Jump to content

E-Heroes


Recommended Posts

21 Monsters
2 Elemental Hero Bladedge
1 Elemental Hero Necroshade

2 Elemental Hero Neos Alius
1 Elemental Hero Stratos
2 Elemental Hero Prisma
2 Elemental Hero Sparkman
2 Elemental Hero Wildheart
2 Elemental Hero Ocean
1 Elemental Hero Woodsman
1 Neo-Spacian Grand Mole
1 Morphing Jar
2 King of the Swamps
2 Magical Merchant

11 Spells
3 Miracle Fusion
2 Polymerization
2 Mystical Space Typhoon
1 Monster Reborn
1 Dark Hole
1 Future Fusion
2 E-Emergency Call

8 Traps
1 Mirror Force
1 Solemn Judgment
1 Torrential Tribute
1 Call of the Haunted
2 Bottomless Trap Hole
2 Paradox Fusion

Extra
Fusions 15
2 Elemental Hero Shining Flare Wingman
1 Elemental Hero Shining Phoenix Enforcer
2 Elemental Hero Plasma Vice
1 Elemental Hero Terra Firma
3 Elemental Hero Absolute Zero
1 Elemental Hero Gaia
1 Elemental Hero Wildedge
2 Elemental Hero Necroid Shaman
2 Elemental Hero Darkbright
Link to comment
Share on other sites

Its better then most noob-builds ive seen, but its still running cards that are un-needed.
these, for example:
[quote name='Dark-Paladin-Duelist' timestamp='1289488464' post='4776414']
2 Elemental Hero Bladedge
1 Elemental Hero Necroshade
2 Elemental Hero Ocean
1 Elemental Hero Woodsman
2 King of the Swamps
2 Magical Merchant
2 Polymerization
2 Paradox Fusion
[/quote]
Necroshade is a bad filler.
Same with Bladedge.
Ocean and Woodsman are just un-needed here. Same with King of the Swamp, as Polymerization is just no.
Pardox Fusion, though it seems like a good idea here, is just situational.

The deck should max out on Wildheart, and include 1-3 copies of Giant Rat and Earth Hex.

And Magical Merchant runs a lot better if the majority of the deck is monster cards. You have like 50% of the deck being monsters. Magical works better if the deck is about 70 to 80% monsters, as your more likely to dump fusion materials and end up pulling something like Miracle Fusion with it.
Link to comment
Share on other sites

[quote name='Armadilloz' timestamp='1289500737' post='4776875']
Its better then most noob-builds ive seen, but its still running cards that are un-needed.
these, for example:

Necroshade is a bad filler.
Same with Bladedge.
Ocean and Woodsman are just un-needed here. Same with King of the Swamp, as Polymerization is just no.
Pardox Fusion, though it seems like a good idea here, is just situational.

The deck should max out on Wildheart, and include 1-3 copies of Giant Rat and Earth Hex.

And Magical Merchant runs a lot better if the majority of the deck is monster cards. You have like 50% of the deck being monsters. Magical works better if the deck is about 70 to 80% monsters, as your more likely to dump fusion materials and end up pulling something like Miracle Fusion with it.
[/quote]

Were you the creator of the "Rat Heroes" that I read about? There's more than one way to play the archetype. This one plays more off of the graveyard, and needs King of the Swamp in the build. Its effect isn't just about grabbing Polymerization, its also about putting a decent Fusion Material monster into the grave.

I hear a lot that Polymerization is bad because its a -2. This isn't a bad thing in Heroes, as it can setup for Miracle Fusion, as well as put a decent monster into play.

Necroshade I will agree is a dead draw, but you're meant to mill him as soon as possible to avoid drawing him. Once done, it makes Bladedge have a decent place in the deck.

So say I listen to you and take out the Oceans, Woodsman and Kings. Well, there goes a chunk my Extra deck too, as I can't go into Zero, Terra Firma and have difficulty going into Shining Flare/Phoenix Enforcer.
Link to comment
Share on other sites

[quote name='Dark-Paladin-Duelist' timestamp='1289514758' post='4777567']
Were you the creator of the "Rat Heroes" that I read about? There's more than one way to play the archetype. This one plays more off of the graveyard, and needs King of the Swamp in the build. Its effect isn't just about grabbing Polymerization, its also about putting a decent Fusion Material monster into the grave.

I hear a lot that Polymerization is bad because its a -2. This isn't a bad thing in Heroes, as it can setup for Miracle Fusion, as well as put a decent monster into play.

Necroshade I will agree is a dead draw, but you're meant to mill him as soon as possible to avoid drawing him. Once done, it makes Bladedge have a decent place in the deck.

So say I listen to you and take out the Oceans, Woodsman and Kings. Well, there goes a chunk my Extra deck too, as I can't go into Zero, Terra Firma and have difficulty going into Shining Flare/Phoenix Enforcer.
[/quote]
*Sigh* I have a fealing were going to do this the hard way.
At most, Absolute Zero tends to gets his own deck, as you can use a wider range of fusion materials for easier field control.
Or if your using Enchanted Heroes, which effectivly is an odd Vanilla toolbox of a wide assortment of Attributes, that deck can set up for easy Fusion spamming. Just, that build has a slight luck factor which determinds what you can summon some times.
Rat Heros is just a straight forward Fusion-based deck that helps you get some of the Stonger heros like(like Shining and what-not) in order to tear down the opponent's Lifepoints for a faster win.
Its not a matter of being able to summon a Fusion monster in an E-Hero deck, its a matter of how [i]well[/i] you can do so, with using the least amount of advantage.
Rat Heros effectivly lets you easily pick and chose which Fusion you want to summon.
Enchanted requires more effort, but easily sets up for Fusions.
Your current build.... It seems a little slow and slightly situational. Plus, it lacks a bunch of searching cards that most E-Hero decks run :/
Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...