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Cosmic Plants


burnpsy

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32
2 Battle Fader
2 Copy Plant
2 Dandylion
3 Debris Dragon
1 Effect Veiler
1 Glow-Up Bulb
2 Junk Synchron
1 Level Eater
2 Lonefire Blossom
3 Magical Merchant
1 Morphing Jar
2 Naturia Cosmobeet
3 Ryko, Lightsworn Hunter
1 Spore
1 Summoner of Illusions
1 Tuningware
1 Tytannial, Princess of Camellias
2 Witch of the Black Rose

8
1 Dark Hole
1 De-Synchro
1 Foolish Burial
1 Monster Reborn
1 One for One
3 Pot of Avarice


15
1 Ally of Justice Catastor
1 Ancient Sacred Wyvern
1 Armory Arm
2 Black Rose Dragon
2 Formula Synchron
1 Gaia Drake, the Universal Force
1 Iron Chain Dragon
1 Junk Destroyer
1 Red Dragon Archfiend
1 Red Nova Dragon
1 Scrap Dragon
1 Shooting Star Dragon
1 Stardust Dragon
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[quote name='Bringeroficecream' timestamp='1289021395' post='4765181']
It looks like you tried to cram the Flamvell Synchro Engine into your original idea. I say try a much more plant oriented build. Maybe Gigavise-ish? Cherries+Dandy+Gigaplant=RDA?
[/quote]

I'm a bit hesitant to make it based on Gigavise, mainly because I've heard regular Gigavise is inconsistent enough already...

But yeah, perhaps a more Plant-based approach may be in order. The question is how exactly to approach it.
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The first thing I would do is neg everything non-Plant related, save for Junk Synchron. My Alien variant on the Cosmic Dragons runs too many Level 1 Tuners to NOT use him, and I believe the same logic applies here.

Also, Grow-Up, Spore, and Marks seem like they'd work in here.


EDIT: What about making it more Naturia based? Pineapples, Beasts, the whole lot?
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[quote name='Bringeroficecream' timestamp='1289024440' post='4765231']
The first thing I would do is neg everything non-Plant related, save for Junk Synchron. My Alien variant on the Cosmic Dragons runs too many Level 1 Tuners to NOT use him, and I believe the same logic applies here.

Also, Grow-Up, Spore, and Marks seem like they'd work in here.


EDIT: What about making it more Naturia based? Pineapples, Beasts, the whole lot?
[/quote]

Spore's already in here. Also, wouldn't Debris Dragon be a smart thing to keep in there?

As for the Naturia suggestion, I went and looked for any non-Synchro Naturia cards that could be useful here AND are available in English + legal for TCG use after the STBL release:

Antjaw
Cherries
Cosmobeet
Pineapple
Pumpkin
Rock
Rosewhip
Vein

Note that a good deal of these simply react to the opponent doing something. Antjaw/Cosmobeet react to summons, Cherries requires that the opponent destroys it, Rock needs the opponent to activate a trap, Pumpkin needs a monster on the opposing side. The only other ones there (aside from Pineapple) are Rosewhip and Vein, which I only listed because they're Tuners. Pineapple cannot work after I get Red Nova.

Overall, not much usefulness in the Naturia stuff unless I want to swarm during the opponent's turn, which isn't very useful at all.

This is actually quite sad.
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[quote name='Bringeroficecream' timestamp='1289027550' post='4765253']
Well, I guess we can build the deck bit by bit...


Any searchers? Violet Witch? Gravirose?
[/quote]

I'm actually going to be adding SOME of the Naturia stuff, but yeah, going Plant-based.

Removing everything that I think should be taken out with this new deck base in mind results in:

[spoiler=Cut Down Decklist]
17
2 Dandylion
2 Debris Dragon
2 Junk Synchron
1 Level Eater
2 Lonefire Blossom
3 Magical Merchant
3 Naturia Cherries
1 Sangan
1 Spore

3
1 Dark Hole
1 Monster Reborn
1 Pot of Avarice

2
2 Royal Decree
[/spoiler]

Leaving 22 cards.

The other 18 spaces could be filled by (listing everything that wasn't a Trap that I could find that could be helpful - I don't know what Plant-related stuff sucks):

[spoiler=Card List]
Violet Witch
Koa'ki Meiru Gravirose
Glow-Up Bulb
Tytannial, Princess of Camellias
Gigaplant
Lord Poison
Nettles
Cherry Inmato (and thus potentially Inmato)
Naturia Cosmobeet
Botanical Girl
Bird of Roses
Naturia Rosewhip
Dark Verger
Rose Fairy
Twilight Rose Knight (therefore giving me enough RotA targets)
Snyffus
Witch of the Black Rose

Foolish Burial
Fragrance Storm
Mark of the Rose
Miracle Fertilizer
Super Solar Nutrient
The World Tree
[/spoiler]

Quite a few of those would actually be a real help here. That said, I have absolutely no idea what to put in from that list.

