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Soviet Russia


~ P O L A R I S ~

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[center][img]http://img696.imageshack.us/img696/1237/41185.jpg[/img]
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[spoiler='Effect']This card cannot be Set. Field Spell Cards cannot be activated. If this card would be removed from the field by a card effect, have that card's controller lose the Duel instead. You can place 1 Card Draws From YOU Counter on this card instead of conducting your normal draw during your Draw Phase. During your Main Phase, you can remove 1 Card Draws From YOU Counter from this card to Special Summon 1 "Card Summons YOU Token" (Warrior-Type/LIGHT/Level 2/ATK 1000/DEF 0) in Attack Position and its battle position cannot be changed under any conditions. If it would be destroyed by a card effect, you must remove 1 Card Draws From YOU Counter, if able, and send 1 card you control (except Tokens), to destroy up to 2 cards your opponent controls instead. If it would be destroyed by battle, you can remove 1 Card Drawn From YOU Counter instead to Special Summon 1 "Glorious Communist Tank Token" (Machine-Type/EARTH/Level 6/ATK ?/DEF ?). If your Life Points are lower than your opponent's, it gains ATK and DEF equal to the difference. If your Life Points are greater than your opponent's, Special Summon 1 "Red Army Air Raid Token" (Machine-Type/FIRE/Level 6/ATK ?/DEF 1000) instead. It gains ATK equal to double the Battle Damage you took.[/spoiler]
[spoiler='Playbook']
If you decide to go with the full extent of this card's madness, it's risky. You're sacrificing draws in the hopes of potential winning chances. But there's more risk than just not drawing. Once you get your "Card Summons YOU Token" out, you're taking the chance that your opponent could force you to send cards you don't want to send to the Graveyard in order to destroy 2 cards. If you only have the "Card Summons YOU Token" and "Soviet Russia" with a Counter, you have to send Soviet Russia to the Graveyard and lose instantly. If your opponent knows to modify your field towards this plan, you could be in serious danger. It takes careful consideration to go "the Token route".

Ideally, you'll want to suicide the "Card Summons YOU Token", get a Tank or Aircraft, and beat your opponent to death, or just not risk the Token path and just use "Soviet Russia" to prevent your opponent's field nukers and Field Spells from causing a ruckus. [/spoiler]

Constructive Criticism welcome, this's the first card I've made in a while.
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Well, first off, i'm going to give you a +rep for giving me a good chuckle.

I can see that there was actually a lot of thought put into this. All seems to be in order, except for the [i]"If this card would be removed from the field by a card effect, have that card's controller lose the Duel instead."[/i] effect; that may be a little ridiculous. And the fact that it's a Soviet Russia card... which isn't Pop Culture, but neither is it realistic, per say. Not that that really matters to me.
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Trojan is more Mythical/Lore based than Russia. And given the nature of the effect, it is AoC.

Thing is though, why does it remind me SO MUCH of the actual Soviet Era? How you play it is akin to all that. Internal Suicide so you can gain more power on the outside of it all. And I commend you for that. +1 Rep'd for being able to Convey that in a YGO Card.
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