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Gear Heros arrive!


noraai

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Hey everyone! My second post and this time ill post some Machine-type ''Gear Hero'' monsters. There are 14 cards right now, all monsters. Most of the ''Gear Hero'' monsters effects are based on removing them from play. There are Tuners, but the Synchros arent ready yet. Ill be adding cards, but for now, check these out! ENJOY :D!

[spoiler=Level 1-4 (non Tuners][spoiler=GH Gravity Ruler][img]http://img715.imageshack.us/img715/1199/305867xv.jpg[/img]
When this card is successfully Special Summoned, destroy all face-down cards on the Field. As long as this card is face-up on the Field, cards cannot be played face-down (any cards played face-down when this card is face-up on the Field are destroyed). Once during your Main Phase, you can remove 1 ''Gear Hero'' monster in your Graveyard from play. If you do, you can look at the top card of your Deck. If you used this effect, this card cannot use this effect during your next Main Phase.[/spoiler]

[spoiler=GH Dread Knight]Having problems uploading the card, but you can check the pic here: http://s825.photobucket.com/albums/zz178/JazinKay/Machines/?action=view&current=vshjfvasf.png
When this card is destroyed, it is removed from play instead. When this card is removed play, inflict 800 points of damage to your opponent's Life Points.[/spoiler]

[spoiler=GH Laser Shocker][img]http://img444.imageshack.us/img444/4958/305867.jpg[/img]
Once during your Main Phase 1 or Main Phase 2, you can change the Battle Position of 1 face-up monster on the field. If you changed the Battle Position of 1 monster with this effect, that monster cannot change its Battle Position, expect with this cards effect. By removing this face-up card from play, destroy all monsters that were affected by the effect of this card. You take 500 damage for each monster destroyed this way.[/spoiler]

[spoiler=GH Lightspeed Runner][img]http://img600.imageshack.us/img600/4958/305867.jpg[/img]
Once during your Main Phase, you can remove this card from play to add 1 Level 4 or lower ''Gear Hero'' monster that was removed from play to the bottom of your Deck. This card is Special Summoned to your side of the field during your next Main Phase. Also, when your opponent activates a Spell or Trap Card that removes cards from the field, by removing this card from play (if it's face-down, pick it up and show it your opponent), negate the activation of that Spell or Trap Card and destroy it.[/spoiler]

[spoiler=GH Rocket Puncher][img]http://img600.imageshack.us/img600/2967/305867y.jpg[/img]
When this card is removed from play, your opponent sends cards from the top of his/her Deck equal to the number of face-up ''Gear Hero'' monsters on your side of the field. Depending on which card type is mostly discarded by your opponent, the following effects are activated:
@Monster: Your opponent discards cards equal to the number of Monster Cards sent to the Graveyard. @Spell: All Spell Cards on your opponent's Graveyard are removed from play. @Trap: Make the ATK of 1 face-up monster on the field 0.[/spoiler]

[spoiler=GH Saber Fighter][img]http://img715.imageshack.us/img715/4681/305867t.jpg[/img]
If this is the only monster you control, this card can attack twice. During a battle between this Attack Position monster and your opponent's Defense Position monster, inflict the difference between this cards ATK and your opponent's monsters DEF as damage to your opponent's Life Points.[/spoiler]

[spoiler=GH Shockwave Shooter][img]http://img600.imageshack.us/img600/1671/305867d.jpg[/img]
When this card is removed from play, your opponent discards cards equal to the number of face-up ''Gear Hero'' monster on your side of the field.[/spoiler]


[spoiler=GH Slash Striker][img]http://img577.imageshack.us/img577/4958/305867.jpg[/img]
This warrior is one of the bravest Gear Heros ever known. He fearlessly slices the evil soldiers of the Machine Empire to pieces with his ferocious Swift Slash Strike.[/spoiler][/spoiler]


[spoiler=Tuners][spoiler=GH Cannonman][img]http://img51.imageshack.us/img51/9784/305867l.jpg[/img]
This card cannot be used as a Synchro Material Monster, expect for a Synchro Summon of a monster that lists a ''Gear Hero'' monster as a Tuner monster. You can discard this card to destroy 1 Field Spell Card on the field. By removing this card from play from the Graveyard, select 1 Equip Spell Card in the Graveyard and put it in your Deck. Then shuffle your Deck.[/spoiler]

