Birkeland Posted October 28, 2010 Report Share Posted October 28, 2010 [center]Lets have some fun, these beats are sick~ I wanna take a ride on your...Clarinet? Flute? What is this, band practice of the doomed? Anyway, the Ekikin School of Fail brings you the Pressure Archfiend orchestra, accompanied by the General Archfiend Support chorus. [spoiler=Pressure Archfiends] Monsters: [img]http://img826.imageshack.us/img826/8823/209443lx.jpg[/img] If you have 4 or more other "Pressure Archfiend" monsters in your Graveyard, you can Special Summon this card from your Deck or Graveyard. Once per turn, you can return any number of "Archfiend" cards from your hand to the bottom of your Deck to have this card gain 200 ATK for each returned card until the End Phase. When this card is removed from the field or changed to face-down Defense Position, it is returned to the bottom of your Deck. [img]http://img837.imageshack.us/img837/153/209443t.jpg[/img] You can Normal Summon or Set this card without Tributing. If you do, its original ATK becomes 1000. You can return 2 other "Pressure Archfiend" monsters from your Graveyard to the bottom of your Deck to Special Summon this card from your Deck or Graveyard. Once per turn, you can send 1 card from your hand to the bottom of your Deck. When this card is removed from the field or changed to face-down Defense Position, it is returned to the bottom of your Deck. [img]http://img821.imageshack.us/img821/2563/209443j.jpg[/img] When this card is returned to the bottom of the Deck, Special Summon it. When this card is returned to the bottom of the Deck by the effect of a "Pressure Archfiend" card, inflict 500 damage to your opponent. [img]http://img837.imageshack.us/img837/7571/209443e.jpg[/img] When this card is returned to the bottom of the Deck, all Fiend-Type monsters on the field gain 300 ATK and all non-Fiend-Type monsters on the field lose 300 ATK. When this card is returned to the bottom of the Deck by the effect of a "Pressure Archfiend" card, Special Summon 1 Level 3 or lower "Pressure Archfiend" monster from your Graveyard. [img]http://img823.imageshack.us/img823/7145/209443n.jpg[/img] When this card is returned to the bottom of the Deck, Special Summon it. When this card is returned to the bottom of the Deck by the effect of a "Pressure Archfiend" card, return 1 Level 3 or lower "Pressure Archfiend" monster from your Graveyard to the bottom of your Deck. [img]http://img12.imageshack.us/img12/1964/209443.jpg[/img] When this card is returned to the bottom of the Deck, send it to the Graveyard during the End Phase. When this card is returned to the bottom of the Deck by the effect of a "Pressure Archfiend" card, destroy 1 face-up card on the field. [img]http://img801.imageshack.us/img801/6272/209443g.jpg[/img] When this card is Normal Summoned, you can send 2 "Pressure Archfiend" monsters from your Deck to the Graveyard to return 1 monster on the field to the owner's hand. Once per turn, you can return 2 "Pressure Archfiend" monsters from your Graveyard to the bottom of your Deck to draw 1 card. [img]http://img713.imageshack.us/img713/117/209443w.jpg[/img] When this card is returned to the bottom of the Deck, Special Summon 2 "Archfiend Turnip Tokens" (Fiend-Type/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. When this card is returned to the bottom of the Deck by the effect of a "Pressure Archfiend" card, send 1 other "Archfiend" monster from your Deck to the Graveyard. Spells/Traps: [img]http://img818.imageshack.us/img818/514/209443a.jpg[/img] Select 2 "Pressure Archfiend" monsters in your Graveyard. When this effect resolves, return the selected monsters to the bottom of your Deck and remove this card from play. During your Standby Phase, you can remove from play 1 card in your Graveyard to add this removed from play card to your hand. [img]http://img821.imageshack.us/img821/8393/209443f.jpg[/img] Send 1 Level 8 or higher "Archfiend" monster from your Deck to the Graveyard. Draw 2 cards. If the sent card was a "Pressure Archfiend" monster, return this card to the bottom of your Deck. You cannot Normal Summon a monster(s) during the turn you activate this card. You can only activate 1 "Archfiend" Spell Card per turn. [img]http://img835.imageshack.us/img835/1987/209443p.jpg[/img] Once per turn, you can send 1 "Archfiend" monster from your hand to the Graveyard or the bottom of your Deck. When a "Pressure Archfiend" monster(s) is returned to the bottom of the Deck by the effect of an "Archfiend" card, your opponent discards 1 card. [/spoiler] [spoiler=Archfiend Support] Monsters: [img]http://img818.imageshack.us/img818/1964/209443.jpg[/img] If your opponent controls a monster and you control no monsters, you can Normal Summon this card without Tributing. "Archfiend" monsters cannot be destroyed by