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Zombie Beatstick


~NOiSE~

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There aren't too many beatstick zombies, so I thought I'd make one. It might be broken...

[img]http://img690.imageshack.us/img690/8981/273918.jpg[/img]

[b]Lore:[/b] [i]If this card is Special Summoned from the Graveyard, it gains the following effect: - Once per turn, you can negate the effect of a Spell or Trap card that would destroy this card. If you negate an effect this way, decrease the ATK of this card by 300 (this effect is not applied if there are 6 or more Zombie-type monsters with different names in your Graveyard). If this card destroys an opponent's monster by battle, inflict damage to you opponent equal to the destroyed monster's level x 100. [/i]
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Hm. The OCG looks a little off to me. I will try and correct it. Other than that, the picture is nice, and it seems semi-balanced, as well as the picture being nice. 7/10
[b]
OCG Fix:[/b]
[b]Lore:[/b] [i]This card cannot be Special Summoned except if it was sent from the field to the Graveyard. If this card is Special Summoned from the Graveyard, it gains the following effect: - This card cannot be destroyed by card effects. If this card destroys an opponent's monster by battle, inflict damage to you opponent's Life Points equal to the destroyed monster's level x 100.[/i]
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Remove the Summoning condition and it will be fun with "Pyramid Turtle" and therefore easier to Summon. The rest of the effect it's fine, because if it Special Summoned by the Turtle it wouldn't gain any effect.

The protection against card effects may be a bit overpowered, because with 3000 ATK few monsters will be able to match it in battle. You may want to change it to protect it from either Spell OR Trap Cards, or perhaps add a cost; something like "[b]While you have x or more Zombie-Type monsters in your Graveyard[/b], this card cannot be destroyed by card effects." would be nice.
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[quote name='Frex' timestamp='1289620496' post='4780646']
Remove the Summoning condition and it will be fun with "Pyramid Turtle" and therefore easier to Summon. The rest of the effect it's fine, because if it Special Summoned by the Turtle it wouldn't gain any effect.

The protection against card effects may be a bit overpowered, because with 3000 ATK few monsters will be able to match it in battle. You may want to change it to protect it from either Spell OR Trap Cards, or perhaps add a cost; something like "[b]While you have x or more Zombie-Type monsters in your Graveyard[/b], this card cannot be destroyed by card effects." would be nice.
[/quote]

I thought making it's effect apply only when he's Special Summoned from the Graveyard would balance him out, but you make sense. I'll change some things~

Edited effect.
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  • 1 month later...
dont change a thing if you make it eaiser to summon with prymid turtle and etc will make this a little op for zombie decks plus i think the if ss from the grave it gains this effect NICE
need a zombie archtype with all of them having the "if ss from the grave it gains this effect" that would be a zombie beat stick
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