[spoiler=GH Mecha-Mac][img]http://img593.imageshack.us/img593/4958/305867.jpg[/img]
This card cannot be used as a Synchro Material Monster, expect for a Synchro Summon of a monster that lists a ''Gear Hero'' monster as a Tuner monster. You can discard this card to Special Summon 1 Level 4 or lower ''Gear Hero'' monster from your hand.[/spoiler][/spoiler]

[spoiler=Level 6-12][spoiler=GH Bladerator][img]http://img340.imageshack.us/img340/4958/305867.jpg[/img]
This Gear Hero is covered with super sharp blades and needles. Anyone who tries to touch him barehanded, will regret it. His deadly Bladestrom attack rips enemies apart.[/spoiler]

[spoiler=GH Giantus][img]http://img602.imageshack.us/img602/4958/305867.jpg[/img]
As long as this card is face-up Defense Position on your side of the field, once during your opponent's Battle Phase, you can negate 1 of your opponent's monsters attack that has less than 2000 ATK points. Each time you negate your opponent's attack with this cards effect, decrease the DEF of this card by 300 points. When the DEF of this card becomes 0, remove this card from play.[/spoiler]

[spoiler=GH Ice Breaker][img]http://img340.imageshack.us/img340/197/305867c.jpg[/img]
When this card is successfully Normal Summoned, select face-down Spell and Trap Cards on your opponent's side the field equal to the number of face-up ''Gear Hero'' monsters on your side of the field. As long as this card is face-up on the field, your opponent cannot use the selected Spell and Trap Cards. When this card is destroyed and sent to the Graveyard, by removing this card from play, destroy 1 of the selected Spell and Trap Cards.[/spoiler][/spoiler]

[spoiler=Synchros][spoiler=GH Shining Saviour][img]http://img696.imageshack.us/img696/4958/305867.jpg[/img]
1 ''Gear Hero'' tuner monster + 1 or more non-tuner ''Gear Hero'' monsters
When this card is successfully Synchro Summoned, you can remove any number of ''Gear Hero'' monsters on your side of the field from play. Inflict 500 points of damage to your opponent's Life Points for each monster removed from play with this cards effect. When this card is destroyed, by removing it from play, Special Summon 1 of the monsters that you removed from play with this cards effect.[/spoiler]

[spoiler=GH Gravity Repealer][img]http://img574.imageshack.us/img574/4958/305867.jpg[/img]
1 ''Gear Hero'' tuner monster + 1 or more non-tuner ''Gear Hero'' monsters
As long as this card is face-up on your side of the field, all ''Gear Hero'' monsters on your side of the field are unaffected by your opponent's Spell Cards. If this is the only monster on your side of the field, this card cannot be destroyed with card effects.[/spoiler]

[spoiler=GH Ultimate Blaster][img]http://img51.imageshack.us/img51/9500/305867a.jpg[/img]
1 or more ''Gear Hero'' tuner monster + ''Gear Hero Giantus''
This card cannot be destroyed as a result of battle. Once during your Main Phase 1, by removing from play 1 ''Gear Hero'' monster from your hand or your side of the field, inflict 1000 points of damage to your opponent's Life Points.[/spoiler][/spoiler]

EDIT: I wont post in this post anymore. Working on a better ''Gear Hero'' Deck! It will have Spells, Traps and other supporters. Be sure to check out in the Finished Sets when it is ready!

All image credit goes to JazinKay!

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[quote name='prototype' timestamp='1291371912' post='4825429']
OMG i love these cards they r just awesome
great theme
great pics
-effects are too long for me to read (im lazy)
i just love these cards um though having tuners in a deck are kinda pointless if u have no synchros
amazing!
10/10
[/quote]
Thank you for leaving positive comment! BTW I just signed in to add the Synchros! :D Be sure to check em!

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All of the level 4 are mainly UP since they do not realy support each other but this may change after you add some support cards. The tuners look useful and so do "Gear Hero Giantus". Also many effect say "equal to the number of face-up ''Gear Hero'' monsters" while I see no easy way to keep more than 2 GH on they field however the support still is not here so do the synchros. Finally no one needs more hero monsters name them just "Gear" (if you did know that "Gear Golem the Moving Fortress" is the only monster that have a name beging with "Gear").

