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Infernities


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Monsters: 14
[3] InfernityArchfiend
[3] Infernity Necromancer
[2] Infernity Mirage
[2] Dark Grepher
[2] Infernity Avanger
[1] Plaguespreader Zombie
[1] Stygian Street Patrol

Spells: 9
[1] Infernity launcher
[2] Book of Moon
[1] Monster Reborn
[2] MST
[1] Dark Hole
[1] Allure
[1] Giant Trunade


Traps: 17
[3] Barrier
[3] Inferno
[2] Break
[3] Trap Stun
[2] Bottomless Trap Hole
[1] Inferity Reflector
[1] Solemn Warning
[1] Torrental Tribute
[1] Mirror Force

Extra Deck: 15
[3] Hundred Eyes Dragon
[2] Infernity Doom
[2] Stardust
[1] Brionac
[1] Catastor
[1] Scrap Dragon
[1] Goyo
[1] Black Rose
[1] Colossal Fighter
[1] Thought Ruler Archfiend
[1] Armory Arm

Side Deck: 15
[2] Cyber Dragon
[1] DAD
[2] Caius
[1] Pulling the rug
[2] Thunder King Rai-Oh
[1] NS grand mole
[1] Cold Wave
[1] Starlight Road
[1] Penguin Soldier
[2] D-Prison
[2] Doomcalibur Knight

i tried the deck with 3 beetles and 1 return from the DD. but i'm not sure how to improve this
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[quote name='Placido.' timestamp='1290977730' post='4816779']
and you still get a search :|

and that's like saying 14 targets for 1 DDraw is inconsistent.
[/quote]
The search doesn't really help if you can't make a loop or a big monster. Plus after game 1 if they see return they will wait for it. Lots of hate for cards like that. Return can be countered by warning, bottomless(if the set up doesn't naturally counter it), seven tools, royal decree, trap stun. I have to say its just too big of a risk for half your life.

I guess if you feel like allure is good enough to run you can have fun with it, but you don't really have many ways to recover the monster you just threw away.

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