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Maiden Fight


CommanderVolt

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Random, DARK, Fiend and Zombie Type killers.

Shrine Maiden LV 3
Warrior/LIGHT 1500/1000
Effect - When this card battles with a Fiend or Zombie-Type monster, destroy that monster at the end of the damage step. During your Stand-By Phase, you can send this card to the graveyard to Special Summon 1 "Shrine Maiden LV 5" From your Hand or Deck.

Shrine Maiden LV 5
Warrior/LIGHT 2100/1000
Effect - When this card battles with a Fiend or Zombie-Type monster, destroy that monster without applying damage calculations. During the End-Phase of a turn this card destroyed a monster with this effect, you can send this card to the graveyard to special Summon 1 "Shrine Maiden LV 7" From your Hand or Deck.

Shrine Maiden LV 7
Warrior/Light 2900/2000
Effect - This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effects of "Shrine Maiden LV 5." When this card battles with a Fiend or Zombie Type monster, or a DARK Monster, Destroy that monster without applying damage calculations. During the turn this effect was activated, this monster can attack twice during the same battle phase.

Battle Maiden
Synchro/Warrior/LIGHT/3000/1000 Level 8
1 "Tuner" Monster + 1 or more LIGHT-Warrior Type Non Tuners.
Effect - Once per turn, you can select one Face-Up DARK Monster on the field and destroy it.

Great Vassal
Synchro/Warrior/LIGHT/0/0 Level 3
1 "Tuner" Monster + 1 Non-Tuner Monster.
Effect - During your opponent's Main Phase, you can Synchro Summon using this card as a Synchro Material Monster.

Graceful Falling Exorcist
Synchro/Warrior/LIGHT/3800/2000 Level 11
1 "Synchro Tuner" + "Battle Maiden"
Effect - Once per turn, while your opponent controls a DARK, Fiend, or Zombie type monster you can activate this effect. Remove from play all Face-Down monsters on the field and Dark, Fiend and Zombie type monsters. Non DARK, Fiend or Zombie Type monsters destroyed in battle by this card are returned to the owners decks instead of sent to the graveyard. When your opponent's monster declares an attack you can select it, then remove this card from play and negate the attack. During the End Phase, Special Summon this card that was removed from play by this effect.
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[quote name='slayer_supreme' timestamp='1289501626' post='4776914']
Seems sort of like the reverse of the Ally Archetype. Looks pretty cool, though hard to use if they're not against the right deck.
[/quote]

That is how AOJ usally works too. They have some Spell and Trap support, but im waiting till i get the full set together before i show those. Since your so friendly here i actually feel like posting stuff now. Anyway, most of the cards i make had some sort of plot behind them, wether their from a story im writing or ettc. Thanks for looking over them.
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