Ovedrive Posted November 13, 2010 Report Share Posted November 13, 2010 English: Doppel Machines Japanese [Romaji]: ドッペル機 [Dopperu-Ki] [Spoiler=Monsters] [b]Doppel Machine Dorenn A-110 | *4 | EARTH [Machine/Effect] ATK 1800/DEF 300[/b] Once per turn, you can remove from play 1 DARK or EARTH monster in your Graveyard to activate 1 of the following effects, depending on the Attribute of the removed monster: • DARK: 1 "Doppel Machine" monster you control gains 500 ATK (Except this card). • EARTH: Your opponent draws 1 card. Negate the activation of a Trap/Spell Card and return it to its original position. [b]Doppel Machine Swayne A-210 | *4 | DARK [Machine/Effect] ATK 1500/DEF 1000[/b] When this card is destroyed by battle you can remove from play 1 EARTH monster to activate the following effect: • Add 1 "Doppel Machine" monster from your Deck to your hand. Then, during 3rd Standby Phase after this effect is activated, you can Special Summon that monster from your hand. Until the End Phase It gains 500 ATK. [b]Doppel Machine Hakari A-310 | *4 | EARTH [Machine/Effect] ATK 100/DEF 1800[/b] This card gains 400 ATK for each EARTH Monster in your Graveyard or on your field. Once per turn, you can remove from play 1 DARK monster in your Graveyard to have 1 DARK monster you control gain 400 ATK. Each time you activate this effect, discard 1 card. [b]Doppel Machine Taronn A-410 | *4 | DARK [Machine/Effect] ATK 1400/DEF 800[/b] Once per turn, you can remove this card from play from your hand to destroy 1 Spell/Trap card on your opponent's field. Then, during the second Standby Phase after this card is removed from play, by removing from play 1 EARTH monster in your Graveyard, you can add this removed card to your hand. This effect can only be activated if you control at least 1 EARTH or DARK monster. [b]Doppel Machine Gessen T-7000 | *7 | EARTH [Machine/Effect] ATK 2700/DEF 1300[/b] You can Special Summon this card from your hand by removing from play 2 DARK monsters you control. Then, activate the following effect depending on the Level of the removed monster: • 4 or lower: This card gains 300 ATK and it's Level is increased by 1. During each of your End Phases, send 1 DARK monster from your Deck to your Graveyard. • 5 or higher: Pay 1000 Life Points. During each of your End Phases, by sending 1 DARK monster from your Deck to your Graveyard, destroy 1 card on the field. [b]Doppel Machine Drawchan S-100 | *3 | DARK [Machine/Tuner] ATK 800/DEF 1000[/b] When this card is used for a Synchro Summon of a "Doppel Machine" Synchro Monster, you can draw 1 card. If that card is a EARTH monster, by paying 800 Life Points, you can destroy 1 card on the field. [b]Doppel Machine Sanyuo TUNE-2000 | *5 | EARTH [Machine/Tuner] ATK 2000/DEF 1000[/b] You can Special Summon this card from your hand by removing 1 Monster in your Graveyard. Then, activate the following effect(s) depending on the Attribute of the removed monster: • EARTH: If this card is used for a Synchro Summon of a Machine-Type Synchro Monster, that monster gains 500 ATK. • DARK: Once per turn, while this card is in your Graveyard, by discarding 1 card from your hand, you can destroy 1 Spell or Trap card on the field. During 3rd End Phase after this card is sent to the Graveyard, remove it from play. [b]Doppel Machine Deusnode DES-430 | *1 | DARK [Machine/Tuner] ATK 0/DEF 0[/b] This card cannot be destroyed by battle. Each time a monster you control or in your Graveyard is removed from play, put 1 Doppel Counter on this card (Max. 5). When this card is destroyed, you can Special Summon monsters you removed from play up to number of Doppel Counters on this card. During the turn you activated this effect, you skip your Battle Phase. [b]Doppel Machine Akkak B-07 | *4 | EARTH [Machine/Tuner] ATK 1200/DEF 1000[/b] When this card is used for a Synchro Summon, add 1 Level 4 or lower DARK monster from your Deck to your hand. When this card inflicts Battle Damage to your opponent, by removing from play 1 DARK monster in your hand, destroy 1 Spell/Trap card on your opponent's field. [b]Doppel Machine Gunman Ex-100 | *7 | DARK [Machine/Syncrho/Effect] ATK 2200/DEF 2000[/b] 1 "Doppel Machine" Tuner + 1 or more non-Tuner Monsters When this card is Synchro Summoned, remove from play 1 DARK monster in your Graveyard. During each End Phase, this card gains 200 ATK. When this card destroys a monster by battle, your opponent can draw 1 card. If He/She draws a card, during your next Standby Phase, inflict 500 Damage to your opponent. If He/She doesn't draw a card, gain 500 Life Points. [b]Doppel Machine Slaughter Dragon MAXX-10 000 | *10 | EARTH [Machine/Syncrho/Effect] ATK 3000/DEF 3000[/b] 2 "Doppel Machine" Tuners + 1 or more non-Tuner Monsters When this card is Synchro Summoned, you can remove from play 1 "Doppel Machine" Monster in your Graveyard to activate 1 of the following effect(s), depending on the Attribute of that monster: • DARK: This card can attack your opponent directly this turn. Then, remove this card from play. • EARTH: Pay 1000 Life Points. This card gains 300 ATK for each removed from play "Doppel Machine" monster. When this card is destroyed by a card effect, lose 400 Life Points. [/Spoiler] [Spoiler=Spells] [b]Doppel Junkyard Continuous Spell Card[/b] Each "Doppel Machine" monster you control gains 300 ATK. Once per turn During the End Phase, you can add 1 Level 4 or lower removed from play "Doppel Machine" monster to your hand. When this card is destroyed and sent to the Graveyard, you can remove it from play instead and gain 1000 Life Points. [b]Doppel Repair Unit Quick-Play Spell Card[/b] Activate only while you control 2 Level 4 or lower "Doppel