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Monsters [19]

[3] GK spy
[2] GK guard
[2] GK assailant
[1] n gardna
[1] GK curse
[1] m tomato
[1] d resonator
[1] krebons
[1] armageddon knight
[1] b fader
[1] caius
[1] GK descendant
[1] NS- grand mole
[1] gorz
[1] DaD

Spells [14]

[3] book of moon
[2] MST
[1] monster reborn
[1] swords
[1] allure
[1] sarco
[1] card destruction
[1] GK stele
[1] double summon
[1] foolish
[1] necrovalley

Traps [7]

[2] sakuretsu
[1] mirror force
[1] bottomless trap hole
[1] reckless greed
[1] dust tornado
[1] interdimensional matter transporter

Extra Deck [4]

[1] stardust dragon
[1] black rose dragon
[1] RDA
[1] ancient fairy dragon

i know this is crap but it is irl (no duality or warning)

any suggestions welcome
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[color="#FF0000"][b]The disease(s)
-2 GK Guard.
-1 Gardna.
-1 GK Curse.
-1 Tomato.
-1 Armageddon Knight.
-1 Battle Fader.
-1 Grand Mole.
-1 Dark Resonator[/color]

Notes : This monster line up here is atrocious for a GK deck, surely with the Marik Deck out you could do better. Such as why run Gardna, when Gravekeeper Decks lock out the Graveyard? Gardna becomes useless.
Curse is just random, and not a good choice for GK decks all it does is just burn for 500 and does nothing afterward but attack, defend, be killed or Tributed.
Guard is Okay but with 3 spies in the deck, it's just outclassed.
Why only run 1 Tomato? Again just seems random.
... Armegeddon Knight is USELESS in GK Decks just like Gardna why send cards to the Grave when you can't use them at all?
Seeing as you're running Gorz, there is no need to run Fader, side him in though if you wish.
Grand Mole is another good card but I feel he should be sided for now.

[color="#00FF00"]The Antidote.
+1 GK Descendant.
+2 GK Spear Soldier.
+2 GK Commandant.
+2 Cyber Dragon.
+1 Blackwing Gale the Whirlwind.
+1 GK Chief.[/color]

Notes : These monsters should be more stable and solid then your current lineup.
Another descendant is just a personal choice, you could go one better and add in a second Caius.
Spear Soldiers are like staples of the GK deck alongside Assailant, especially when Necrovalley is out you have a 2000 ATK piercing monster right there.
Commandants help bring out Necrovalley which increases your GK's ATK by 500 and locks down the Graveyard. Plus Commandant has a nice 1600 ATK which will be bosted to 2100 when Necrovalley is out.
Cyber Dragons help increase the speed of the deck, also it's a 2100 beatstick that can be dropped down on your second turn if your opponent has a monster out.
Gale is obviously the better choice of a tuner than Resonator, it's got the same ATK and Level but its effect is what makes it limited. You may lose its quickness due to not being in a BW deck but its second effect is a nice fit in this deck.
Chief is awesome in GK's , he makes your Graveyard uneffected by Necrovalley meaning not only do your monsters have the ATK boost but now you can use DAD's effect among others for your own pleasure. Also, if you Tribute summon it you can Special Summon a GK from your Graveyard.

[color="#FF0000"]The disease(s)
-1 Double Summon.
-1 Swords.
-1 Foolish Burial.
-1 Card Destruction.
-1 Book of Moon.[/color]

Notes : Double Summon? Swords? Burial?
Swords won't be needed with 3 spies that can have a DEF of up to 2500.
Double Summon isn't needed with the cards I've suggested.
Burial is pointless in GK's.
Not too sure of Card Destruction, I personally don't like the card. >_<
IMO 3 Book of Moons is too much, 2 of them should be fine.

[color="#00FF00"]The Antidote.
+2 Necrovally.
+1 Giant Trunade.
+1 Gold Sarc or 1 Pot of Duality.
+1 Dark Hole or 2 Smashing Ground.[/color]

Notes :
Necrovalley is the Staple Spell in Gravekeeper's you should already know by now how important it is to the success of GK's.
Giant Trunade is good as it clears the many hidden traps your opponent may have well for one turn at least, but that's still enough time to cause some damage.
Gold Sarc or Pot just help speed up the deck more, in your case I would get another Gold Sarc as Pots are pretty expensive as we all know.
Dark hole is a good monster clearer, if you can't find one then two Smashings should do fine.

[color="#FF0000"]The disease(s)
-2 Sakurestu Armor
-1 Reckless greed
-1 Dust tornado[/color]

Notes : These traps are just well bad.
Sakurestu Armor is okay but its outclassed by many other monster blockers.
Reckless Greed seems like a desperate attempt to increase the speed of the deck.
Dust Tornado seems like a desperate attempt to blow up a spell/trap.


[color="#00FF00"]The Antidote.
+1 Torrential Tribute.
+1 Rite of Spirit.
+1 Bottomless Trap Hole.
+1 Solemn Warning/Judgment.[/color]

Notes :
Torrential will help wipe the field when needed.
Rite of Spirit is good to help bring back fallen Gravekeepers.
Another bottomless is awesome because they piss your opponents off. :3
Solemn Warning/Judgment is just there to negate effects.

In conclusion : There are probably a few cards I missed but with these suggestions your deck should at least be better than decent.
[/b]
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