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Project Regenesis


Hunduel

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[center][size="5"][b]INFO[/b][/size][/center]

Project Regenesis, as it name tells, is the reborn of archetypes, types and ideas, even old and new ones. I planned to add a lot of unforgotten archetypes (or even types) a re-vamp, and give them some power to be competitive against today's metas. Even some new, but not good enough archetypes/types will get their own card.

But of course, there will be new archetypes too, and there will be support cards for Decks like anti-metas, which is not an archetype or type, but a kind of Deck which used by a lot of people.

The set will contain rares and common cards too - but rares won't have any sub-categories. Just rares.

[center][size="5"][b]CARDS[/b][/size]

[size="4"][b]RARES[/b][/size]

[IMG]http://i1124.photobucket.com/albums/l572/hunduel/Project%20ReGenesis/Azrael-1.jpg[/IMG]

[spoiler=Effect]This card cannot be Normal Summoned or Set. This card can only be Special Summoned if you control 2 or more LIGHT Warrior-Type monsters. This card cannot attack your opponent's Life Points directly. Downgrade all LIGHT Warrior-Type monsters in your hand by 2 Levels. You can only control 1 "Azrael". This card cannot be Tributed and cannot be used as a Synchro Material Monster for a Synchro Summon. Destroy this card during the End Phase of your turn.[/spoiler]

[IMG]http://i1124.photobucket.com/albums/l572/hunduel/Project%20ReGenesis/Tynatus-ArchSummoner.jpg[/IMG]

[spoiler=Effect]This card cannot be Special Summoned except by its own effect. You can Special Summon this card by Tributing 2 Fiend-Type monster on your side of the field. Once per turn, you can discard 1 card to choose one of the following effects:
* Destroy all face-down Spell and Trap Cards on the field.
* Destroy all monster with ATK more than 1000 on the field.
* Special Summon 1 Level 4 or lower Fiend-Type monster from your Graveyard.[/spoiler]

[IMG]http://i1124.photobucket.com/albums/l572/hunduel/Project%20ReGenesis/MagicianoftheIceBarrier.jpg[/IMG]

[spoiler=Effect]1 "Ice Barrier" Tuner + 1 or more non-Tuner WATER monsters
This card cannot be used as a Synchro Material Monster except for a WATER Synchro Monster. When this card is Synchro Summoned, you can add 1 Level 2 or lower WATER monster from your Graveyard to your hand. Once per turn, you can add 1 Level 2 or lower monster on your side of the field to your hand to send 1 card your opponent controls to the Graveyard.[/spoiler]

[IMG]http://i1124.photobucket.com/albums/l572/hunduel/Project%20ReGenesis/TouchoftheArch.jpg[/IMG]

[spoiler=Effect]Discard 1 DARK Level 6 or higher Fiend-Type monster with ATK 1000 or less. Draw 2 cards, then send 1 card on the field to the Graveyard.[/spoiler]

[IMG]http://i1124.photobucket.com/albums/l572/hunduel/Project%20ReGenesis/FireantQueen-1.jpg[/IMG]

[spoiler=Effect]This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 1 "Fireant" monster. Once per turn, you can Tribute 1 "Fireant" monster to Special Summon 1 Level 3 or lower "Fireant" monster from your Deck. This card cannot be used as a Synchro Material Monster for a Synchro Summon.[/spoiler]

[IMG]http://i1124.photobucket.com/albums/l572/hunduel/Project%20ReGenesis/DwarvenMinekommander.jpg[/IMG]

[spoiler=Effect]This card is unaffected by Effect Monster's effect while "Minetown" is on your side of the field. While this card is in your Graveyard and you have only "Dwarven" monsters in your Graveyard, you can remove from play this card and 1 "Dwarven" monster except "Dwarven Minekommander" to activate 1 "Minetown" from your Graveyard or hand.[/spoiler]

