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6 Sams


Father Wolf

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Monsters
T6S – Kizan x3
T6S – Mizuho x3
T6S – Shinai x3
T6S – Kageki x2
6S – Zanji x2
6S – Irou x2
Hand of the 6S x1
Grand Master of the 6S x3
Great Shogun Shien x1

Spells
Gateway of the Six x3
6S United x3
RotA x1
Shien’s Smoke Signal x3
Trunade x1
Reborn x1
Dark Hole x1

Traps
Call of the Haunted x1
Magatama of Musakani x3
Return of the 6S x2
Judgment x1

Extra
T6S - Shien x2
Meh x13

Side Deck
Kagemusha of the 6S x2
Hand of the 6S x1
T6S - Enishi x2
Cunning of the 6S x2
Gottom's E Call x1
3 Way Sword x1
Enishi, Shien's Chancellor x1
Warning x1
Cold Wave x1
Swallow Flip x2
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[quote name='ze super cat' timestamp='1289525611' post='4778100']
T6S – Mizuho x3
T6S – Shinai x3
Magatama of Musakani x3
Return of the 6S x2


That's such a bad idea.
[/quote]

Mizuho and Shinai = Loop, targets to Smoke Signal, and they dont waist my attacks
Magatama = Stops anything that will stop me for otk-ing minus D. Prison
Return of the 6S = more counters, helps the loop, gives me a monster to activate Magatama

now u could argue that 3 Mizuho and Shinais might clog my hand but i dont think they will not when i can drop another sam and search with gateway and repeat said loop
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Mizuho is once per turn and Shinai can't add itself to your hand. Unless you're talking about something completely different.
Magatami is bad because it can't stop Solemn Warning, Solemn Judgment, etc. Trap Stun or Seven Tools is a better choice because there are no spells or monsters that would destroy your guys while building your push.
Double Edged Sword Technique is better than Return, and is only needed as a one-off or maybe two.
Shogun is mediocre and you definitely need Ascetism and Kagemusha. Also, a second hand and maybe a Yaichi, though I don't think you'd want Yaichi because of Mizuho.
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