pure Gravekeeper's. Unless you can convince me otherwise... *EDITED DECK* Link to comment Share on other sites More sharing options...
RAEGING D0GKING Posted October 22, 2010 Report Share Posted October 22, 2010 Okay im not telling you to use my deck but look at this deck and get some ideas. x3 Caius x1 Mystic Tomato x1 Sangan x1 Tragoedia x1 Gale x3 GK Spy x3 GK Guard x3 GK Descendant x2 GK Commandent x2 GK Stele x3 Necrovalley x3 Book of Moon x1 Dark Hole x1 Allure x1 Trunade x2 Trap Stun x2 Rite of the Spirit x2 BTH x1 Judgment x1 Warning x1 Torrential x1 Mirror Thats a good and cheap gk deck so get ideas from it. Link to comment Share on other sites More sharing options...
Anacondas1 Posted October 22, 2010 Report Share Posted October 22, 2010 Looks like everyone one is giving you pretty sound advice I see my services are no longer required here Anacondas1 Link to comment Share on other sites More sharing options...
Legend Zero Posted October 22, 2010 Report Share Posted October 22, 2010 Maybe drop the Torrential Tribute for another Royal Tribute? You have enough field destruction, imo. Link to comment Share on other sites More sharing options...
.Nu-13 Posted October 22, 2010 Report Share Posted October 22, 2010 Pure GKs are pretty bad. You need Malefic Stardust, Caius, and Maybe Ambitious Gofer Link to comment Share on other sites More sharing options...
14Henderson7 Posted October 23, 2010 Author Report Share Posted October 23, 2010 [quote name='Laevatein' timestamp='1287761273' post='4725735'] Pure GKs are pretty bad. You need Malefic Stardust, Caius, and Maybe Ambitious Gofer [/quote] Mind explaining Malefic Stardust's role? Link to comment Share on other sites More sharing options...
.Nu-13 Posted October 23, 2010 Report Share Posted October 23, 2010 It's a free beatstick that protects Necrovalley from destruction Link to comment Share on other sites More sharing options...
14Henderson7 Posted October 23, 2010 Author Report Share Posted October 23, 2010 BUMP *EDITED DECK* Added 2 Caius and 2 Malefic Stardust Dragon Any ideas? Link to comment Share on other sites More sharing options...
Black W Mage Posted October 23, 2010 Report Share Posted October 23, 2010 -3 Vissionary +1 Caius +1 Flamvell Magician +1 Gale the Whirlwind -3 Spear Soldier -2 Solidarity -3 Dimensional Prison -1 Torrential Tribute Link to comment Share on other sites More sharing options...
14Henderson7 Posted October 23, 2010 Author Report Share Posted October 23, 2010 I appreciate your advice but if I continue to take out Gravekeeper's, the point of the deck will be ruined. I probably will take out Solidarity though because of Caius and Malefic. Link to comment Share on other sites More sharing options...
Black W Mage Posted October 23, 2010 Report Share Posted October 23, 2010 [quote name='14Henderson7' timestamp='1287862443' post='4729355'] I appreciate your advice but if I continue to take out Gravekeeper's, the point of the deck will be ruined. I probably will take out Solidarity though because of Caius and Malefic. [/quote] not really... to really ruin the point would be to take out everything except the Spy's and keep 1 Descendant. My suggestions still leave you at 13 GKs, which keeps it as a dedicated GK deck. Also Gale and FM are used for Dark End Dragon and Arcanite/Armor Master, which allows you to take advantage of the GKs. However if you prefer... -2 Visionary -2 Solidarity -3 Dimensional Prison -1 Torrential Tribute -1 Spear Soldier -1 Malefic Stardust +1 Allure of Darkness Link to comment Share on other sites More sharing options...
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