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Ninja Deck


Zanther

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Dark Samorg x 2
Sirocco the Dawn
Ulta Insect Lv 5 x 2
Ulta Insect Lv 7 x 2
Green Baboon x 2
Kurebions x 2

Ninja Grandmaster Sasuke x 3
Strike Ninja x 3
Goe Goe the Gallent Ninja
Lady Ninja Yae x 2
Karakuri Ninja mdl 339 "Sazank" x 2


Spell/Trap

Fuhma Shuriken x 3
RoTA
Giant Trunade
The Warrior Returning Alive x 2
MST x 2
Monster Reborn

Ninjitsu Art of Decoy x 3
Ninjitsu Art of Transformation x 3
Mirror Force
Bottomless x 2
Dark Bribe x 2
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The Ninjitsu Art of Transformation allows you to make any Ninja into a Winged Beast, Insect or Beast type. THe Ultimate insects are a good target due to when you transform into a Lv 5 Ultimate Insect when you go to Lv 7 you arn't tied to the Trap Card and it can be destroyed without loosing the insect. Also 700 reduction on attack isn't bad either as it makes alot of beatsticks less threating.

All the sac monsters are Transformation targets. The Sirocco for when going aginst BW's, the Baboons can rescycle themselfs if you got the LP to spare, I've explained the Insects and Dark Samorg is very nice if you go first and can Transformation into it durring their standby phase preventing them from laying down traps. The Krebions are for any Syncroing that may need to take place.

Lady Ninja Yae can ditch a wind (and there are several wind targets) to send their backrow to the hand (especailly good later if you can Samorg before hand)

Fuhma Shuriken increases Ninja's attack by 700 and when destroyed deals 700 damage
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