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Self-Functioning Archetype, or Endymion Support?


Big Bad Pennar

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after my abscence, i would like to really celebrate my return here, i have made a new Written card archetype....

[spoiler=Monsters]Taikun - Servant
[Dark/Spellcaster/Tuner/1/200/0]
When this card is sent from the field to the Graveyard while you only have 1 other DARK monster in your graveyard, you can add 1 Spell card from your deck to your hand, You cannot activate this effect if you control Non-Spellcaster-Type Monsters or have Non-Spellcaster-Type monsters in your graveyard

Taikun - Soldier
[Dark/Spellcaster/4/1700/0]
While this card is in your Deck and you have no monsters in your graveyard, you can discard 1 Spell card to add this card from your Deck to your hand. When this card is Summoned, You can Discard 1 Spell card to treat this card as a Tuner Monster.

Taikun - Alchemist
[Dark/Spellcaster/2/1000/0]
Once per turn, you can discard any number of Spell cards to place 1 Spell counter on this monster for each Spell card discarded. This card gains 300 ATK and 1 level for each Spell counter on this card. If this card is destroyed by battle, add 1 Spell card from your graveyard to your hand. If this card is Destroyed by a card effect, Add 1 Spell card from your deck to your hand, Then Discard 1 Spell card.

Taikun - Royal Guard
[Dark/Spellcaster/6/2400/0]
Once per turn, You can reveal this card in your hand and Send 1 Spell card from your Deck to the Graveyard to Special Summon 1 "Book Token" (Dark/Spellcaster/1/0/0). When this card is Tribute summoned, Shuffle 3 spell cards in your graveyard into your deck, then draw 1 card.

Taikun - Vanguard
[Dark/Spellcaster/4/1900/0]
Once per turn, you can Discard 1 Spell card to add 1 other Spell card from your Graveyard to your hand

Taikun - Assailant
[Dark/Spellcaster/8/3500/0]
You can discard 1 Spell card to Normal Summon this card without Tributing, but if you use this effect to Normal Summon this card, it cannot attack on the same turn. Once per turn, you can remove 4 Spell counters on the field to add 1 spell card from your graveyard to your hand, if you activate this effect, you can reduce this card's level by 1. During the each of your end phases, discard 1 spell card or destroy this card.

Taikun - Vieda Tei Adu
[Dark/Spellcaster/7/2700/0]
This card cannot be Normal Summoned or Set, This card can only be Special Summoned from your hand while you control exactly 1 "Taikun" monster while having 3 or more Spell cards in your Graveyard. You can add this card from your Deck to your hand by Discarding 2 Spell cards while you have 2 or more DARK Monsters in your graveyard. You cannot declare an attack or use this card as a Synchro material monster unless you shuffle 1 Spell card in your Graveyard to your Deck. You can only Control 1 "Taikun - Vieda Tei Adu".[/spoiler]

[spoiler=Synchros]Taikun - Tsouen Viada
[Dark/Spellcaster/Synchro/8/3000/0]
1 Tuner + 1 or more "Taikun" Non-tuner Monsters
While this card is face-up on the field, Spell cards that are sent from the field to the graveyard can be shuffled back to the owner's Deck instead. Once per Turn, you can shuffle 3 Spell cards in either player's graveyard to their owner's deck, then draw 2 cards.

Taikun - Tavita Varika
[Dark/Spellcaster/Synchro/Tuner/5/1800/0]
1 "Taikun" Tuner + 1 or more "Taikun" Non-tuner Monsters
When this card is Synchro Summoned, Inflict 300 Damage to your opponent for each Spell card in your Graveyard. You can Synchro Summon a Synchro monster during your opponent's Turn by Using this card as a Synchro Material Monster and by Reducing this card's level by 1. If this card is Used as a Synchro Material monster for a "Taikun" Synchro Monster, Add 1 Spell card from your Graveyard to your hand.

Taikun - Sparakun Vei Du Ara Teil
[Dark/Spellcaster/Synchro/12/3500/0]
1 "Taikun" Synchro Tuner + "Taikun - Tsouen Viada"
This card cannot be Special Summoned except by Synchro Summon when your Opponent Declares an attack, When you Synchro Summon this card, Negate the attack and End the battle Phase and Shuffle all Spell cards in both player's Graveyards in their owner's Decks. When a Discarded Spell activates in the Graveyard, Shuffle it into the owner's Deck after resolution and place 1 Spell counter on this card. When a Spell card is Activated, Shuffle it into the owner's deck and Place 2 Spell counters on this card. This card gains 400 ATK for each Spell counter on the Field. You can Remove 3 Spell counters on the Field to Destroy 1 card on the Field.[/spoiler]

[spoiler=Spells]Black Sign: Searing Wind
[Spell]
You can only activate this card when you control a "Taikun" Monster. Discard 1 Spell card and inflict 1700 damage to your opponent. When this card is discarded, inflict 800 damage to your opponent.

