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[Collob] Phantasm Eaters (Set of 43 Complete)


Ayasato-chan

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This is what happens when 2 brilliant minds come together... MADNESS! ^-^ So, while discussing concepts for a pet project of ours, my partner in crime (A certain Paladin of the Saturn persuasion) posed an interesting condition for a set to be built around. So I ran with it and this is what I came up with. These are the Phantasm Eaters. They all share the same general effect, with their own unique effects in the meantime. The general lore on ALL Phantasm Eaters is:

"Once per turn, during your Battle Phase, you can select a monster in your opponent's Graveyard. The selected monster is treated as an attack target in Attack Position for this card. When the selected monster is destroyed, remove it from play. When this card battles an opponent's monster in the Graveyard, negate the effect of that monster."

The effects listed for each individual Monster will only have their unique effects, but they all have this in their lore. Oh, and I FULLY expect quite a few of these to be hit with a Ban/Lim/Semi-Lim. That's when you know an archetype is good. :P

[spoiler=-Main Archetype Monsters-]
[img]http://img574.imageshack.us/img574/538/87970f.jpg[/img]
During your Standby Phase, your opponent can select 1 monster removed from play and place it in their Graveyard. Special Summon 1 "Phantasm Eater" with a Level equal to or lower than the selected monster. Monsters Summoned by this effect cannot declare an attack this turn.

[img]http://img11.imageshack.us/img11/2430/87970.jpg[/img]
When this card battles an opponent's monster in the Graveyard, skip the Damage Calculation and equip the selected monster to this card. Decrease the ATK of this card by 500 for each card equipped. When this card is removed from the field, inflict 400 points of damage for each card equipped to this card.

[img]http://img715.imageshack.us/img715/4608/87970k.jpg[/img]
If this card battles Fusion, Ritual, or Synchro monsters in the Graveyard, this card cannot be destroyed by battle and battle damage is dealt to your opponent.

[img]http://img573.imageshack.us/img573/6460/87970v.jpg[/img]
This card can be Special Summoned by removing 2 DARK monsters in your Graveyard from play. If Special Summoned with this effect, this card gains the following effect: This card can attack again a number of times equal to half the number of cards in your hand (round down if necessary).

[img]http://img11.imageshack.us/img11/984/87970z.jpg[/img]
When this card battles your opponent's monster in the Graveyard, skip the Damage Calculation and equip the selected monster to this card. If this card would be destroyed by battle, you can remove the equipped monster from play to negate the attack.

[img]http://img577.imageshack.us/img577/2430/87970.jpg[/img]
When an opponent's monster is equipped to a face "Phantasm Eater" you control, inflict 600 points of damage to your opponent's Life Points.

[img]http://img11.imageshack.us/img11/5176/87970d.jpg[/img]
When this card is removed from the field, place it in your opponent's Graveyard. This card cannot be destroyed by battle in the Graveyard. When a monster in your opponent's Graveyard is selected as an attack target, increase the attacking monster's ATK by 500 until the End Phase.

[img]http://img585.imageshack.us/img585/2430/87970.jpg[/img]
If this card battles a Lv. 6 or higher Effect Monster in the Graveyard, remove the card from play without applying damage calculation. Inflict damage to your opponent's Life Points equal to half of the ATK of the removed monster.

[img]http://img686.imageshack.us/img686/2430/87970.jpg[/img]
The ATK and DEF of this card are equal to the number of monsters removed from play x 700. Once per turn, during your Standby Phase, If this card is the only face-up monster you control, remove 5 cards in both Players Graveyards from play. "Phantasm Eater" monsters removed by this effect are shuffled into your Deck instead.

[img]http://img11.imageshack.us/img11/7433/87970j.jpg[/img]
When this card removes an opponent's monster from play by battle, your opponent must skip their next Draw Phase.

[img]http://img716.imageshack.us/img716/1037/87970i.jpg[/img]
This card can be Special Summoned if you control a face-up "Phantasm Eater" monster. When your opponent activates Spell or Trap Cards that specifically target a face-up "Phantasm Eater" monster you control, you can reduce the DEF of this card by 700 to negate and destroy the card.

