.Nu-13 Posted November 8, 2010 Report Share Posted November 8, 2010 [center]I'm almost 100% sure that I'm missing something here... 21 3 Grandmaster of the Six Samurai 1 Great Shogun Shien 2 Hand of the Six Samurai 2 Kagemusha of the Six Samurai 1 Shien's Yoriko 1 The Six Samurai - Irou 2 The Six Samurai - Yaichi 1 The Six Samurai - Zanji 1 True Six Samurai - Enishi 2 True Six Samurai - Kageki 3 True Six Samurai - Kizan 1 True Six Samurai - Mizuho 1 True Six Samurai - Shinai 14 2 Asceticism of the Six Samurai 1 Dark Hole 3 Gateway of the Six 1 Giant Trunade 1 Monster Reborn 1 Reinforcement of the Army 2 Shien's Smoke Signal 3 Six Samurai United 5 2 Double-Edged Sword Technique 1 Solemn Judgment 2 Trap Stun 15 1 Ally of Justice Catastor 1 Armory Arm 1 Black Rose Dragon 1 Brionac, Dragon of the Ice Barrier 1 Colossal Fighter 1 Goyo Guardian 1 Iron Chain Dragon 1 Magical Android 1 Scrap Archfiend 1 Scrap Dragon 1 Stardust Dragon 1 Thought Ruler Archfiend 1 Trishula, Dragon of the Ice Barrier 2 True Six Samurai - Shien[/center] Link to comment Share on other sites More sharing options...
Hila Ⅰ Posted November 8, 2010 Report Share Posted November 8, 2010 Im not sure if Zanji is limited or not, if not I wud add more of him in, he can realy help out with high Level/ATK/DEF monsters.but great deck 8/10 Link to comment Share on other sites More sharing options...
El-Rrey Posted November 8, 2010 Report Share Posted November 8, 2010 You should be listening to the teacher in class OT: -1 SS United (2 runs more smoothly) -1 Shogun /anything else +2 Solemn Warning/Bottomless Link to comment Share on other sites More sharing options...
Manjoume Thunder Posted November 8, 2010 Report Share Posted November 8, 2010 Upstart? You can't play a slow early game. You can't keep pressuring the opponent for long. The only thing that is left is to hope that you can draw your s*** as fast as possible. Link to comment Share on other sites More sharing options...
.Nu-13 Posted November 8, 2010 Author Report Share Posted November 8, 2010 [quote name='The Little Dragon' timestamp='1289239318' post='4771734'] You should be listening to the teacher in class OT: -1 SS United (2 runs more smoothly) -1 Shogun /anything else +2 Solemn Warning/Bottomless [/quote] United @3 is awesome. Shogun is good now [quote name='Manjoume Thunder' timestamp='1289239482' post='4771739'] Upstart? You can't play a slow early game. You can't keep pressuring the opponent for long. The only thing that is left is to hope that you can draw your s*** as fast as possible. [/quote] What to neg? Link to comment Share on other sites More sharing options...
.Nu-13 Posted November 9, 2010 Author Report Share Posted November 9, 2010 BUMP Link to comment Share on other sites More sharing options...
Brandon Michael Geren Posted November 9, 2010 Report Share Posted November 9, 2010 Maybe neg Mizuho and Shinai for 2 Upstart? Don't know about the third... Link to comment Share on other sites More sharing options...
.Nu-13 Posted November 9, 2010 Author Report Share Posted November 9, 2010 Shinai ok. But not Mizuho Link to comment Share on other sites More sharing options...
Brandon Michael Geren Posted November 9, 2010 Report Share Posted November 9, 2010 Yoriko? It seems pretty bad... I mean, it's not a 6sam and its effect isn't great and aren't a lot of the 6sams level 3 anyway? Link to comment Share on other sites More sharing options...
.Nu-13 Posted November 9, 2010 Author Report Share Posted November 9, 2010 2 Upstarts seems bad/stupid. What to neg for 3rd? Link to comment Share on other sites More sharing options...
Brandon Michael Geren Posted November 9, 2010 Report Share Posted November 9, 2010 Never played the deck before, so I'm not sure it works, but doesn't it explode really fast making Dark Hole unnecessary? Link to comment Share on other sites More sharing options...
.Nu-13 Posted November 9, 2010 Author Report Share Posted November 9, 2010 Hmmm.... well, i like to have backup field nuker. If they BoM my first Sam, i'm dead for this turn. So no, i'll keep Hole Link to comment Share on other sites More sharing options...
Brandon Michael Geren Posted November 9, 2010 Report Share Posted November 9, 2010 ... I don't see what makes Hand better than Mizuho. That it can tribute itself? Mizuho can destroy any card, not just a monster. Neg both Hands and add a Mizuho and an Upstart? Link to comment Share on other sites More sharing options...
.Nu-13 Posted November 9, 2010 Author Report Share Posted November 9, 2010 Hand clears monsters, in most cases all, for no effort. Mizuho can get rid of annoying stall cards/fd S/Ts. And Mizuho is once per turn Link to comment Share on other sites More sharing options...
Brandon Michael Geren Posted November 10, 2010 Report Share Posted November 10, 2010 [quote name='Chillaccino' timestamp='1289327408' post='4773994'] Hand clears monsters, in most cases all, for no effort. Mizuho can get rid of annoying stall cards/fd S/Ts. And Mizuho is once per turn [/quote] Oh, I'm blind lol Link to comment Share on other sites More sharing options...
.Nu-13 Posted November 10, 2010 Author Report Share Posted November 10, 2010 BUMP? Link to comment Share on other sites More sharing options...
.Nu-13 Posted November 12, 2010 Author Report Share Posted November 12, 2010 BUMP Link to comment Share on other sites More sharing options...
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