snowyash Posted November 14, 2010 Report Share Posted November 14, 2010 This was originally made as an entry for a 1v1, but someone beat me there. So, I decided you kiddies might like it. [img]http://img441.imageshack.us/img441/5798/298805v.jpg[/img] [b]Lore[/b] If you have at least 3 removed from play DARK monster(s), You can Special Summon this card from your hand. Once per turn, you can remove from play 1 other DARK Monster you control to destroy 1 monster your opponent controls and inflict damage to your opponent equal to half the destroyed monster's ATK. Okay, this is the revised version, more balanced, but would it still be usable? Comment please. Link to comment Share on other sites More sharing options...
Big Lez Posted November 14, 2010 Report Share Posted November 14, 2010 imo this is OP'd Very easy to have "at least" 1 DARK monster removed from play. (exactly would be sth. else.) Idea for drawback: Special Summon if exactly 1 DARK monster removed is destroyed at End Phase when more or less then 1 DARK monster removed Then you might higher the stats. but that way..its just easy to summon..and easy to destroy 1 monster per turn. Link to comment Share on other sites More sharing options...
.Starrk Posted November 14, 2010 Report Share Posted November 14, 2010 OCG: You can Special Summon this card from your Hand if you have at least 1 DARK Monster[b](s)[/b] that has been removed from play. Once per turn you can remove from play 1 DARK Monster on your side of the field (other than this card) to destroy one Monster [s]Card[/s] your opponent controls and inflict damage to your opponent equal to that Monster's ATK. Ok. Slightly OP'd with its ATK but its fine really. OCG is pretty good, only minor changes made. Pic is great. I think you picked the right summoning conditions for this card. 8.7/10 Link to comment Share on other sites More sharing options...
snowyash Posted November 17, 2010 Author Report Share Posted November 17, 2010 Thanks for the comments. Coyote, I'll change the OCG, but probably not yet, I'd like a second opinion. So are the summoning requirements within reason? I've got 2 conflicting comments so far so I'm not sure. However, I would like to point out something. Dark Armed Dragon is broken for the game. It is played and used. This is similar but cut back. While it may be OP'd, a lot of cards have to be to have any impact on the game. And because of that, Dr. Gentle I'll have to disagree with your rate. Although I am glad that you commented. Link to comment Share on other sites More sharing options...
lewis atherton Posted November 17, 2010 Report Share Posted November 17, 2010 Hmm im thinking a little overpowered as mentioned above not incredibly hard to get a dark monster removed from play, all you have to do is get an effect monster to remove a card from play and BAMMMM!!!!! 2300 ATK points. The effect is also very very good perhaps if you make it a level 6 monster and increase the def a little i would also make it harder to summon eg by removing 3 dark cards in your graveyard from play. I would keep everything else as is though im thinking maybe a spell or trap card to interlink with it and build on it as i think this is quite a good basis for a deck though too easy to summon. The picture is good and everything else seems fine. 8/10 Link to comment Share on other sites More sharing options...
snowyash Posted November 18, 2010 Author Report Share Posted November 18, 2010 BUMP Link to comment Share on other sites More sharing options...
Dr. Cakey Posted November 18, 2010 Report Share Posted November 18, 2010 LORE: [b]If you have a removed from play DARK monster(s),[/b] You can Special Summon this card from your [b]h[/b]and. Once per turn[b],[/b] you can remove from play 1 [b]other[/b] DARK Monster [b]you control[/b] to destroy [b]1 monster[/b] your opponent controls and inflict damage to your opponent equal to [b]the destroyed monster's[/b] ATK. A solid card. My recommendations would be to adjust the damage to dealt to half the ATK, or possibly some multiple of the monster's Level (a recent popular trend). I would also bump up the number of removed monsters to three. Yeah, three seems to strike a balance between dedication and playability. Link to comment Share on other sites More sharing options...
M.Hats Posted November 18, 2010 Report Share Posted November 18, 2010 You special summon him easy as can be then normal summon a second dark monster, you waited so your opponent had just synchrod or spent 1+ cards to get out their big monster. Then you smash that card with this guys effect (let's say the opponent's monster had ~2500-3000 ATK) your looking at around 4000-5000 damage with the attack included in one turn. The suggestions above seem pretty good. I'm also going to propose no attack for it for the turn if you use it's ability if you are intent on the big burn damage. Link to comment Share on other sites More sharing options...
SuperNarb Posted November 18, 2010 Report Share Posted November 18, 2010 Quite a good card, And for those saying this card is O.P., I point them to the card Chaos Sorcerer, one of my favorite cards, although I would say that the damage dealing is Kinda O.P., think about it "I destroy your Five-Headed Dragon and deal 5000 points of damage to your lp" and the summoning conditions would be pretty easy in a D.D. deck. I also like the idea of putting an exact number of removed from play dark types to summon. Overall, great card 8.5/10 Link to comment Share on other sites More sharing options...