[IMG]http://i1124.photobucket.com/albums/l572/hunduel/Project%20ReGenesis/Minetown.jpg[/IMG]

[spoiler=Effect][/spoiler]

[spoiler=Effect]Increase all "Dwarven" monster's ATK and DEF by 200. While this card is face-up on your side of the field, during you Draw Phase, you can add 1 "Dwarven" card or "Minetown" from your Graveyard to your hand. You can remove from play this face-up card to add 1 Level 4 or lower "Dwarven" monster from your Deck to your hand.[/spoiler]

[IMG]http://i1124.photobucket.com/albums/l572/hunduel/Project%20ReGenesis/SummoningGateoftheIceBarrier-1.jpg[/IMG]

[Spoiler=Effect]Activate only by Tributing 2 "Ice Barrier" monsters with 2 original (printed) Types of monster. Special Summon 1 "Ice Barrier" monster from your Graveyard or hand.[/spoiler]

[IMG]http://i1124.photobucket.com/albums/l572/hunduel/Project%20ReGenesis/MassiveFireant.jpg[/IMG]

[Spoiler=Effect]This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 2 or more "FIreant" monsters. This card's ATK is increased by 1000 for each "Fireant" monsters Tributed for its Special Summon. When this card is sent to the Graveyard, remove it from play instead and add 1 Level 3 or lower "Fireant" monster from your Graveyard to your hand.[/spoiler]

[IMG]http://i1124.photobucket.com/albums/l572/hunduel/Project%20ReGenesis/NaturiaPeacekeeper.jpg[/IMG]

[Spoiler=Effect]This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
* Once per turn, you can Tribute 1 EARTH monster to negate the Summon of an opponent's monster.[/spoiler]

[IMG]http://i1124.photobucket.com/albums/l572/hunduel/Project%20ReGenesis/PhantomBeastBone-Horse.jpg[/IMG]

[Spoiler=Effect]When this card is destroyed by battle, remove it from play instead of sending it to the Graveyard and choose 1 of the following effects:
* Special Summon 1 Level 4 or lower "Phantom Beast" monster from your Graveyard to your side of the field.
* Send 1 "Phantom Beast" monster from your hand or Deck to the Graveyard.[/spoiler]

[size="4"][b]COMMONS[/b][/size]

[IMG]http://i1124.photobucket.com/albums/l572/hunduel/Project%20ReGenesis/PhantomBeastDark-Bull.jpg[/IMG]

[spoiler=Effect]This card cannot be Special Summoned. If this card attacks or is attacked by a non-Beast-Type or a non-Beast-Warrior Type monster, destroy that monster at the start of the Damage Step (without damage calculation). During the End Phase of your turn, you can Tribute this card to Special Summon 2 "Phantom Beast" monsters from your Graveyard to your side of the field in face-up Attack Position.[/spoiler]

[IMG]http://i1124.photobucket.com/albums/l572/hunduel/Project%20ReGenesis/Nibiru.jpg[/IMG]

[spoiler=Effect]This card cannot be Tributed. This card cannot be Special Summoned or Set. When this card is Normal Summoned, inflict damage in your opponent's Life Points for each Pyro-Type monsters in your Graveyard x 200. Once per turn, you can Tribute 1 Pyro-Type monster to inflict 500 damage in your opponent's Life Points and increase your Life Points by 500.[/spoiler]

[IMG]http://i1124.photobucket.com/albums/l572/hunduel/Project%20ReGenesis/FakeSixSamurai-Shibo.jpg[/IMG]

[spoiler=Effect]This card cannot be Special Summoned. When this card is Normal Summoned, you can Special Summon 1 Level 4 or lower "Six Samurai" monster from your hand to your side of the field. Its effect is negated and destroy it during your End Phase. This card cannot be Tributed except for the Tribute Summon of a "Six Samurai" monster.[/spoiler]

[IMG]http://i1124.photobucket.com/albums/l572/hunduel/Project%20ReGenesis/EvilHeroAvian.jpg[/IMG]