Machine" monsters. Discard 1 card. Until the End Phase, each Level 4 or lower "Doppel Machine" monster you control gains 800 ATK. [b]Rusty Dimension Normal Spell Card[/b] Special Summon 1 removed from play "Doppel Machine" monster in face-up Defense Position. It's effect is negated and it's destroyed during the next Standby Phase. When that monster is destroyed except by this card's effect, inflict 800 Damage to your opponent. [b]Doppel Bomb C-400 Equip Spell Card[/b] Equip only to a Level 4 or lower "Doppel Machine" monster you control. The equipped monster cannot be destroyed by battle. When the equipped monster destroys a monster by battle, remove from play 1 DARK or EARTH monster in your Deck or Graveyard. When the equipped monster is removed from field, inflict 300 Damage to your opponent. [/Spoiler] [Spoiler=Traps] [b]Doppel Gravity Shield Counter Trap Card[/b] Activate only when a "Doppel Machine" monster you control is attacked. Remove it from play and negate the attack of the attacking monster. [b]Big Bang Blow Normal Trap Card[/b] Activate only when you control a Level 5 or higher Machine-Type monster. Destroy all Monster Cards on the field. Then, both players Special Summon 1 Level 4 or lower monster from the Graveyard. [b]Advanced Art of Assembling Continuous Trap Card[/b] Once per turn, you can remove from play 2 DARK or EARTH Machine-Type monster in your Graveyard to draw 1 card. During each of your opponent's Standby Phases, you can discard 1 card to add up to 2 removed from play Machine-Type monsters to your Deck and shuffle your Deck. When your opponent attack you directly, destroy this card and remove from play the top card from your Deck. [b]Doppels' Battlefield Map Counter Trap Card[/b] Activate only when your opponent controls 4 or more monsters. If your opponent controls at least 2 Level 4 or lower monsters, remove 1 of them from play. During the next End Phase, Special Summon that monster in face-up Defense Position on your opponent's field. [/Spoiler] Link to comment
Zeppeli Gyro Supreme Posted November 13, 2010 Report Share Posted November 13, 2010 If you're worried about OCG, "attribute" should be capitalized, and it should say "1 other" ,not "except this card" at the end. It looks interesting, but are these supposed to be related to Doppel Warrior? Link to comment
Ovedrive Posted November 13, 2010 Author Report Share Posted November 13, 2010 "Attribute" fixed. I think it should write except this card. No this is not related to Doppel Warrior. Thanks for commenting. Link to comment
Zeppeli Gyro Supreme Posted November 13, 2010 Report Share Posted November 13, 2010 If I may suggest, I would say to make the DARK Doppels have better EARTH effects and the EARTH Doppels have better DARK effects. That way you are rewarded if you run a deck of a the two Attributes together, instead of just one which would defeat the purpose. Link to comment
Ovedrive Posted November 13, 2010 Author Report Share Posted November 13, 2010 Ooh great idea. I never thought about that. Thank you =D. Link to comment
Zeppeli Gyro Supreme Posted November 13, 2010 Report Share Posted November 13, 2010 I'd recommend putting all the Archetype info in one spoiler. It looks more neat that way. As for the cards... Hakari A-310 is underpowered. The last effect isn't needed. Taronn A-410 seems overpowered, considering you could just use it in any Earth deck to wreak havoc. It needs a Limiter on its return such as "during your second Standby Phase after this effect has been activated, you may remove from play 1 EARTH and 1 DARK monster in your Graveyard to add this card to your hand." Link to comment
Ovedrive Posted November 14, 2010 Author Report Share Posted November 14, 2010 I put the archetype info in one spoiler. For Hakari, I'll try again with making new effect. For Taronn, you are right about limiter. Will put it. Thanks for commenting again. Link to comment
Ovedrive Posted November 15, 2010 Author Report Share Posted November 15, 2010 Bump~ Added 2 new monsters. Link to comment
Zeppeli Gyro Supreme Posted November 15, 2010 Report Share Posted November 15, 2010 Those look good, though I'm confused about "Pay 1000 Life Points. During each of your End Phases, by sending 1 DARK monster from your Deck to your Graveyard, destroy 1 card on the field." Does that mean you have to pay 1000 Life Points AND discard a card to use the effect, or that you pay 1000 Life Points when he's Summoned? Link to comment
Ovedrive Posted November 15, 2010 Author Report Share Posted November 15, 2010 [quote name='slayer_supreme' timestamp='1289856515' post='4787385'] Those look good, though I'm confused about "Pay 1000 Life Points. During each of your End Phases, by sending 1 DARK monster from your Deck to your Graveyard, destroy 1 card on the field." Does that mean you have to pay 1000 Life Points AND discard a card to use the effect, or that you pay 1000 Life Points when he's Summoned? [/quote] it means that you pay 1000 LP when it's Summoned and you don't need to pay 1000 LP each time you send a DARK monster to Graveyard. Thanks for commenting tho. Link to comment
Ovedrive Posted November 16, 2010 Author Report Share Posted November 16, 2010 BuMp~ Added 2 new monsters. I plan to add 3 more monsters, 5 or 6 Spell Cards and 5 Trap cards. Comments appreciated. Link to comment
Ovedrive Posted November 19, 2010 Author Report Share Posted November 19, 2010 Bump~ Some comments, please. I added the boss monster and 2 new monsters. Spell and Trap cards are next... Link to comment
Ovedrive Posted November 20, 2010 Author Report Share Posted November 20, 2010 Last Bump~ Set finished... Link to comment
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