[spoiler=Comments on all the card and rating][spoiler= Gravity Ruler]When this card is Special Summoned, destroy all face-down cards on the field. As long as this card remains face-up on the field, cards cannot be Set. Once per 2 of your Main Phases, you can remove 1 ''Gear Hero'' monster in your Graveyard from play. If you do, you can look at the top card of your Deck.
This effect do not fit this monster since it is too weak to last on the field for a long time.. Ice Breaker effect will be better on this card if you kept "When this card is Special Summoned,". 5/10.
Card Info = 0.6/1 | OCG = 0.5/1 | Useful = 0.6/1.6 | Balance = 1.2/1.6 | Original = 0.3/2.4 | Concept = 1.8/2.4[/spoiler]
[spoiler=Dread Knight]When this card is destroyed, it is removed from play instead. When this card is removed play, inflict 800 damage to your opponent's Life Points.
I must know all of this card info to fully comment on/rate it.[/spoiler]
[spoiler=Laser Shocker]Once per turn, during your Main Phase, you can change the battle position of 1 face-up monster on the field. If you do, that monster battle position cannot be changed expect with this cards effect. By removing this face-up card from play, destroy all monsters affected by its effect. You take 500 damage for each monster destroyed this way.
Did you know that this effect can make cards like "Goblin Attack Force" the best ?!
Well it is OP since you can remove it from play at any time and the drawback mostly will not be more than 1500 or 2000 so you should add "During your turn,"/remove the drawback and change the destruction effect to "Discard cards equal to the number of monsters affected by this card effect and remove this face-up card from play to destroy all monsters affected by its effect.". 5.9/10.
Card Info = 0.5/1 | OCG = 0.6/1 | Useful = 1/1.6 | Balance = 0.8/1.6 | Original = 0.9/2.4 | Concept = 2.1/2.4[/spoiler]
[spoiler=Lightspeed Runner]Once during your Main Phase, you can remove this card from play to add 1 removed from play Level 4 or lower ''Gear Hero'' monster to the bottom of your Deck. This card is Special Summoned to your field during your next Main Phase. When your opponent activate a Spell or Trap Card that removes cards from the field, by removing this face-up or face-down card from play, negate the activation of that Spell or Trap Card and destroy it.
You can use this card in an endless chain that will give you an endless deck and the only drawback can be stoped by the last effect (Example: you removed it during you MP1 then it was SS during your MP2 you used its effect again then it was SS during you next turn MP1 you used its effect again.. ) so it is OP. If you add "Once per turn, during your Main Phase 1," this card will be balance since this insure that it will be on the field during your opponent turn. Also the last effect say "that removes cards from the field" so it will negate the cards that remove cards on the field from play and the cards that destroy and return card on the field too and I do not think this is balance. 5/10.
Card Info = 0.6/1 | OCG = 0.5/1 | Useful = 0.6/1.6 | Balance = 0.6/1.6 | Original = 0.3/2.4 | Concept = 1.2/2.4[/spoiler]
[spoiler=Rocket Puncher]When this card is removed from play, your opponent sends cards to the Graveyard from the top of his/her Deck equal to the number of face-up ''Gear Hero'' monsters you control. based on the most sent card type activate 1 of the following effects:
-Monster: Your opponent discards cards equal to the number of Monster Cards sent.
-Spell: Remove all Spell Cards in your opponent's Graveyard from play.
-Trap: Make the ATK of 1 face-up monster 0.
I see no use of this card on the field it sould have a higher ATK or DEF. What happen if you were controling 2 monsters and the sent cards were 1 trap and 1 spell ?!
You should say "If there is a most sent card type, base on it activate..". Anyway all the 3 effects do no fit their card type. 4.9/10.
Card Info = 0.6/1 | OCG = 0.4/1 | Useful = 0.9/1.6 | Balance = 0.8/1.6 | Original = 1.1/2.4 | Concept = 1.1/2.4[/spoiler]