[spoiler=Effect]This card's name is also treated as "Elemental Hero Avian" while it is in your hand or in the Graveyard. This card is also treated as a Fiend-Type and Rock-Type monster. All "Hero" monsters on the field, in either player's hand and in any Graveyard become "Evil Hero" monsters. This card cannot be used as a Synchro Material Monster.[/spoiler]

[IMG]http://i1124.photobucket.com/albums/l572/hunduel/Project%20ReGenesis/Monak-ArchMarauder.jpg[/IMG]

[spoiler=Effect]You can Special Summon this card by Tributing 1 Fiend-Type monster on your side of the field. When this card is Summoned, you can add 1 "Arch" monster from your Graveyard to your hand. You can discard 1 "Arch" monster to negate the activation of an effect that target an "Arch" monster and destroy that card.[/spoiler]

[IMG]http://i1124.photobucket.com/albums/l572/hunduel/Project%20ReGenesis/FireantEggwatcher.jpg[/IMG]

[spoiler=Effect]If you Normal Summoned this card, you cannot Summon monsters this turn (except by its own effect). When this card is Normal Summoned, Special Summon 2 "Fireant Tokens" (Insect-Type/FIRE/Level 1/ATK 0/DEF100) in Defense Position. The "Fireant Tokens" cannot be used as a Synchro Material Monster for a Synchro Summon. This card cannot be used as a Synchro Material Monster for a Synchro Summon.[/spoiler]

[IMG]http://i1124.photobucket.com/albums/l572/hunduel/Project%20ReGenesis/FireantBattlemage.jpg[/IMG]

[spoiler=Effect]When your opponent targets a "Fireant" monster on your side of the field, you can Tribute 1 "Fireant" monster to negate that effect and destroy that card. This card cannot be used as a Synchro Material Monster for a Synchro Summon.[/spoiler]

[IMG]http://i1124.photobucket.com/albums/l572/hunduel/Project%20ReGenesis/Enchancy.jpg[/IMG]

[spoiler=Effect]Activate only by removing from play 1 card from your hand. You and your opponent reveals their hand, and each player must discard all Spell and Trap Cards from their hand to their Graveyard.[/spoiler]

[IMG]http://i1124.photobucket.com/albums/l572/hunduel/Project%20ReGenesis/Xerar-ArchBeast.jpg[/IMG]

[spoiler=Effect]You can Special Summon this card by Tributing 1 Fiend-Type monster. During your Standby Phase, if you control no monsters and you have only Fiend-Type monsters in your Graveyard, you can Special Summon this monster from your Graveyard. This card cannot be used as a Synchro Material Monster for a Synchro Summon. If you used this effect, remove from play this monster when this card is removed from the field.[/spoiler]

[IMG]http://i1124.photobucket.com/albums/l572/hunduel/Project%20ReGenesis/DwarvenMinekhemist.jpg[/IMG]

[spoiler=Effect]While "Minetown" is on your side of the field, you can Tribute 1 "Dwarven" monster to negate the activation of an effect that targets a "Dwarven" monster or "Minetown" and destroy that card.[/spoiler]

[IMG]http://i1124.photobucket.com/albums/l572/hunduel/Project%20ReGenesis/DwarvenMineguardian.jpg[/IMG]

[spoiler=Effect]You can discard this card to add 1 "Minetown" from your Deck to your hand. While this card is face-up on your side of the field and you control "Minetown", when "Dwarven" monsters on your side of the field attack with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.[/spoiler]

[IMG]http://i1124.photobucket.com/albums/l572/hunduel/Project%20ReGenesis/DwarvenKrystal.jpg[/IMG]

[spoiler=Effect]Remove from play this card instead of sending it to the Graveyard. Activate 1 of the following effects:
* Tribute 1 "Dwarven" monster on your side of the field to add 1 "Minetown" from your Deck or Graveyard to your hand.
* Send 1 "Minetown" and 1 "Dwarven" monster on your side of the field to the Graveyard to draw 2 cards.[/spoiler]

