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Relinquished Anti-Synchro


evilfusion

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This deck was built specifically to counter opposing Synchro strategies, and it's very effective, but I wonder what improvements can be made.

[u]Monsters: 19[/u]

[3] Relinquished
[2] Djinn Releaser of Rituals
[1] Djinn Presider of Rituals
[1] Djinn Disserere of Rituals
[3] Manju of the Ten Thousand Hands
[2] Armageddon Knight
[2] Dandylion
[3] Debris Dragon
[1] Sangan
[1] Morphing Jar

[u]Spells: 11[/u]

[3] Black Illusion Ritual
[2] Preparation of Rites
[2] Book of Moon
[1] Monster Reborn
[1] Dark Hole
[1] Foolish Burial

[u]Traps: 10[/u]

[2] Dimensional Prison
[3] Compulsory Evacuation Device
[2] Solemn Warning
[1] Torrential Tribute
[1] Mirror Force
[1] Call of the Haunted
[1] Solemn Judgment

[u]Extra Deck:[/u]

Dragon Synchros for Debris.


Comments? Fixes?
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More often than not, I have a surplus of Djinns in my graveyard from Armageddon Knight, as that's really the only target FOR them. And I often use a Djinn from the hand. Burial would be too much of a dead draw, because I dont use much RFG/Graveyard effects. Side is best for it, maybe, but I'm focusing on the Main Deck more than the side.
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Pot of Avarice is if I lose the Relinquished copies before the Ritual Spells. Preparation of Rites can retrieve a Ritual Spell, but I had no form of monster retrieval. The deck likes spamming Morphing Jar whenever possible. Admittedly, Avarice is not vital.

Well, I'm not planning on removing the Warnings from the build for the sake of WC10, which I don't have, but feel free to put in your own alternatives for your testing. Warning is nice for an Anti-Synchro strategy, as a mere 2000 LP can easily stop my opponent from swarming.

If I had to decide to remove Warning for a game, I'd maybe use Scrubbed Raid instead, but that's grasping at straws a bit. I mostly use the deck on YVD.
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I'll test Pot replaced with Eruption for a little bit.

Edit: Oh, I just realized what the "proper trap count" comment meant. Turns out I misread my decklist, there's only 2 D-Prison, and I just assumed Call was in the deck and it wasn't. I had for some reason left it out for Limit Reverse, but removed that before posting the deck here.

The decklist is now correct.
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This might sound Crazy, but maybe you could

-1 Relinquished
-1 B I Ritual
-1 Arma Knight
-1 Solemn Warning

and

+2 Herald of Perfection
+2 Dawn of the Herald

Herald pretty much throws everything out of the ball park and can cleave a path for relinquished and your synchros to bust through unharmed. Not to mention acts almost as a Jugment or Warning without the LP cost, just it's a Sell Speed 2
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[quote name='Skribbletron' timestamp='1291103610' post='4820065']
This might sound Crazy, but maybe you could

-1 Relinquished
-1 B I Ritual
-1 Arma Knight
-1 Solemn Warning

and

+2 Herald of Perfection
+2 Dawn of the Herald

Herald pretty much throws everything out of the ball park and can cleave a path for relinquished and your synchros to bust through unharmed. Not to mention acts almost as a Jugment or Warning without the LP cost, just it's a Sell Speed 2
[/quote]

Herald requires Fairy-type monsters. This deck only has 3 Fairies in it besides the added Heralds.
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It's an interesting thought, but it wouldn't work. Not only does Herald require EXACTLY 6 stars (a difficult combination for this deck to produce), but it doesn't further the main goal of the deck, which is anti-monster/anti-Synchro. Plus Manju is the only other fairy in the deck, and there's no way to consistently be holding one. Herald of Perfection needs its own deck to work.
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[quote name='InconsistentDecks' timestamp='1291145573' post='4820699']
> Anti-Synchro
> No Machine Emperors
> I am dissapoint
[/quote]

And my little subtitle says "Synchro Killer before the Synchro Killers". Relinquished is the original Synchro Killer.

1) I run this deck primarily on YVD. YVD doesn't have the Machine Emperors because the Machine Emperors are still OCG only. In RL, Machine Emperors are OCG only. I have the tendency to only use the card pool the TCG legally has when posting decks here. It aids testing to only use cards I actually can use. If a new WC game is released with Machine Emperors, and I get that game and post a deck for it, I'll let you know.

2) Machine Emperors are only effective against Synchros. Relinquished is effective against anything. And while a lot of my effects revolve around "anti-Synchro" measures, they tend to be pretty generic regardless. I built the deck to counter Synchro spamming, and since Stardust is pretty useless against all the effects, I can safely dub it "Anti-Synchro".

3) Machine Emperors have no place here. The deck still works even if my opponent doesn't use Synchro monsters.
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