battle. [img]http://img801.imageshack.us/img801/1520/209443d.jpg[/img] When this card is Normal Summoned, it is changed to Defense Position. Each time a Spell Card is activated, place 2 Spell Counters on this card. You can remove 2 Spell Counters from this card to remove from play 1 monster from either players Graveyard. [img]http://img713.imageshack.us/img713/3359/209443b.jpg[/img] While this card is face-up on the field its Attribute is also treated as LIGHT. You can remove from play 1 DARK or LIGHT monster from your Graveyard to change the Battle Position of 1 face-up monster on the field. When this card is destroyed by battle and sent to the Graveyard, draw 1 card. [img]http://img823.imageshack.us/img823/1277/209443z.jpg[/img] If this card attacks an opponent's monster, this card gains 700 ATK during the Damage Step only. Your opponent cannot attack another "Archfiend" monster. When this card inflicts Battle Damage to your opponent, discard 1 card. [img]http://img820.imageshack.us/img820/1520/209443d.jpg[/img] This card gains 300 ATK for every other Fiend-Type monster you control. When this card inflicts Battle Damage to your opponent, you can remove from play 2 DARK monsters from your Graveyard to have your opponent discard 2 cards. [img]http://img823.imageshack.us/img823/153/209443t.jpg[/img] When this card on the field is destroyed and sent to the Graveyard, add 1 Level 3 or lower "Archfiend" monster from your Deck to your hand. Once per turn, you can equip this card to a Fiend-Type monster OR unequip it to Special Summon this card in face-up Attack Position. If the equipped monster would be destroyed, destroy this card instead. Spells/Traps: [img]http://img713.imageshack.us/img713/6272/209443g.jpg[/img] Activate only during the Battle Phase. "Archfiend" monsters cannot be destroyed by battle or by card effects until the end of the Battle Phase. After activation, remove this card from play instead of sending it to the Graveyard. [img]http://img109.imageshack.us/img109/1964/209443.jpg[/img] Remove from play 2 "Archfiend" monsters from your Graveyard to Special Summon 2 "Candle Dog Tokens" (Beast-Type/FIRE/Level 1/ATK 0/DEF 0) and 1 "Raven Token" (Winged Beast-Type/DARK/Level 1/ATK 0/DEF 0). "Candle Dog Tokens" and "Raven Tokens" cannot attack or be Tributed, except for the Tribute Summon of an "Archfiend" monster. [img]http://img837.imageshack.us/img837/8393/209443f.jpg[/img] Activate only when your opponent's monster declares an attack, if you control a face-up "Archfiend" monster. Remove from play the attacking monster and add 1 "Archfiend" monster from your Deck to your hand. [/spoiler][/center] Link to comment Share on other sites More sharing options...
Birkeland Posted October 29, 2010 Author Report Share Posted October 29, 2010 First day of bump... Link to comment Share on other sites More sharing options...
duel tester Posted October 29, 2010 Report Share Posted October 29, 2010 wow these are really good effect and pics for these pressure archfiends and archfiend cards i like the remove and/or return tactic of your cards but the existing archetype focus on paying lifepoints or taking damage so i wouldn't call them archfiends so i think you should call them something else but other than that Bravo!!! Encore!!! More!!! more cards!!!!!! Link to comment Share on other sites More sharing options...
byak Posted October 29, 2010 Report Share Posted October 29, 2010 You have 3x 3200 guys that can be special summoned at any time from your deck if you have 4 guys in your graveyard, and you have 3x guys that will send them, along with additional support. so basically, otk at any instant is not broken at all durp. Link to comment Share on other sites More sharing options...
Birkeland Posted October 29, 2010 Author Report Share Posted October 29, 2010 I thought Gigaton was pushing it. Any suggestions (other than complete removal)? [center]Maybe...: [img]http://img441.imageshack.us/img441/1964/209443.jpg[/img] This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 3 "Pressure Archfiend" monsters from your Graveyard. Once per turn, you can return any number of "Archfiend" cards from your hand to the bottom of your Deck to have this card gain 200 ATK for each card until the End Phase. When this card is removed from the field or changed to face-down Defense Position, it is returned to the bottom of your Deck.[/center] Link to comment Share on other sites More sharing options...
Birkeland Posted October 29, 2010 Author Report Share Posted October 29, 2010 On the second day of Bump, YCM gave to me... Link to comment Share on other sites More sharing options...
Birkeland Posted October 30, 2010 Author Report Share Posted October 30, 2010 ...nothing apparently. Oh well, last Bump in the night. Link to comment Share on other sites More sharing options...
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