You suggested starting with searchers... Well, that leaves:

[spoiler=Searchers]
Violet Witch
Koa'ki Meiru Gravirose
Cherry Inmato
Botanical Girl
Bird of Roses

Foolish Burial
Super Solar Nutrient
[/spoiler]

Implementing those into the decklist:

[spoiler=Revised Decklist]
32
3 Bird of Roses
3 Botanical Girl
3 Cherry Inmato
2 Dandylion
2 Debris Dragon
2 Junk Synchron
3 Koa'ki Meiru Gravirose
1 Level Eater
2 Lonefire Blossom
3 Magical Merchant
3 Naturia Cherries
1 Sangan
1 Spore
3 Violet Witch

6
1 Dark Hole
1 Foolish Burial
1 Monster Reborn
1 Pot of Avarice
2 Super Solar Nutrient

2
2 Royal Decree
[/spoiler]

That makes exactly 40 cards, and leaves these cards from my list out:

[spoiler=Shortened Card List]
Glow-Up Bulb
Tytannial, Princess of Camellias
Gigaplant
Lord Poison
Inmato
Nettles
Naturia Cosmobeet
Naturia Rosewhip
Dark Verger
Rose Fairy
Twilight Rose Knight
Snyffus
Witch of the Black Rose

Fragrance Storm
Mark of the Rose
Miracle Fertilizer
Reinforcement of the Army
The World Tree
[/spoiler]

I KNOW some of those cards would be quite helpful. Mind helping out with this?

Adding the revised decklist into the opening post.
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You are trying too hard to use as many plants as possible. Get rid of some for some generic stuff like Ryko and Snowman (gives you access to gungnir).

Main 3 Debris.
Use 2 Effect Veilers and maybeeven some battle faders for protection and more Formulas.
141 for more instant SSD plays.

Scrap Dragon should be in the extra.
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[quote name='Manjoume Thunder' timestamp='1289159101' post='4769287']
You are trying too hard to use as many plants as possible. Get rid of some for some generic stuff like Ryko and Snowman (gives you access to gungnir).

Main 3 Debris.
Use 2 Effect Veilers and maybeeven some battle faders for protection and more Formulas.
141 for more instant SSD plays.

Scrap Dragon should be in the extra.
[/quote]


I've added your suggestions. Unfortunately, I ended up with 4 too many monsters and 4 too many Synchros. :/
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Tests amazingly. Only a few complaints:

[list]
[*]Deck requires far too much quick and thorough thinking or a lenient opponent, or perhaps even quick writing and some paper to figure out what the best move is because of how many options Magical Merchant can give you. Without any of those, you can be called for stalling. >_____>
[*]The deck needs a 6th Monster Card Zone to work properly in some cases.
[*]The following cards were pretty useless:
[/list]

[b]Effect Veiler[/b] - Was never needed.
[b]Junk Synchron[/b] - Most or all targets are Tuners, so its only use is when RDA is already in play.
[b]Naturia Cherries[/b] - Its effect never actually gets triggered.
[b]Naturia Cliff[/b] - See "Sangan"
[b]Ryko, Lightsworn Hunter[/b] - Never mills what I want to mill.
[b]Sangan[/b] - I can get what I need without this, usually.
[b]Snowman Eater[/b] - I always have better things to summon.
[b]Tytannial, Princess of Camellias[/b] - See "Snowman Eater", blame Pot of Avarice in this case.

[b]Gungnir, Dragon of the Ice Barrier[/b] - See "Snowman Eater"
[b]Iron Chain Dragon[/b] - Always too preoccupied with higher levels, not its fault.
[b]Junk Warrior[/b] - See "Iron Chain Dragon" and "Junk Synchron"
[b]Scrap Dragon[/b] - Only used as a beatstick.
[b]Splendid Rose[/b] - See "Iron Chain Dragon"
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BUMP

From the list I mentioned before, I'll be tossing:

Naturia Cliff
Sangan
Snowman Eater

Gungnir, Dragon of the Ice Barrier

This gives 4 Main Deck slots and 1 Extra Deck slot. Any suggestions before I toss something random in there?