M.Hats Posted November 18, 2010 Report Share Posted November 18, 2010 [quote]I point them to the card Chaos Sorcerer[/quote] Now Chaos Sorcerer is one of my favorite cards, but there is a reason it is semi-limited. I would be tempted to say this card is better then him at the moment, as there is more potential for a OTK with this card. Link to comment Share on other sites More sharing options...
snowyash Posted November 18, 2010 Author Report Share Posted November 18, 2010 [quote name='lewis atherton' timestamp='1290018364' post='4791324'] Hmm im thinking a little overpowered as mentioned above not incredibly hard to get a dark monster removed from play, all you have to do is get an effect monster to remove a card from play and BAMMMM!!!!! 2300 ATK points. The effect is also very very good perhaps if you make it a level 6 monster and increase the def a little i would also make it harder to summon eg by removing 3 dark cards in your graveyard from play. I would keep everything else as is though im thinking maybe a spell or trap card to interlink with it and build on it as i think this is quite a good basis for a deck though too easy to summon. The picture is good and everything else seems fine. 8/10 [/quote] Your language implies overexaggeration. No need for it to be Lv.6. Don't intend to boost the DEF, it sort of levels out the easy special summon. Why would it need a Spell/Trap? As it is, it's a good card on its own and DARKs already have a lot of support. Thanks for the rate. [quote name='Dr. Cakey' timestamp='1290110683' post='4793692'] LORE:[b]If you have a removed from play DARK monster(s),[/b] You can Special Summon this card from your [b]h[/b]and. Once per turn[b],[/b] you can remove from play 1 [b]other[/b] DARK Monster [b]you control[/b] to destroy [b]1 monster[/b] your opponent controls and inflict damage to your opponent equal to [b]the destroyed monster's[/b] ATK.A solid card. My recommendations would be to adjust the damage to dealt to half the ATK, or possibly some multiple of the monster's Level (a recent popular trend). I would also bump up the number of removed monsters to three. Yeah, three seems to strike a balance between dedication and playability. [/quote] Hadn't thought about the burn effect. I'll drop to half the ATK I think. [quote name='M.Hats' timestamp='1290111889' post='4793724'] You special summon him easy as can be then normal summon a second dark monster, you waited so your opponent had just synchrod or spent 1+ cards to get out their big monster. Then you smash that card with this guys effect (let's say the opponent's monster had ~2500-3000 ATK) your looking at around 4000-5000 damage with the attack included in one turn.The suggestions above seem pretty good. I'm also going to propose no attack for it for the turn if you use it's ability if you are intent on the big burn damage. [/quote] I'm grateful for all reviews and recommendations, but I'd prefer the half-ATK burn to a no-attack policy. I'll point to Dark Armed Dragon for my reason there. [quote name='SuperNarb' timestamp='1290111981' post='4793730'] Quite a good card, And for those saying this card is O.P., I point them to the card Chaos Sorcerer, one of my favorite cards, although I would say that the damage dealing is Kinda O.P., think about it "I destroy your Five-Headed Dragon and deal 5000 points of damage to your lp" and the summoning conditions would be pretty easy in a D.D. deck. I also like the idea of putting an exact number of removed from play dark types to summon. Overall, great card 8.5/10 [/quote] I'd agree about the OP bit, but Chaos Sorcerer is limited and has an attack restriction on it as well. Thanks for the rate. So far, looks like I'm gonna go with the half-ATK burn but I'm unsure on how many DARK's should be removed from play, at least 3 or exactly 3. Thanks for the OCG suggestions also, I'll look into it. Link to comment Share on other sites More sharing options...
lewis atherton Posted November 18, 2010 Report Share Posted November 18, 2010 What you said Your language implies overexaggeration. No need for it to be Lv.6. Don't intend to boost the DEF, it sort of levels out the easy special summon. Why would it need a Spell/Trap? As it is, it's a good card on its own and DARKs already have a lot of support. Thanks for the rate. My reply to your words. I dont think my language implies overexaggeration one bit. I was meerly giving suggestions, nothing wrong with that infact your comment back to me has made my comment seem inferier then you have just stuck a thanks for the rate at the end if you dont want to go with my ideas fine I was trying to help. Now i will reply to your comments. 1) no need for it to be a level six - not true its effect is fairly similer to chaos sorcerer (probs spelt wrong) which is a lv 6 but its actually easier to get out imo fair enough its stats are not as good and its effect may not be as good but its very close and since i think its easier to get out that would make them about even making me think it should be a level 6 and from what i have gathered by the info on choas sorcerer that is on the banned/restriced list and it has a restricted attack which your card doesn't so this card that has a fair ammount of similarities but in my opinion better should be a level 6. 2) Dont intend to boost the def it evens out the special summon - Chaos sorcerer has 2000 def points so perhaps this is were you tried to balance out the card but in most cases the def isn't as strong in monster cards. So I thought if you was going to make the effort of making the card you may as well make it more balnced as the effect of this card your not going to put it in def mode so improve it or make it 0 dont just give it a minimal value, theirs no point, and it doesnt even the card out as if its not going to be used no point in it being their. 3) Why would it need a spell or Trap - I thought you was good enough to make a spell or trap after looking at your flux cards i understand that that was an archtype but people dont make the effort to formulate a specially made equip spell, I also though if you was going to go for the im invincible approch then perhaps a trap card could prevent the destruction of this card or do something spectacular as this card is obviously going to be the main target once you get it out. So a little extra protection, or elaberation of ability never hurt. I have compared your card to chaos sorcerer throughout simply because they share simalarities not because i believe you have copied the card but chaos sorcerer is banned or limited and this card is practically as good or better. Link to comment Share on other sites More sharing options...
