deluxege Posted October 24, 2010 Report Share Posted October 24, 2010 [img]http://img291.imageshack.us/img291/1416/286521j.jpg[/img] Link to comment Share on other sites More sharing options...
The Boss :) Posted October 24, 2010 Report Share Posted October 24, 2010 7/10. I know a card called Inferno with 1100 ATK points, it is special summoned by removing a monster from the game, and when it destroyes a monster your opponent losses 1500 Life Points. I think that your opponent should lose 2000 life points instead of 1000 with this card. Link to comment Share on other sites More sharing options...
deluxege Posted October 24, 2010 Author Report Share Posted October 24, 2010 but i think it will be more OP'red. Link to comment Share on other sites More sharing options...
The Boss :) Posted October 24, 2010 Report Share Posted October 24, 2010 True, but it would be a big wast of 2 good monsters if your opponent sees you coming. It is better to keep those monsters and suport them. Link to comment Share on other sites More sharing options...
deluxege Posted October 24, 2010 Author Report Share Posted October 24, 2010 hmm,i'll think Link to comment Share on other sites More sharing options...
â™ >:Stick-Man:<â™ Posted October 24, 2010 Report Share Posted October 24, 2010 Spirit and Synchro, intriguing... 7' Link to comment Share on other sites More sharing options...
deluxege Posted October 26, 2010 Author Report Share Posted October 26, 2010 thx Link to comment Share on other sites More sharing options...
Trebuchet MS Posted October 26, 2010 Report Share Posted October 26, 2010 I knew that picture's familiar. It's Terradragon Regarion. A glaring problem i see with this Synchro here is that the wordings make it unable to use many Spirit support cards, since it says "returns to the Extra Deck" rather than "returns to its owner's hand". It'd make more sense if the Spirit Synchro was a regular Synchro that required Spirits and gave support to Spirits. It makes Kinka-byo more useful, for starters. Evaluating the effects... Essentially, if you destroy a monster as a result of battle, you draw a card, do damage, [i]and[/i] force a Battle Phase skip. A little overpowered if you ask me, even with the Deck-returning. It'd be a little more balanced if one of the three effects was removed, or the draw-a-card effect has a different timing. Rating... Probably about 5 or 6. The fact that it returns to the Extra Deck makes it scream more "game-ender" than anything, much like the Savior/Majestic Dragons. Link to comment Share on other sites More sharing options...
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