Ragnarok: End of Order
[Spell/Quickplay]
You can only activate this card when you control a "Taikun" Monster. Discard 1 Spell card, Target monster gains 1000 ATK until the end phase of this turn. When this card is discarded, Destroy 1 card on the field.

Greed Sign: Powerful Gain
[Spell]
You can only activate this card when you control a "Taikun" Monster. Discard 1 Spell card and draw 2 cards. When this card is discarded, draw 1 card.

Chaos Sign: Power Buster
[Spell]
You can only activate this card when you control a "Taikun" Monster. Discard 1 Spell card and remove 2 Spell cards in your graveyard from play to Destroy all face-up cards your opponent controls. When this card is discarded, You can remove 2 spell cards in your graveyard from play to destroy all face-down cards your opponent controls.

Order Sign: Comet Song
[Spell/Quickplay]
You can only activate this card when you control no Monsters. Discard 1 Spell card and Special Summon 1 "Taikun" Monster from your graveyard. When this card is discarded, add 1 Spell card from your graveyard to your hand, except "Order Sign: Comet Song".

Betrayal Sign: Runic Dagger
[Spell]
You can only activate this card when you control a "Taikun" Monster. Discard 1 Spell card and Destroy up to 2 cards your opponent controls. When this card is discarded, Target monster gains 800 ATK until the end phase.

Crimson Sign: Scarlet Seraph
[Spell]
You can only activate this card when you control no Monsters. Discard any number of Spell cards and Special Summon 1 "Scarlet Seraph Token" (DARK/Fairy/1/600/600) That Token gains 1 level and 600 ATK and DEF for each Spell card Discarded. When this card is discarded, Special Summon 1 level 4 or lower "Taikun" Monster from your Graveyard.

Truth Sign: Justice Blast
[Spell/Quickplay]
You can only activate this card when you control a "Taikun" Monster. Discard 1 Spell card, Target monster's ATK becomes 0 until the end phase. When this card is discarded, Target monster loses 1000 ATK until the End phase.

Scarlet Trap: Blood Star
[Spell/Quickplay]
You can only activate this card when you control no Monsters. Discard 1 Spell card and Take control of 1 monster your opponent controls until the end phase of this turn. When this card is discarded, Change all monsters your opponent controls to Face-up Defense position .

Evil Sign: Malefic Ruin
[Spell]
You can only activate this card when you control a "Taikun" Monster. Discard 1 Spell card, Remove 1 card on the field from play. When this card is discarded, Remove 5 cards from either player's Graveyard from play.

False Will: End door
[Spell]
You can only activate this card when you control a "Taikun" Monster. Discard any number of Spell cards, your opponent randomly discards the same number of cards from their hand . When this card is discarded, Remove 1 random card in your opponent's hand from play.

Rough sign: Perpetuality
[Spell/Quickplay]
You can only activate this card when you control no Monsters. Discard 1 Spell card, draw 1 card and reveal it, if it's a spell card, Send the top card of your opponent's deck to the graveyard and draw another card, this effect repeats until you draw a non-Spell card, when you draw a non-Spell card, select 1 card in your hand and shuffle the other cards in your hand into your deck. When this card is discarded, your opponent draws 1 card and reveals it, if it's a monster, your opponent sends cards from the top of their deck to the graveyard equal to it's level, if not, your opponent discards their hand.

White Sign: Solar Flare
[Spell/Quickplay]
You can only activate this card when you control a "Taikun" Monster. Discard 1 Spell card, your opponent cannot declare an attack during their next battle phase. When this card is discarded, Your opponent cannot activate the effects of monster cards until your next standby phase.

Peace Sign: Masterful Trap
[Spell/Quickplay]
You can only activate this card when you control no Monsters. Discard 1 Spell card, your opponent must discard 1 card each time they declare an attack their next battle phase. When this card is discarded, Your opponent cannot activate Trap cards until your next standby phase.

End Sign: Allure of Dawn
[Spell]
You can only activate this card when you control a "Taikun" Monster. Discard 1 Spell card and select 1 monster you control, that monster can attack directly. When this card is discarded, Your opponent cannot activate Spell cards until your next standby phase.

Moonspell: Blood Tale
[Spell]
You can only activate this card when you control a "Taikun" Monster. Discard 1 Spell card and Destroy 1 monster you control, then draw 3 cards. When this card is discarded, Add 1 "Scarlet" Spell card, Except a "Scarlet End" Spell card from your deck to your hand.