I only didn't remove the Cherries because the only other LV1 Plant Tuner I don't run is Copy Plant... Which honestly may be a better idea. Should I run Copy Plants instead of Naturia Cherries?
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[quote name='Dark_Armed_Zombie' timestamp='1289696751' post='4782583']
I'd say run Copy Plant on the off chance you can actually use it's effect.

So... the point is to go for Shooting Star or Red Nova? Or what? I'm not really seeing the synergy or purpose.
[/quote]

Honestly, Cherries would get its effect triggered a lot... if the deck was slower. *switches to Copy Plant*

Most games run like this:

Set Magical Merchant.
Opponent summons a monster, which triggers my summoning of Naturia Cosmobeet.
Opponent attacks Magical Merchant, causing mass mill, setting up your grave and giving me 4 Fluff Tokens and usually PoA.
On my turn, I summon a bunch of monsters and draw a bunch of cards, usually getting a LV7/LV8 if I'm unlucky, ending with Red Nova w/6000+ ATK if I'm lucky.

I basically just mill then Synchro A LOT. Shooting Star and Red Nova are simply amazing in here because of the high Tuner count. The only problem here is the large amount of quick thinking needed due to the typically gigantic amount of options and limited number of Monster Card Zones.
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[quote name='Purple Whatevers' timestamp='1289699048' post='4782703']
I don't believe that you would get as much milled as you say you do. I play a deck with Merchant that runs 5 Spells and I mill less than you say you do. <_<
[/quote]

The usual amount for me is 12. Sometimes, I end up milling only 3 or so and have to play this more conventionally (which ends up looking like I'm running Debris-Hime, seriously), but I seem to mill 10-14 a lot. :S

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[quote name='burnpsy' timestamp='1289699177' post='4782709']
The usual amount for me is 12. Sometimes, I end up milling only 3 or so and have to play this more conventionally (which ends up looking like I'm running Debris-Hime, seriously), but I seem to mill 10-14 a lot. :S
[/quote]
Doesn't seem like that would set off amazing combos tbh...

Morphing Jar for trolling and pluses?
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[quote name='Purple Whatevers' timestamp='1289706671' post='4783095']
Doesn't seem like that would set off amazing combos tbh...

Morphing Jar for trolling and pluses?
[/quote]

If Dandy is milled, I get Fluff Tokens. Then I summon Debris to pull out Dandy and go for RDA, using Spore on Dandy (or Cosmobeet if it's in there) to get a LV4 Tuner (LV3 if Cosmobeet was used), use Level Eater to decrease RDA's Level by 1 (skip this step if Spore's already LV3), and revive Glow-Up Bulb/play One for One to play Copy Plant. Synchro Summon - Red Nova Dragon. Note that I still have a token and probably more resources and such left untouched which could easily result in stuff like Formula Synchron being called out. Plus, that's easily adjusted for other scenarios involving having summoned Cosmobeet during the opponent's turn, summoning Lonefire instead of Debris, or even to go for Shooting Star. This is usually what happens.

So it can work, it just can't be completely relied on. That would be why I made the deck run like Debris-Hime when it doesn't work - although that in itself could use some help to get working more consistently.

The hand size with this deck is usually 4-7, and it uses up its Normal Summon/Set on stuff like Merchant, Debris, Lonefire, and Witch of the Black Rose. No time for Morphing Jar to really shine in here.
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[quote name='burnpsy' timestamp='1289707554' post='4783134']
If Dandy is milled, I get Fluff Tokens. Then I summon Debris to pull out Dandy and go for RDA, using Spore on Dandy (or Cosmobeet if it's in there) to get a LV4 Tuner (LV3 if Cosmobeet was used), use Level Eater to decrease RDA's Level by 1 (skip this step if Spore's already LV3), and revive Glow-Up Bulb/play One for One to play Copy Plant. Synchro Summon - Red Nova Dragon. Note that I still have a token and probably more resources and such left untouched which could easily result in stuff like Formula Synchron being called out. Plus, that's easily adjusted for other scenarios involving having summoned Cosmobeet during the opponent's turn, summoning Lonefire instead of Debris, or even to go for Shooting Star. This is usually what happens.

So it can work, it just can't be completely relied on. That would be why I made the deck run like Debris-Hime when it doesn't work - although that in itself could use some help to get working more consistently.

The hand size with this deck is usually 4-7, and it uses up its Normal Summon/Set on stuff like Merchant, Debris, Lonefire, and Witch of the Black Rose. No time for Morphing Jar to really shine in here.
[/quote]
Morphing Jar is for when you have stuff in your hand that you want in your grave. Then you (hopefully) draw into stuff you want in your hand and win.
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