Zeppeli Gyro Supreme Posted November 30, 2010 Report Share Posted November 30, 2010 [img]http://images1.wikia.nocookie.net/__cb20061107154913/yugioh/images/f/f9/SasukeSamurai2DCR-NA-C-1E.jpg[/img] http://yugioh.wikia.com/wiki/A-Team%3A_Trap_Disposal_Unit http://yugioh.wikia.com/wiki/Maryokutai http://yugioh.wikia.com/wiki/Ancient_Gear_Cannon I use Sasuke Samurai #2 in my Junk Warrior deck, and it's really funny. It does prevent you from doing anything else that turn with your S/T cards, but it also blocks out Spell and Traps of your opponent's for the turn. The others I put in here because they're related: low-level and ATK monsters which can stop your opponent's spells or traps, but aren't seen used much anymore. Thoughts? Link to comment Share on other sites More sharing options...
Canadian Posted November 30, 2010 Report Share Posted November 30, 2010 Such an awesome effect on such a crummy monster. It's a walking reusable Cold Wave for your turn. Make it Level 4, Light, and give it 1900 ATK than we're in business. Link to comment Share on other sites More sharing options...
King of Nothing Posted November 30, 2010 Report Share Posted November 30, 2010 Heh, that'd be fun in the Pixie Ring Stall I'm making. This + 200 attack monster + Pixie Ring = lols Link to comment Share on other sites More sharing options...
El-Rrey Posted November 30, 2010 Report Share Posted November 30, 2010 It's so proo in HMB! OT: Pretty cool card. Could be more awesome if it had like 1200 ATK! Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted November 30, 2010 Author Report Share Posted November 30, 2010 Yeah, if he had more ATK it would be cooler. Or if he at least had better support. There needs to be a WIND Warrior summoner, or a good weakling summoner (Debris doesn't count because its effect is negated). Link to comment Share on other sites More sharing options...
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