[img]http://img718.imageshack.us/img718/9549/87970w.jpg[/img]
When this card battles an opponent's monster in the Graveyard, increase the ATK of this card by half of the ATK of the opponent's monster until the End Phase.

[img]http://img202.imageshack.us/img202/984/87970z.jpg[/img]
Once per turn, you can decrease the DEF of this card by 300 to negate the activation of a Spell, Trap or Monster Effect that targets monster in either player's Graveyards.

[img]http://img600.imageshack.us/img600/538/87970f.jpg[/img]
This card can be Special Summoned if you control a face-up "Phantasm Eater" monster. When this card battles an opponent's monster in the Graveyard, draw 1 card from your Deck.

[img]http://img600.imageshack.us/img600/3493/87970y.jpg[/img]
Once per turn, during your Standby Phase, your opponent must select 1 monster in their Deck and send it to the Graveyard. Your opponent gains 500 Life Points for each card sent to the Graveyard by this effect.

[img]http://img72.imageshack.us/img72/4608/87970k.jpg[/img]
When this card battles an opponent's monster in the Graveyard, skip the Damage Calculations and equip the selected monster to this card. Increase the ATK of this card equal to the ATK of the equipped monster.

[img]http://img600.imageshack.us/img600/7996/87970hv.jpg[/img]
This card can be Special Summoned from your hand when 1 of your opponent's monsters is removed from play. When this card removes a card from play by battle, inflict 500 points of damage to your opponent's Life Points.

[img]http://img821.imageshack.us/img821/5507/87970ou.jpg[/img]
This card can be Special Summoned if you control 3 or more face-up "Phantasm Eater" monsters. Increase the ATK of this card by 900 for each face-up "Phantasm Eater" you control (excluding this card). When this card battles an opponent's monster in the Graveyard, battle damage your opponent recieves is double.

[img]http://img695.imageshack.us/img695/6275/87970a.jpg[/img]
You can remove 1 "Phantasm Eater" in your hand from play as Tribute to Tribute Summon this card. This card can attack a number of times equal to the number of face-up "Phantasm Eater" monsters you control.

[img]http://img340.imageshack.us/img340/2430/87970.jpg[/img]
When this monster battles an opponent's monster in the Graveyard, skip the Damage Step and equip the selected monster to this card. Increase the ATK of this card by the Level of the equipped monster x 100.

[img]http://img560.imageshack.us/img560/4003/87970p.jpg[/img]
When this card is removed from the field, remove it from play instead. As long as this card exists in your Removed From Play Zone, all battle damage you take involving a "Phantasm Eater" you control is reduced to 0. [/spoiler]

[spoiler=-Sub-Archetype Monsters-]

[img]http://img339.imageshack.us/img339/5176/87970d.jpg[/img]
This card's name is also treated as "Phantasm Eater". Once per turn, if this card exists in your Graveyard or removed from play, you can release 1 face-up "Phantasm Eater" you control. Draw cards equal to the Level of the released monster. For each "Phantasm Eater" drawn by this effect, you gain 700 Life Points.

[img]http://img593.imageshack.us/img593/4608/87970k.jpg[/img]
This card's name is also treated as "Phantasm Eater". Once per turn, if this card exists in your Graveyard or removed from play, you can skip your Battle Phase. Draw 1 card from your Deck. If that card is a Level 4 or lower DARK monster, Special Summon it in face-up Defense Position.

[img]http://img822.imageshack.us/img822/1917/87970t.jpg[/img]
This card's name is also treated as "Phantasm Eater". Once per turn, if this card exists in your Graveyard or removed from play, you can discard 1 card from your hand to look at the top 3 cards of your Deck and rearrange them in any order.

[img]http://img820.imageshack.us/img820/8533/87970g.jpg[/img]
This card's name is also treated as "Phantasm Eater". Once per turn, if this card exists in your Graveyard or removed from play and you control at least 1 face-up "Phantasm Eater", you can pay 600 Life Points to negate an opponent's Monster Effect.

[img]http://img101.imageshack.us/img101/7204/87970q.jpg[/img]
This card's name is also treated as "Phantasm Eater". Once per turn, if this card exists in your Graveyard or removed from play, you can pay 800 Life Points. Both players select 1 Monster Card in their respective Decks and send it to the Graveyard.