[spoiler= Saber Fighter]If this is the only monster you control, it can attack twice. This card inflicts Piercing damage.
Normal effect so nothing found to say but should not it have an effect that remove a "Gear Hero" from play ?!
5.6/10.
Card Info = 0.7/1 | OCG = 0.7/1 | Useful = 0.8/1.6 | Balance = 1.6/1.6 | Original = 0.3/2.4 | Concept = 1.5/2.4[/spoiler]
[spoiler=Shockwave Shooter]I see no use of this card on the field it sould have a higher ATK or DEF. Normal effect so nothing found to say. 4/10.
Card Info = 0.5/1 | OCG = 0.9/1 | Useful = 0.4/1.6 | Balance = 1.0/1.6 | Original = 0.3/2.4 | Concept = 0.9/2.4[/spoiler]
[spoiler= Slash Striker]The lore is very good and so do every thing else. 6.4/10.
Card Info = 0.7/1 | Lore = 0.8/1 | Useful = 0.9/1.6 | Balance = 0.8/1.6 | Original = 1.1/2.4 | Concept = 2.1/2.4[/spoiler]
[spoiler=Cannonman]This card cannot be used as a Synchro Material Monster, expect for a Synchro Summon of a monster that lists a ''Gear Hero'' monster as a Tuner monster. You can discard this card to destroy 1 Field Spell Card on the field. Remove this card in your Graveyard from play to select 1 Equip Spell Card in the Graveyard and return it to your Deck.
I see that you managed to make this card useful in hand, field and graveyard nice work. The last effect say "the Graveyard" this mean you can take card from your opponent graveyard. 5.2/10.
Card Info = 0.7/1 | OCG = 0.8/1 | Useful = 1/1.6 | Balance = 0.8/1.6 | Original = 0.9/2.4 | Concept = 1/2.4[/spoiler]
[spoiler=Mecha-Mac ]This card cannot be used as a Synchro Material Monster, expect for a Synchro Summon of a monster that lists a ''Gear Hero'' monster as a Tuner monster. You can discard this card to Special Summon 1 Level 4 or lower ''Gear Hero'' monster from your hand.
Normal effect but still useful. 5.4/10.
Card Info = 0.7/1 | OCG = 1/1 | Useful = 0.6/1.6 | Balance = 1/1.6 | Original = 0.8/2.4 | Concept = 1.3/2.4[/spoiler]
[spoiler=Bladerator]"super sharp" !!! are you serious !!!
Anyway all of this lore is kind of stupid. Other than that it is nice to have a 1 tribute monster with 2500 ATK. 4/10.
Card Info = 0.6/1 | Lore = 0/1 | Useful = 1/1.6 | Balance = 1.4/1.6 | Original = 0.6/2.4 | Concept = 1/2.4[/spoiler]
[spoiler=Giantus]Once during your opponent's Battle Phase, while this card is face-up in Defense Position, you can negate the attack of a monster with 2000 ATK or less your opponent controls. If you do, this card lose 300 DEF. When this card DEF becomes 0, remove it from play.
After you use this effect 4 times this card will be an target but anyway this card is a nice way to keep materials on field. 6.2/10.
Card Info = 0.7/1 | OCG = 0.5/1 | Useful = 0.9/1.6 | Balance = 1.4/1.6 | Original = 0.9/2.4 | Concept = 1.8/2.4[/spoiler]
[spoiler=Ice Breaker]When this card is Normal Summoned, select a number of face-down Spell and Trap Cards on your opponent's field equal to the number of face-up ''Gear Hero'' monsters on your field. As long as this card remains face-up on the field, your opponent cannot use the selected Spell and Trap Cards. When this card is destroyed and sent to the Graveyard, by removing it from play, destroy 1 of the selected Spell and Trap Cards.
With only 2300 ATK and this effect it will be overlooked but still it can be the right choice when you see 3 set traps in your opponent field. 5.5/10.
Card Info = 0.6/1 | OCG = 0.5/1 | Useful = 0.7/1.6 | Balance = 1.3/1.6 | Original = 0.9/2.4 | Concept = 1.5/2.4[/spoiler][/spoiler]
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[quote name='Basara' timestamp='1291389526' post='4825788']
All of the level 4 are mainly UP since they do not realy support each other but this may change after you add some support cards. The tuners look useful and so do "Gear Hero Giantus". Also many effect say "equal to the number of face-up ''Gear Hero'' monsters" while I see no easy way to keep more than 2 GH on they field however the support still is not here so do the synchros. Finally no one needs more hero monsters name them just "Gear" (if you did know that "Gear Golem the Moving Fortress" is the only monster that have a name beging with "Gear").