Red Sign: Scarlet Angel
[Spell]
You can only activate this card when you control no Monsters. Discard 1 Spell card, Special summon 1 "Scarlet Angel Token" (Dark/Fairy/2/1200/1200). When this card is discarded, you can discard 1 Spell card, except "Red Sign: Scarlet Angel" to add this card to your hand

Scarlet Sign: Blood Moon
[Spell/Quickplay]
You can only activate this card when you control a "Taikun" Monster. Discard 1 Spell card, all monsters you control gain 1000 ATK until the end phase. When this card is discarded, all monsters you control gain 400 ATK until the end phase.

Swift Sign: True Shot
[Spell]
You can only activate this card when you control a "Taikun" Monster. Discard 1 Spell card, all monsters your opponent controls Lose 1000 ATK until the end phase. When this card is discarded, all monsters your opponent controls Lose 500 ATK until the end phase.

Fierce Gale: End Storm
[Spell]
You can only activate this card when you control a "Taikun" Monster. Discard 1 Spell card, Destroy all face-down Spell and trap cards your opponent controls. When this card is discarded, Shuffle this card into your deck.

Reckless Sign: Beserking Soul
[Spell/Quickplay]
You can only activate this card when you control a "Taikun" Monster. Discard 1 Spell card, Double the ATK of 1 Monster you control, but it is Destroyed at the end phase. When this card is discarded, Target monster Gains 3000 ATK and is Destroyed at the end phase.

Taikun Rune: Veda Tia
[Spell/Continuous]
Each time a Spell card(s) is Discarded, You can Select 1 Spell card in your Graveyard and set it, you cannot activate that spell this turn.

Taikun Rune: Tsara Vira
[Spell/Continuous]
Once per turn, you can negate the effect of 1 Spell card you activated, then draw 1 card.

Taikun Rune: Tarata Deva
[Spell/Continuous]
Once per turn, if a Spell card is activated, Shuffle 1 Spell card from your Graveyard into your deck, then place 1 Spell counter on this card (Max. 3). When this card is Destroyed, Draw cards equal to the number of Spell counters on that card

Taikun Rune: Navira Tsouen
[Spell/Continuous]
Once per turn, When a Spell card is Discarded, you can shuffle 4 Spell cards in your graveyard into your deck, then Add 1 spell card from your Deck to your hand, If you activate this effect, All other "Taikun Rune" cards are Negated until the end of the turn.

Taikun Rune: Atara Viella
[Spell/Continuous]
If a Spell card is activated, You can Remove 2 Spell counters on the field to draw 1 card.

Taikun Rune: Nasu Atavata
[Spell/Continuous]
If a Spell card is activated, you can discard 1 Spell card to return that card to your hand instead of sending it to the graveyard. if this card's effect is activated 3 times in a single turn, return this card to your hand, you cannot activate a "Taikun Rune: Nasu Atavata" during the turn that this card was returned to your hand

Taikun Rune: Taraku Scarla
[Spell/Continuous]
If a Spell or Trap card activates in the graveyard, you can Negate it's effect and add it to it's owner's Hand.[/spoiler]

[spoiler=Traps]Ressurection Sign: Rune Reform
[Trap/Continuous]
Activate only when a "Taikun" Monster is destroyed (Whether by battle or by card effect). Special summon the Destroyed monster to your side of the field. Then you can discard 1 Spell card to Special Summon 1 "Taikun" Monster to your side of the field of the same name from your Deck or Graveyard. When this card is removed from the field, Destroy the Special Summoned monsters, if the monsters Special summoned by the effect are removed from the field, destroy this card.

Defensive Sign: End Wall
[Trap]
Activate only when your opponent declares a Direct attack. Discard 1 Spell card and reveal 1 "Taikun" Monster in your hand, then destroy all Attack Position monster your opponent controls

Copy Sign: Spell Doppelganger
[Trap/Counter]
Discard 1 Spell card, then Negate the activation of an opponent's Normal or Quickplay Spell card, then activate the spell card on your side of the field as if it was your own (The Spell card is then sent to the owner's graveyard)

Unstable Runes
[Trap/Continuous]
During each of your Standby phases, Select 1 card you control and 1 card your opponent controls, Destroy them and both Players draw 1 card

True Sign: Runic End
[Trap]
Activate only when you have 10 or more Spell cards in your graveyard. Send 4 "Taikun Rune" cards you control to the graveyard and inflict 800 damage for your opponent for each spell card in your graveyard.