[img]http://img820.imageshack.us/img820/7433/87970j.jpg[/img]
This card's name is also treated as "Phantasm Eater". If this card exists in your Graveyard or removed from play, "Phantasm Eater" monsters in your Graveyard can attack monsters in your opponent's Graveyard (up to 5 monsters can attack per turn).

[img]http://img696.imageshack.us/img696/2430/87970.jpg[/img]
This card's name is also treated as "Phantasm Eater". Once per turn, if this card exists in your Graveyard or removed from play, you can remove 1 monster in your Graveyard. Select 1 face-up "Phantasm Eater" you control. Increase the ATK of the selected monster by the ATK of the removed from play monster until the End Phase.

[img]http://img600.imageshack.us/img600/2084/87970l.jpg[/img]
This card's name is also treated as "Phantasm Eater". If this card exists in your Graveyard or removed from play and you control no monsters on the field, you take no battle damage from direct attacks. Pay 900 Life Points during each of your End Phases. [/spoiler]


[spoiler=-Synchro Monster/Trump Card and Tuner-]

[img]http://img11.imageshack.us/img11/13/87970u.jpg[/img]
This card can be Special Summoned from your hand when a monster in your opponent's Graveyard is removed from play.

[img]http://img251.imageshack.us/img251/2430/87970.jpg[/img]
"Phantasm Eater Auge" + 3 or more "Phantasm Eater" non-Tuner monsters
This card gains the effects of each "Phastasm Eater" monster used to Synchro Summon this card. When this card is Successfully Synchro Summoned, inflict damage to your opponent's Life Points equal to the number of monsters removed from play x 800. Cards that battle with this card are not destroyed by battle. When this card inflicts battle damage to your opponent's Life Points, it can attack again. [/spoiler]

[spoiler=-Spells/Traps-]

[img]http://img202.imageshack.us/img202/4113/87970n.jpg[/img]

[img]http://img255.imageshack.us/img255/334/87970ly.jpg[/img]

[img]http://img11.imageshack.us/img11/7204/87970q.jpg[/img]

[img]http://img171.imageshack.us/img171/984/87970z.jpg[/img]

[img]http://img257.imageshack.us/img257/6275/87970a.jpg[/img]

[img]http://img822.imageshack.us/img822/9884/87970x.jpg[/img]

[img]http://img444.imageshack.us/img444/7048/87970hy.jpg[/img]

[img]http://img560.imageshack.us/img560/7159/87970cu.jpg[/img]

[img]http://img11.imageshack.us/img11/9785/87970r.jpg[/img]

[img]http://img560.imageshack.us/img560/13/87970u.jpg[/img]

[img]http://img337.imageshack.us/img337/6393/87970gt.jpg[/img]

[img]http://img821.imageshack.us/img821/3493/87970y.jpg[/img]
[/spoiler]

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[quote name='MysteryBanjoMan' timestamp='1291243987' post='4823074']
Nice! No OCG errors that I see, awesome originality, and any overpowering is counterbalanced. 11/10, good job!
[/quote]

Why thank you. I spent the better part of the last 2 days making these, so it's always awesome to hear from others.
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though i dont like the cards them selves my oppion on the cards has nothing to do with how good they are and how well they work to gether

super great cards 10/10
i really dont kno y i dont like them its just something saying no to me but dont worry bout that the actual cards are great
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[quote name='prototype' timestamp='1291265950' post='4823729']
though i dont like the cards them selves my oppion on the cards has nothing to do with how good they are and how well they work to gether

super great cards 10/10
i really dont kno y i dont like them its just something saying no to me but dont worry bout that the actual cards are great
[/quote]

Hmm... that's a very... odd compliment. But thank you for the rating. :D

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[color=blue][b]Phantasm Eaters - Archetype Review[/b][/color]
Now lets see this super original concept, well, one of the most unique concepts ever. -Skims through the mini paragraph- Hm....it is quite original, and quite unique, but I somewhat frowned you used the Graveyard as the main base, but, there isn't much places to choose from. Now, on we go. After skimming through a few of the card's, I notice some OCG Errors here and there, but like you said in my profile, this may happen with a somewhat new mechanic. Now, I also notice even though you were lacking pictures here and there, some of them are just not fitting to be a Fiend-Type, and some of them not even the DARK Attribute as well. Also, I cannot tell if the Sub-Archetypes pictures are meant to be somewhat blurry or are blurry, because to me they look well, blurry. Okay, now the actual cards and whatnots.

