Icy Posted November 18, 2010 Report Share Posted November 18, 2010 [center][img]http://img690.imageshack.us/img690/9986/18055.jpg[/img][/center] [size="2"] This cards controller pays 900 Life Points during each of their End Phases. You can Special Summon this card from your Hand by removing from play 2 "Archfiend" monsters in your Graveyard that includes "Rook", "Knight", "Bishop", "Queen" or "King" in its card name. If you Special Summon this card this way, you cannot Summon other monsters this turn except with this card's effect. When this card is Special Summoned, Special Summon 1 "Archfiend" monster from your Deck other than "Nightmare Queen Archfiend." As long as this card remains face-up on the field, whenever you would Roll a die for the effect of an "Archfiend" monster, you can add or subtract 1 from that result. [spoiler='Original/Card Listed Effect']This cards controller pays 900 Life Points during each of their End Phases. You can Special Summon this card from your Hand by removing from play 2 "Archfiend" monsters in your Graveyard that includes "Rook", "Knight", "Bishop", "Queen" or "King" in its card name. When this card is Special Summoned, Special Summon 1 "Archfiend" monster from your Deck. As long as this card remains face-up on the field, whenever you would Roll a die for the effect of an "Archfiend" monster, you can add or subtract 1 from that result.[/spoiler][/size] Link to comment Share on other sites More sharing options...
DannyGirl Posted November 18, 2010 Report Share Posted November 18, 2010 Awesome..... i must say this was i welcome surprise.(ive seen alot of crap today) but any-who this card is highly useful. it would be a must in any deck containing archfiends. this card supports all other the more useful archfiends and does the job well the only thing wrong with this card is that it cant protect itself which stops it from being op'ed UR AWESOME!!!!!!!!!!! lol 9/10 Link to comment Share on other sites More sharing options...
Yankee Posted November 18, 2010 Report Share Posted November 18, 2010 Sorta easy to hit the field given the ease of dumping the Archfiends (They die a lot). The 900 LP loss is sort of...well, it was expected (duh). I hate the fact that you can bring this fellow out fairly easy, then pull out any Archfiend from the deck. On top of that, if you're within one on your dice roll, you have it. Making some of the bigger archfiends more reliable - which can be a bad thing overall. In short, it's kay' Seems like typical, or really, slightly above average support for the Archfiends (given that just about everybody has gotten the bright idea to try to make something out of them dying). I'm not so certain that this wouldn't be limited or banned. It's okay, not your best, but okay. Link to comment Share on other sites More sharing options...
Skirts Posted November 18, 2010 Report Share Posted November 18, 2010 I never really understood how Archfiends were good, so I guess I can't say this would be useful, because I am not sure. -BUT- What I do know is that the OCG is good, and seeing an Archfiend monster is something different, because I haven't seen someone make a custom card of one before. xD Good job. (: Link to comment Share on other sites More sharing options...
Icy Posted November 18, 2010 Author Report Share Posted November 18, 2010 Bump? Link to comment Share on other sites More sharing options...
Dad Posted November 18, 2010 Report Share Posted November 18, 2010 I dunno. I personally thinks this takes a dramatic turn for the better when it comes to Archfiends. It gives Graveyard control, bumps up your field, and has a nice ATK to boot. Now it can change the battle completely when it comes to dice rolls too? Run in 3's. ;D Link to comment Share on other sites More sharing options...
Yankee Posted November 20, 2010 Report Share Posted November 20, 2010 [quote name='Revenant Black' timestamp='1290100209' post='4793358'] I dunno. I personally thinks this takes a dramatic turn for the better when it comes to Archfiends. It gives Graveyard control, bumps up your field, and has a nice ATK to boot. Now it can change the battle completely when it comes to dice rolls too? Run in 3's. ;D [/quote] OMFG. This card is insanely more powerful than I first thought. I can search and pull another one of itself from the deck. That one it brings out can bring another one out. The 3rd one can pull out anything else it wants. Horrid. Next. Link to comment Share on other sites More sharing options...
Dad Posted November 20, 2010 Report Share Posted November 20, 2010 [quote name='Yankee' timestamp='1290215304' post='4796421'] OMFG. This card is insanely more powerful than I first thought. I can search and pull another one of itself from the deck. That one it brings out can bring another one out. The 3rd one can pull out anything else it wants. Horrid. Next. [/quote] OHU Link to comment Share on other sites More sharing options...
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