[spoiler=Comments on all the card and rating][spoiler= Gravity Ruler]When this card is Special Summoned, destroy all face-down cards on the field. As long as this card remains face-up on the field, cards cannot be Set. Once per 2 of your Main Phases, you can remove 1 ''Gear Hero'' monster in your Graveyard from play. If you do, you can look at the top card of your Deck.
This effect do not fit this monster since it is too weak to last on the field for a long time.. Ice Breaker effect will be better on this card if you kept "When this card is Special Summoned,". 5/10.
Card Info = 0.6/1 | OCG = 0.5/1 | Useful = 0.6/1.6 | Balance = 1.2/1.6 | Original = 0.3/2.4 | Concept = 1.8/2.4[/spoiler]
[spoiler=Dread Knight]When this card is destroyed, it is removed from play instead. When this card is removed play, inflict 800 damage to your opponent's Life Points.
I must know all of this card info to fully comment on/rate it.[/spoiler]
[spoiler=Laser Shocker]Once per turn, during your Main Phase, you can change the battle position of 1 face-up monster on the field. If you do, that monster battle position cannot be changed expect with this cards effect. By removing this face-up card from play, destroy all monsters affected by its effect. You take 500 damage for each monster destroyed this way.
Did you know that this effect can make cards like "Goblin Attack Force" the best ?!
Well it is OP since you can remove it from play at any time and the drawback mostly will not be more than 1500 or 2000 so you should add "During your turn,"/remove the drawback and change the destruction effect to "Discard cards equal to the number of monsters affected by this card effect and remove this face-up card from play to destroy all monsters affected by its effect.". 5.9/10.
Card Info = 0.5/1 | OCG = 0.6/1 | Useful = 1/1.6 | Balance = 0.8/1.6 | Original = 0.9/2.4 | Concept = 2.1/2.4[/spoiler]
[spoiler=Lightspeed Runner]Once during your Main Phase, you can remove this card from play to add 1 removed from play Level 4 or lower ''Gear Hero'' monster to the bottom of your Deck. This card is Special Summoned to your field during your next Main Phase. When your opponent activate a Spell or Trap Card that removes cards from the field, by removing this face-up or face-down card from play, negate the activation of that Spell or Trap Card and destroy it.
You can use this card in an endless chain that will give you an endless deck and the only drawback can be stoped by the last effect (Example: you removed it during you MP1 then it was SS during your MP2 you used its effect again then it was SS during you next turn MP1 you used its effect again.. ) so it is OP. If you add "Once per turn, during your Main Phase 1," this card will be balance since this insure that it will be on the field during your opponent turn. Also the last effect say "that removes cards from the field" so it will negate the cards that remove cards on the field from play and the cards that destroy and return card on the field too and I do not think this is balance. 5/10.
Card Info = 0.6/1 | OCG = 0.5/1 | Useful = 0.6/1.6 | Balance = 0.6/1.6 | Original = 0.3/2.4 | Concept = 1.2/2.4[/spoiler]
[spoiler=Rocket Puncher]When this card is removed from play, your opponent sends cards to the Graveyard from the top of his/her Deck equal to the number of face-up ''Gear Hero'' monsters you control. based on the most sent card type activate 1 of the following effects:
-Monster: Your opponent discards cards equal to the number of Monster Cards sent.
-Spell: Remove all Spell Cards in your opponent's Graveyard from play.
-Trap: Make the ATK of 1 face-up monster 0.
I see no use of this card on the field it sould have a higher ATK or DEF. What happen if you were controling 2 monsters and the sent cards were 1 trap and 1 spell ?!
You should say "If there is a most sent card type, base on it activate..". Anyway all the 3 effects do no fit their card type. 4.9/10.
Card Info = 0.6/1 | OCG = 0.4/1 | Useful = 0.9/1.6 | Balance = 0.8/1.6 | Original = 1.1/2.4 | Concept = 1.1/2.4[/spoiler]
[spoiler= Saber Fighter]If this is the only monster you control, it can attack twice. This card inflicts Piercing damage.
Normal effect so nothing found to say but should not it have an effect that remove a "Gear Hero" from play ?!
5.6/10.
Card Info = 0.7/1 | OCG = 0.7/1 | Useful = 0.8/1.6 | Balance = 1.6/1.6 | Original = 0.3/2.4 | Concept = 1.5/2.4[/spoiler]
[spoiler=Shockwave Shooter]I see no use of this card on the field it sould have a higher ATK or DEF. Normal effect so nothing found to say. 4/10.
Card Info = 0.5/1 | OCG = 0.9/1 | Useful = 0.4/1.6 | Balance = 1.0/1.6 | Original = 0.3/2.4 | Concept = 0.9/2.4[/spoiler]
[spoiler= Slash Striker]The lore is very good and so do every thing else. 6.4/10.
Card Info = 0.7/1 | Lore = 0.8/1 | Useful = 0.9/1.6 | Balance = 0.8/1.6 | Original = 1.1/2.4 | Concept = 2.1/2.4[/spoiler]
[spoiler=Cannonman]This card cannot be used as a Synchro Material Monster, expect for a Synchro Summon of a monster that lists a ''Gear Hero'' monster as a Tuner monster. You can discard this card to destroy 1 Field Spell Card on the field. Remove this card in your Graveyard from play to select 1 Equip Spell Card in the Graveyard and return it to your Deck.
I see that you managed to make this card useful in hand, field and graveyard nice work. The last effect say "the Graveyard" this mean you can take card from your opponent graveyard. 5.2/10.
Card Info = 0.7/1 | OCG = 0.8/1 | Useful = 1/1.6 | Balance = 0.8/1.6 | Original = 0.9/2.4 | Concept = 1/2.4[/spoiler]
[spoiler=Mecha-Mac ]This card cannot be used as a Synchro Material Monster, expect for a Synchro Summon of a monster that lists a ''Gear Hero'' monster as a Tuner monster. You can discard this card to Special Summon 1 Level 4 or lower ''Gear Hero'' monster from your hand.
Normal effect but still useful. 5.4/10.
Card Info = 0.7/1 | OCG = 1/1 | Useful = 0.6/1.6 | Balance = 1/1.6 | Original = 0.8/2.4 | Concept = 1.3/2.4[/spoiler]
[spoiler=Bladerator]"super sharp" !!! are you serious !!!
Anyway all of this lore is kind of stupid. Other than that it is nice to have a 1 tribute monster with 2500 ATK. 4/10.
Card Info = 0.6/1 | Lore = 0/1 | Useful = 1/1.6 | Balance = 1.4/1.6 | Original = 0.6/2.4 | Concept = 1/2.4[/spoiler]
[spoiler=Giantus]Once during your opponent's Battle Phase, while this card is face-up in Defense Position, you can negate the attack of a monster with 2000 ATK or less your opponent controls. If you do, this card lose 300 DEF. When this card DEF becomes 0, remove it from play.
After you use this effect 4 times this card will be an target but anyway this card is a nice way to keep materials on field. 6.2/10.
Card Info = 0.7/1 | OCG = 0.5/1 | Useful = 0.9/1.6 | Balance = 1.4/1.6 | Original = 0.9/2.4 | Concept = 1.8/2.4[/spoiler]
[spoiler=Ice Breaker]When this card is Normal Summoned, select a number of face-down Spell and Trap Cards on your opponent's field equal to the number of face-up ''Gear Hero'' monsters on your field. As long as this card remains face-up on the field, your opponent cannot use the selected Spell and Trap Cards. When this card is destroyed and sent to the Graveyard, by removing it from play, destroy 1 of the selected Spell and Trap Cards.
With only 2300 ATK and this effect it will be overlooked but still it can be the right choice when you see 3 set traps in your opponent field. 5.5/10.
Card Info = 0.6/1 | OCG = 0.5/1 | Useful = 0.7/1.6 | Balance = 1.3/1.6 | Original = 0.9/2.4 | Concept = 1.5/2.4[/spoiler][/spoiler]
[/quote]