[IMG]http://i1124.photobucket.com/albums/l572/hunduel/Project%20ReGenesis/FireantParasite.jpg[/IMG]

[Spoiler=Effect]Activate only when your opponent Special Summoned a Level 7 or higher monster. During your opponent's End Phase, you can Tribute that monster and this card to Special Summon 1 "Fireant Token" (Insect-Type/FIRE/Level 1/ATK 0/DEF100) in Defense Position to your side of the field. The "Fireant Token" cannot be used as a Synchro Material Monster for a Synchro Summon.[/spoiler]

[IMG]http://i1124.photobucket.com/albums/l572/hunduel/Project%20ReGenesis/FireantCage.jpg[/IMG]

[Spoiler=Effect]Tribute 2 "Fireant" monsters with ATK 0. Draw 2 cards.[/spoiler]

[IMG]http://i1124.photobucket.com/albums/l572/hunduel/Project%20ReGenesis/FireantSaboteur.jpg[/IMG]

[Spoiler=Effect]You can Tribute 1 "Fireant" monster to destroy 1 face-up Spell or Trap Card on the field. While this card is face-up on your side of the field and you control 3 or more face-up "Fireant" monsters, neither player can activate non-Normal Spell Cards.[/spoiler]

[IMG]http://i1124.photobucket.com/albums/l572/hunduel/Project%20ReGenesis/PhantomBeastBerserker-Wulf.jpg[/IMG]

[Spoiler=Effect]This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
* Once per turn, you can remove from play 1 "Phantom Beast" monster from your Graveyard to add 1 "Phantom Beast" monster from your Graveyard to your hand.[/spoiler]

[IMG]http://i1124.photobucket.com/albums/l572/hunduel/Project%20ReGenesis/PhantomBeastMad-Dog.jpg[/IMG]

[Spoiler=Effect]This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 "Phantom Beast" monster from your Graveyard. This card cannot attack your opponent's Life Points directly. This card cannot attack unless you Tribute 1 "Phantom Beast" monster on your side of the field. When this card destroys a monster by battle, Special Summon 1 Level 4 or lower "Phantom Beast" monster to your side of the field in face-up Attack Position.[/spoiler]

[IMG]http://i1124.photobucket.com/albums/l572/hunduel/Project%20ReGenesis/NaturiaAgaric.jpg[/IMG]

[Spoiler=Effect]This card cannot be Special Summoned or Set. Tribute this card to Negate the activation of a Normal Summon / Flip Summon / Special Summon and destroy the Summoned monster. You can use this effect during your opponent's Main Phase. Remove from play this card instead of sending it to the Graveyard.[/spoiler]

[IMG]http://i1124.photobucket.com/albums/l572/hunduel/Project%20ReGenesis/NaturiaLocust.jpg[/IMG]

[Spoiler=Effect]This card's Summon cannot be negated. When this card would be destroyed by card effect, negate that card effect and destroy that card. Then increase this card's ATK by 1000. This card can attack your opponent's Life Points directly.[/spoiler]

[IMG]http://i1124.photobucket.com/albums/l572/hunduel/Project%20ReGenesis/CrocodileOttta.jpg[/IMG]

[Spoiler=Effect]When this card is Tribute Summoned, add 1 "Jurrasic World" from your Graveyard or Deck to your hand. While this card is face-up on your side of the field and "Jurrasic World" is on the field, during either player's Standby Phase, you can discard 2 Dinosaur-Type monsters from your hand to the Graveyard. If you do, your opponent cannot activate any Spell or Trap Cards until the End Phase of the turn when you used this effect.[/spoiler]

[IMG]http://i1124.photobucket.com/albums/l572/hunduel/Project%20ReGenesis/CrocodileNyto.jpg[/IMG]