snowyash Posted November 18, 2010 Author Report Share Posted November 18, 2010 [quote name='lewis atherton' timestamp='1290114298' post='4793792'] What you said Your language implies overexaggeration. No need for it to be Lv.6. Don't intend to boost the DEF, it sort of levels out the easy special summon. Why would it need a Spell/Trap? As it is, it's a good card on its own and DARKs already have a lot of support. Thanks for the rate. My reply to your words. I dont think my language implies overexaggeration one bit. I was meerly giving suggestions, nothing wrong with that infact your comment back to me has made my comment seem inferier then you have just stuck a thanks for the rate at the end if you dont want to go with my ideas fine I was trying to help. Now i will reply to your comments. [b]The word "BAMMMM!!!!!" being the focal point of that statement. [/b] 1) no need for it to be a level six - not true its effect is fairly similer to chaos sorcerer (probs spelt wrong) which is a lv 6 but its actually easier to get out imo fair enough its stats are not as good and its effect may not be as good but its very close and since i think its easier to get out that would make them about even making me think it should be a level 6 and from what i have gathered by the info on choas sorcerer that is on the banned/restriced list and it has a restricted attack which your card doesn't so this card that has a fair ammount of similarities but in my opinion better should be a level 6. [b]I have taken every opinion on board and changed the summoning conditions accordingly. It is now harder to special summon than Chaos Sorcerer and has lower stats. Hence, lower level.[/b] 2) Dont intend to boost the def it evens out the special summon - Chaos sorcerer has 2000 def points so perhaps this is were you tried to balance out the card but in most cases the def isn't as strong in monster cards. So I thought if you was going to make the effort of making the card you may as well make it more balnced as the effect of this card your not going to put it in def mode so improve it or make it 0 dont just give it a minimal value, theirs no point, and it doesnt even the card out as if its not going to be used no point in it being their. [b]You're right, the monster is in no way meant to be defence based. Therefore, made it harder to special summon and lowered the damage done by burn effect.[/b] 3) Why would it need a spell or Trap - I thought you was good enough to make a spell or trap after looking at your flux cards i understand that that was an archtype but people dont make the effort to formulate a specially made equip spell, I also though if you was going to go for the im invincible approch then perhaps a trap card could prevent the destruction of this card or do something spectacular as this card is obviously going to be the main target once you get it out. So a little extra protection, or elaberation of ability never hurt. [b]And I am grateful that you took the time to comment on both this and my set. As for support, I believe the card is very strong as it is. I think that if I were to add more specialized protection, it would OP the card to breaking point.[/b] I have compared your card to chaos sorcerer throughout simply because they share simalarities not because i believe you have copied the card but chaos sorcerer is banned or limited and this card is practically as good or better. [b]If anything, I copied Dark Armed Dragon. While similar to Chaos Sorcerer, my card has different Special Summon and removal conditions.[/b] [/quote] I hope this clears that up. Link to comment Share on other sites More sharing options...
lewis atherton Posted November 18, 2010 Report Share Posted November 18, 2010 everything is cleared up now just wanted to make sure we were on the same wave lenght and understood eachothers argument properly Link to comment Share on other sites More sharing options...
Smesh Posted November 18, 2010 Report Share Posted November 18, 2010 It's good. The possible Special Summon makes this playable. The DAD-ish effect is a good add-on. Another good card in RC.... Sign of the Apocalypse. Link to comment Share on other sites More sharing options...
snowyash Posted November 18, 2010 Author Report Share Posted November 18, 2010 [quote name='Smesh' timestamp='1290119444' post='4794044'] It's good. The possible Special Summon makes this playable. The DAD-ish effect is a good add-on. Another good card in RC.... Sign of the Apocalypse. [/quote] I'll take that as a compliment, and thanks. Link to comment Share on other sites More sharing options...
snowyash Posted November 19, 2010 Author Report Share Posted November 19, 2010 Bump Link to comment Share on other sites More sharing options...
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