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GK Deck


Shadow Legacy

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Main Deck
2 Card Guard
2 Dark General Freed
2 Gravekeeper's Assailant
3 Gravekeeper's Commandant
2 Gravekeeper's Descendant
3 Gravekeeper's Guard
2 Gravekeeper's Recruiter
3 Gravekeeper's Spy
2 Gravekeeper's Visionary
1 Morphing Jar
1 Summoner Monk

1 Allure of Darkness
2 Book of Moon
1 Foolish Burial
2 Magical Dimension
2 Mystical Space Typhoon
3 Necrovalley
1 Swords of Revealing Light

2 Compulsory Evacuation Device
2 Magician's Circle
1 Mirror Force
3 Rite of Spirit

Side Deck
2 Bottomless Trap Hole
2 Dark Illusion
2 Forbidden Graveyard
3 My Body as a Shield
3 Royal Decree
3 Shrink

This is only the Basics. I currently have Most of the cards I need atm. Card Guards are meant to protect Necrovalley and Freed is to easily search any of my GK monsters if I need them. Morphing Jar is there for fresh start, as I normally get lucky with him and nab some stele either before or after using his effect, giving me a +1 Hand advantage over the opponent with him. Summoner Monk is limited, so I can only have one of him. if he wasn't, I would have used 2, as he is an easy summoner for this deck. Mirror Force was a common I got in the Marik Deck, so i am adding it, and Rites are staples, I was told to have 3 in my deck by one of the best players in the shop, as he is a judge too.

Anything you might suggest for the deck?

Total Estemated Cost So far: $61.99
Total Cost Payed: $20.00

before I buy the other cards I need, I wanna make sure it is worth it...
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-2 Dark General
+2 Caius

-2 Card Guard
+1 Gale the Whirlwind
+1 Flamvell Magician/Effect Veiler

-2 Visionary
+2 Gravekeeper's Stele

-1 Recruiter
+1 Book of Moon

-1 Commandant
+1 Malefic Stardust Dragon

-2 Magical Dimension
+1 Dark Hole
+1 Cold Wave

-1 Swords of Revealing Light
+1 Royal Tribute

-1 Foolish Burial
+1 Giant Trunade

-2 Rite of Spirit
+2 Bottomless Trap Hole

-1 Magician's Circle
+1 Seven Tools of the Bandit
mya.
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Assassin can beat him easily, as can Guard return him to once it came. Book of Moon+Decendent or other destroy cards. Stardust is easily ride enough as it is.
As for Malefic Stardust, may I ask how I might attack with him on the field? =/ This deck has no way of stopping his effect of "Only this card can attack."

Might have been good for Burning, but other then that, I don't much see a point in having then... As I said Caius might be good Side deck for certain cards, but Malefic is only good for GK burn decks when you don't plan on attacking with him... (He would be a Perfect card for protecting Necrovalley if he did not limit attacks on your side of the field.)

I can honestly see where you are going, but I have posted my counter arguments (I can easily beat most cards like that head on, Caius has made his way into the side deck as of far, but I am not really wanting to pay $9-$15 on one card... at least Freed is only $3 and easy enough to work with.

=edit=

As I said before, I have not come across a point where I needed Caius Main decked, and I shall keep him in Side deck until I need him.

I do not, and will not, use Syncro's in this deck, as I do not have the extra $10+ PER card to use. I might find effect vailer, bur Card protector seems a reasonable card for all the playtests I used him in... (as he also only costs me around $3, and not $10-$20)

Visionary is the key card of my deck, I will not remove him, but I will make room for Stele, as I forgot to put them in there (donno why the site skipped them though...)

Recruiter has been used in to many combos with 2 in the deck to throw one out, I tried, it threw off my game...

I will NOT use a card that prevents ME from attacking and no way to damage the opponent (Comment on ALL Melicent)

I will see how much I can get a Giant Trunade for... I have yet to find one for a reasonable price

I will make room in my main deck for Bottomless's IF I NEED THEM during the duel, hence they are in the side deck.

I might do the Seven Tools thing, but if I do, I will also remove my second Magician's Circle, as I rarely use it as is
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Caius>Dark General because of card advantage :P. also, removing from play synchros or cards that would otherwise be indestructible is hilarious. Disrupts more strategies than Descendant could. Malefic Stardust compensates more for the lack of attack power the Gravekeeper's possess. Loosing out on a 1500 ATK from Descendant means nothing to keeping Necrovalley safe, the problem of Card Guard being that it's 1) Weak 2) not a special summon 3) Only keeps it safe once.

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Malefic Stardust Dragon
2500 Attack

Gravekeepers
1700-2000 Attack WITH Necrovalley on the field

it may save the ONE field card this deck resolves around, but seeing as this is not a Burn deck, the being unable to attack with card that are 2000 attack+ REALLY hurts me...

=edit=
Also, the added fact I have to pay the $15 Per stardust WITH his $15 dollars, making it $30 per single use of this card....

lets try to keep the cost DOWN on this deck, I don't have an infident amount of money like all you guys obviously do?
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I always thought the point of a GK deck was to control with Descendant and Necrovalley... wouldn't it make sense that you tribute with Descendant on a constant basis, so most of the time you will have only 1 Descendant out on the field? also, you can tribute Malefic Stardust for Caius :P Personally though, I dislike Malefic Stardust, but it seems your trying to go for some form of necrovalley protection... so you can make it +1 book of moon instead, that way you don't have to get rid of your recruiter.

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That is true. Donno why, just find it relitivly easy to protect my Necrovalley and all. The judge I was talking to said Card Guard was a good card to add (as it doesn't just guard Necro, it could guard a higher key card like Visionary for a turn.) I only try to protect it when I don't have anything else to protect it... its more like a precautionary measure?

I think I might buy 2 Caius though for the deck. I just think that searching for any Dark card in my deck instead of a draw is a good trade off. Though, I guess that One time effect is alright enough to add him. I mainly added the Compultionaries to counter cards like that though.

Thanks for all the help, I think I got a relitive idea on how to create my deck.

^^

(( also, the main reason why I was so iffy about adding Munificent Stardust and all is that I needed $30 to play him, and I only have about $50 more to spend on this deck ))
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