[Spoiler=Effect]This card is unaffected by the effects of Level 4 or lower monsters. While "Jurassic World" is face-up on your side of the field, you can Tribute Summon this card to Special Summon 1 Level 6 or higher non-Synchro Dinosaur-Type monster from your Graveyard to your side of the field. The monster Summoned by this effect is destroyed during the End Phase of the turn when it was Summoned.[/spoiler]

[IMG]http://i1124.photobucket.com/albums/l572/hunduel/Project%20ReGenesis/GladiatorBeastBesonar.jpg[/IMG]

[Spoiler=Effect]When this card is Special Summoned by the effect of a "Gladiator Beast" monster, you take no Battle Damage this turn. Your monsters cannot be destroyed by battle this turn. At the end of the Battle Phase, if this card attacked or was attacked, return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Besonar".[/spoiler]

[IMG]http://i1124.photobucket.com/albums/l572/hunduel/Project%20ReGenesis/RescueDog.jpg[/IMG]

[Spoiler=Effect]You can Tribute this card to Special Summon 1 Level 4 or lower Beast-Type monster in face-up Attack Position to your side of the field. The monster Summoned by this effect cannot be used as a Synchro Material Monster for a Synchro Summon and cannot be Tributed.[/spoiler][/center]

[center][size="5"][b]STATISTIC[/b][/size][/center]

[size="4"]BY RARITY:[/size]

Rare: 11
Common: 25

[size="4"]BY ARCHETYPE:[/size]

Six Samurai: 1
Evil Hero: 1
[b]Arch[/b]: 4
Phantom Beast: 4
Ice Barrier: 2
Pyro: 1
[b]Fireant[/b]: 7
LIGHT (Anti-Meta/Beatdown): 1
Other: 1
[b]Dwarven[/b]: 5
Naturia: 3
Gladiator Beast: 1
[b]Crocodile[/b]: 2
Beast-Type: 1

[i](Archetypes with bolded text are custom archetypes)[/i]

[center][size="5"][b]CREDITS[/b][/size][/center]

Evil Hero Avian (pic) - Father Wolf
Minetown, Fireant Saboteur, Fireant Parasite, Massive Fireant, Fireant Cage, Naturia Peacekeeper, Phantom Beast Bone-Horse, Phantom Beast Mad-Dog, Phantom Beast, Phantom Beast Berserker-Wulf (pic) - DeviantArt
Naturia Agaric, Crocodile Nyto, Crocodile Ottta, Gladiator Beast Besonar, Naturia Locust, Rescue Dog (pic) - JazinKay
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Thanks for your comment.

For Enchancy, my idea is that you need to discard up to 3 Spell or Trap Cards (min. 1), then your opponent must send the same number of S/T cards to the Grave. And if he/she can't, you can check his/her hand.

Another variation is that you already discard S/T, but your opponent must discard the same number of cards to the Grave.

For Touch of the Arch, I'll make more support cards for each archetypes (even for custom archetypes). So it can be more useable since at the moment there are not enough card to drop it for this card...maybe.
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Yeah, making custom archetypes are always a challange, since you need a basic concept, and the support cards need to be balanced and useable - even with already existing cards.

For archs, yeah, there are some good and useable Fiends, but they cannot be used for the Touch, so draw engine is just balanced. But the question is how would the Deck work. Stygian Street Patrol would also work with it (but just 1 or 2 since its boss monster is a nomi).

Btw, I won't reply for your topic with "Its existing!", I'll let you keep the happiness of making funny topics/making fun from other forumers.
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Yup, it's not 1000 or more, it's 1000 or less. And there are just a few monsters (even with Archs) with Lv 6 or more but 1000 ATK or less and Fiend-Type monsters, and DARK. The only useable and real target for it is Yubel and its incarnations (other cards are: Puppet Master, Great Manju Garzett, Tongue Twister, and... that's all :| + archs).

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