At last someone gave me ''constructive critic''! Wow, you really took your time in these cards, didn't you? It is glad that someone fixes your errors and mistakes and not just saying ''lol i love them 10/10'' or ''these suck get them out of ycm 4/10''. I really appreciate your help! You know I made these cards in a few days, just to post something. But now that you gave them a good look and helped me, these cards will be all edited. So thank a bunch, mate! Be sure to check these out when I fix them.

Thank you

BTW added the Synchro section and 3 new Synchros!

[quote name='TigerSaKoN' timestamp='1291389741' post='4825796']
Where you get the pics???
[/quote]
JazinKay's archive in Photobucket, in here: http://s825.photobucket.com/albums/zz178/JazinKay/
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[quote name='TigerSaKoN' timestamp='1291411916' post='4826594']
Thanks for the information man, and good job, I really like the cards, no only the monster but the background too
Really good job!!!
10/10
[/quote]

Thanks a lot man!

[quote name='@tlus' timestamp='1291428143' post='4827246']
I admit, this is a pretty good set. I haven't had the time to read the effects, so I'll go with a 9/10 for now.
[/quote]
Thank you. Im working in a improved set of these cards, with supports and all. Got 10 cards already, making more right now.

[quote name='tristinio2' timestamp='1291429358' post='4827281']
amazing! 10/10
[/quote]

Danke, gracias, thank you, kiitos, faleminderit etc...

:D

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Some minor OCG errors:

Field -> field

1 ''Gear Hero'' [b]T[/b]uner monster + 1 or more non-[b]T[/b]uner ''Gear Hero'' monsters

They are good!!! I cant believe no1 thats actually good with cards are here, looking at this (prob just thinking u're a n00b becoz of stars and cant be bothered to look at the cards!)

I'm 2 lazy to look at EVERY card sooo.. 9.5/10 and a rep for you!
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