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This is a bad deck...turn back now...Machina Karakuri *runs*


Just Crouton

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Machina Karakuri...*hides from the flames.*
[color="#FF8C00"]
Monsters: 20[/color]
Force
Fortress x3
Gearframe x3
[url="http://yugioh.wikia.com/wiki/Karakuri_Soldier_mdl_236_%E2%80%9CNisamu%E2%80%9D"]Nisamu x3[/url]
[url="http://yugioh.wikia.com/wiki/Karakuri_Ninja_mdl_339_%E2%80%9CSazank%E2%80%9D"]Sazank x2[/url]
Scrap Recycler
[url="http://yugioh.wikia.com/wiki/Karakuri_Strategist_mdl_248_%E2%80%9CNishipachi%E2%80%9D"]Nishipachi x2[/url]
[url="http://yugioh.wikia.com/wiki/Karakuri_Merchant_mdl_177_%E2%80%9CInashichi%E2%80%9D"]Inashichi x3[/url]
Peacekeeper
[url="http://yugioh.wikia.com/wiki/Swift_Scarecrow"]Swift Scarecrow[/url]

[color="#00FF00"]Spells: 12[/color]
[url="http://yugioh.wikia.com/wiki/Karakuri_Showdown_Castle"]Showdown Castle x3[/url]
Reborn
Dark Hole
Smashing x3
Trunade
Limiter Removal
Shrink x2

[color="#FF00FF"]Traps: 8[/color]
TT
Bottomless x2
D-Prison x2
Trap Stun x2
Solemn
[b]
Total: 40[/b]

[color="#C0C0C0"]Extra: 15[/color]
Generic Synchros x15
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[quote name='ze super cat' timestamp='1288923069' post='4762606']
There's no point in running Machine Dupe because there are not enough monsters to work with it, and since you can't incorporate machine dupe, the karakuris don't have much of a purpose and the deck becomes fail.dek.
[/quote]

...
...
...
...Well...that's one Machina variant down the drain.
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