Des Rune
[Trap/Continuous]
if your opponent activates a card effect that were to inflict damage to your life points, You can Discard 1 spell card to inflict the damage to your opponent instead.

Holy Sign: Solemn Truth
[Trap/Counter]
This card cannot be activated if you have a "Holy Sign: Solemn Truth" in your graveyard. Pay 1000 Life points and discard 1 Spell card, Negate the Summon, or the Activation and effect of a card your opponent controls, or their hand or Graveyard, and remove it from Play. While this card is in your Graveyard, You must Reveal your hand. If this card is in your graveyard, You can discard 3 cards from your hand to add this card to your hand.

Beginning Sign: Recovered Past
[Trap/Continuous]
When a Spell card is activated while you control a "Taikun" monster, Remove 1 card in your opponent's Graveyard from play[/spoiler]

[spoiler=Turbo Duel Cards]Speed Spell - Valasa Du
[Spell/Continuous]
Activate by Removing 6 Speed Counters and Tributing 1 "Taikun" Monster, If you haven't Normal Summoned or Set this turn, this card cannot be removed from the field. If you control 3 "Speed Spell - Valasa Du", Tribute 3 monsters to Win the Duel

Speed Spell - Tarai Kuvara
[Spell/Quickplay]
Activate by Removing 2 Speed counters, You can activate 1 non-"Speed Spell" Spell card from your hand, ignoring the effect of a "Speed World" Field Spell card

Speed Spell - Valanar Nakova
[Spell]
Activate if you have 3 or less Speed counters, Discard up to 4 Spell cards and Draw the same number of cards, and Gain Speed counters equal to the number of cards you drew by this effect

Speed Spell - Kouvaraku
[Spell]
Activate if you have exactly 1 Speed counter and have more Spell cards in your graveyard than your opponent, Gain Speed counters equal to the number of cards in your hand, then discard your hand

Speed Shaman
[Trap/Continuous]
Discard 1 card to activate, if your opponent activates a "Speed Spell" Spell card during their turn, Gain 1 Speed counter, if you activate a "Speed Spell" Spell card during your turn, your opponent gains 1 Speed Counter.

Speed Zen
[Trap]
Activate when you have fewer Speed counters than your opponent, Your Speed counters become 12, your opponent draws 1 card for every 2 Speed counters added[/spoiler]
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[quote name='Ser Warjacksworth' timestamp='1287734845' post='4725265']
Servant

SPELL CARD TUTOR WITH A NONCONDITION, WTF (It works like DAD, it's effect can only be activated if after this card was sent to the graveyard with EXACTLY 1 DARK monster, Excluding this card)

Vieda Tel Adu

BOSS MONSTER FOR EVERY DECK, WTF (The cards Number 1 purpose was Synchro material, So a drawback perhaps?)

Defensive Sign: End Wall

HI GUYS, ANOTHER MIRROR FORCE FOR EVERY DECK WITH A NONCOST, WTF (i was Debating if i should add a reveal cost to that XD)

The rest seems like a decent Archetype with some broken THEME STAMPED SUPPORT which is fine.
[/quote]
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  • 1 month later...
Technically, if you add new cards to an old thread, it's legal. I've done it many times.

Anyway, the first thing I notice is that you have 2 Riding Duel Spells that are not called "Speed Spell"s. That means they still can't be activated/will cost 2000 LP (depending on which Speed World system you use, anime or Video Game); they specifically need "Speed Spell" in their name.

Servant is kinda strong, but balanced. Solider is flat-out broken; adding it from the Graveyard would be better, but Deck is too much. Assailant blatantly breaks the rule of 3000, and worse than Super Conductor Tyranno. That's all I have to say for now. I like these. 8/10.
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[quote name='Genma no Ou' timestamp='1292812914' post='4866334']
Technically, if you add new cards to an old thread, it's legal. I've done it many times. (Ah)

Anyway, the first thing I notice is that you have 2 Riding Duel Spells that are not called "Speed Spell"s. That means they still can't be activated/will cost 2000 LP (depending on which Speed World system you use, anime or Video Game); they specifically need "Speed Spell" in their name. (lol those 2 are not Spells, keep in mind i put in turbo duel CARDS, not Turbo Duel Spells)

Servant is kinda strong, but balanced. (I had to edit him twice)

Solider is flat-out broken; adding it from the Graveyard would be better, but Deck is too much. (Believe it or not, in terms of card advantage, this is balanced, a Situational +0 Self-searcher, besides, a good "Taikun" deck only has 1.)

Assailant blatantly breaks the rule of 3000, and worse than Super Conductor Tyranno. (Assailant has a Maintanence cost, SCT Does not)

That's all I have to say for now. I like these. 8/10.
[/quote]
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