They seem to have somewhat of an aggressive strategy going on, seeing a good chunk of their Level 4 monsters have 1800-2100. Also, they also seem to have another strategy in some of the card's, which equip a monster they are attacking in the Graveyard and sometimes while skipping damage calculation for further benefits through them. Whether it's too protect them from card effects, or just to gain that ATK boost. Now while skimming through the main Archetype monsters, I can see in some of these card's, they are quite overpowering. And even though in your words an Archetype is really good when it gets hit by the Ban List, when it does get hit by the big hammer, this can ruin the Archetype completely. For example, Infernity and Lightsworn Decks in my opinion, aren't played as much as they were when some of there key cards weren't on the Ban List. Even though I somewhat believe it is true only an Archetype is at it's 'best' when it gets an overpowering card or two, but this won't last for long, sooner or later, Konami will come in and hit those cards quite hard, and also, even though you are expecting to see some of these card's get hit, I can say perhaps 5+ cards are going to get hit quite hard, most likely in the Banned, or Limited area, with the Semi-Limited of course being at it's least, and in my opinion, there is no use of making a card that you know will get banned, for even though it may be one heck of a card, it most likely will only last the current format it is in, and then will never return to play again.

The Sub-Archetype seem to have their effects trigger in the Graveyard. Not the most original, but is quite the hassle to get them out from the Graveyard. To make matters worse, well, 'worse', their effects can also be used when removed from play. This makes cards such as Dimensional Fissure / other cards useless against these cards, because when a card needs to get out of the Grave through a card effect, the only cards your opponent will most likely have are cards that will make those cards in the Grave go to the remove from play zone, but in this Sub-Archetypes case, it will still benefit you. So I suggest perhaps removing the remove from play part for the Sub-Archetype, even though this possibly may break it from being any good. Another problem is, the Sub-Archetype in my opinion, can work quite well, and possibly better then the actual Archetype, seeing a simple Mill Engine like 3 Ryko, Lightsworn Hunter can get this Sub-Archetype up and running quite fast.

The Tuner / Synchro are really, really overpowered. For they can really change the Duel around. The Tuner is just like Glow-Up Bulb / Plaguspreader Zombie, not effect-wise, but the use of it's effect, making this most likely Limited / Banned in my opinion. Same thing with the Synchro, even though it does require 3 non-Tuners from the Archetype, gaining all the non-Tuners effects, dealing out massive burn, and being able to attack repeatedly with a whopping 3500 stats is just a bit much. After also looking through the Spells and Traps of the Archetype, they seem to be the least of the Archetype to get hit by the Ban List, not all of them, but majority of the Spells and Traps. So overall, lets say this Archetype would be released, not all at once, but overtime it will get cards. I see it being when it first comes out, lets say it gets one of it's broken cards. It will stay supreme at [b]Tier 1[/b], but next format when that card gets Banned / Limited, the Archetype will suddenly become [b]Tier 2 / 3[/b], with the small possibility of [b]Tier 1/5[/b]. And so on and so on every time some new cards get released for it + that 1 or 2 broken card that comes with it as well. So overall, the Archetype gets a [b]5.5/10[/b]
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[quote name='Ayasato-chan' timestamp='1291348757' post='4825166']
Ah... well that's not a confidence booster. Still, nice of you to drop by and comment, I'll like forward to your reviews in the future as well.
[/quote]
Sorry, but a decent chunk of your cards were a bit over the top. I know what you meant about a good Archetype always having cards hit by the Ban List, whether they are Limited, Semi-Limited, or Banned, but in my opinion, a good chunk of the monsters would be Limited / Banned, leaving the somewhat weaker monsters left, that either didn't do much without those overpowering cards, or just were somewhat unneeded in the Archetype, if there would be perhaps only 2 or 3 monsters that were a bit over the top, rather then I believe 4 or more, then perhaps your rating would increase to at least 6, and possibly 7. Not saying the main chunk of your rating was decreased because of this.
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