Spoon Posted November 30, 2010 Author Report Share Posted November 30, 2010 I included Instant Fusion, it's just to awesome to leave out. But looking at it, I thought that the Monster/Spell ratio doesn't look too good... so I got rid of Terraforming and added an Armageddon Knight. Sounds like a plan? I also rearranged the Extra Deck a little. I didn't include 2 Musician Kings, but 1 Musician King and 1 Kamionwizard, to be more flexible when it comes to tuners. Also, I can't believe I missed out on Tempest Magician Link to comment Share on other sites More sharing options...
Sephiroth_The_Legend Posted November 30, 2010 Report Share Posted November 30, 2010 Should be fine. Let me know how it tests i'm very curious Link to comment Share on other sites More sharing options...
Spoon Posted November 30, 2010 Author Report Share Posted November 30, 2010 [quote name='Sephiroth_The_Legend' timestamp='1291127273' post='4820317'] Should be fine. Let me know how it tests i'm very curious [/quote] Well, I'm probably not the right one to ask, because I'm neither playing competetively nor have particularly strong opponent's, but what I can say that the deck is a ton of fun At first, it looked pretty hard to get this thing to work, but once you found all the right cards (like it seems I/we did), it's not really that difficult. Instant Fusion + any Tuner is an instant Arcanite or Tempest; Apprentice with a Junk Synchron in hand is a little slower, but provides in 99% of the time the Fusion Card with it, which basically allows for 2 (or 3 with Citadel) destroyed cards and a 3400 ATK beater (more with Spell Power Grasp). I found it to be pretty amusing when your opponent tries to bottomless you while you bring no single target out that could be bottomless'd And unless you draw in a hand full of Spells, this deck is actually quite consistent (unlike my other decks). Decree is great anyway, must be one of the most annoying cards ever made, when I get to hear the reactions of my opponent's once in a while. The only cards that I don't really like to see in my hand (with the exception of some card combinations... seriously, 3 Apprentice Magician's and 2 Synchro Fusionist in the [i]Starting Hand?[/i] That's just ridiculous!) are Armageddon Knight and Foolish Burial... I know they're useful, but they always seem to come at the wrong time. Same goes for the Master Magician, brought him out once regularly (against a pretty defensive deck with quite some Spells and Citadel on turn 1), but there he won the match for me. Once in a while I can use Reborn on him, but most of the time he's just Allure fodder. Still, what can I say, it plays great, it flows well, I like the variety... though I have to say, I see why some people don't like Synchros... I don't particularly like them either, they're just too good That's why my next deck has to focus on something different... they brought Wightmare to KCVDS last week, I guess the decision was just made Link to comment Share on other sites More sharing options...
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