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You know those cards, that have the same name of 1 set already printed...
Well I was thinking, why didn't they make more?

So...You know what comes next

[b]Series 1: DM Saga[/b]

[spoiler='Cards'][color="#800080"][b]青眼の白龍伝説
Legend of the Blue Eyes White Dragon
Normal Trap Card[/b]
Special Summon 1 "Blue Eyes" monster from your Graveyard, in face-up Attack position.[/color]

[color="#FF8C00"][b]鋼鉄の襲撃者
Metal Raiders
EARTH/Level 4/Machine-Effect
ATK: 1700/DEF: 1100[/b]
When this card is Normal Summoned you can select 1 Machine-Type Union monster in your Graveyard and equip it to this card as an Equip Spell card. As long as this card is Equipped with a Machine-Type Union monster, it inflicts piercing damage.[/color]

[color="#FF8C00"][b]魔法の支配者
Magic Ruler
LIGHT/Level 4/Spellcaster-Effect
ATK: 1400/DEF:600[/b]
This card cannot be Normal Summoned or Set. This card can be Special Summoned by removing 2 Spell Cards in your Graveyard. Once per turn when a Spell Card is activated, you can select and remove 1 Spell Card in your Graveyard, when this card is sent to the Graveyard, you can select 1 of your removed from play Spell Cards and shuffle it into your Deck.[/color]

[color="#008000"][b]闇の遺産
Legacy of Darkness
Continous Spell Card[/b]
When this card is activated, remove from play 1 DARK monsters in your Graveyard. As long as this card is face-up on the field, negate the effects of monsters whose level is equal to the level of the DARK monsters removed from play for this card's activation.[/color]

[color="#2E8B57"][b]魔術師の力
Magician's Force
Normal Spell Card[/b]
Remove 4 Spell Counters from cards you control. Until the End Phase Spellcaster-Type monsters you control cannot be targeted by the effect of Spells or Trap cards your opponent's controls. Destroy 1 face-up non-Spellcaster-Type monsters on the field.[/color]

[color="#800080"][b]ダーククライシス!
Dark Crisis!
Normal Trap Card[/b]
Flip all monsters on the field face-down. Inflict 300 damage to each player for each of their own cards flipped face-down this way.[/color]

[color="#2E8B57"][b]古代のサンクチュアリ
Ancient Sanctuary
Field Spell Card[/b]
As long as this card is face-up on the field, its name is treated as "The Sanctuary on the Sky". The effect of Fairy-Type monsters you control that target 1 or more card(s) your opponent controls, cannot be negated. When this card is destroyed by your opponent, add a Fairy-Type monster from your Graveyard to your hand.[/color]

[color="#800080"][b]混沌の侵攻
Invasion of Chaos
Normal Trap Card[/b]
Remove from play 1 LIGHT monster and 1 DARK monster in your Graveyard. Remove from play 1 card on the field.[/color]

[color="#2E8B57"][b]デュエリストの魂
Soul of Duelist
Equip Spell Card[/b]
When this card is activated Spell or Trap cards cannot be activated. You can only equip this card to a monster you control. When the equipped monster would be removed from the field, you can pay 800 Life Points instead. Whne this card is removed from the field. Destroy the equipped monster and gain Life points equal to its ATK.[/color]

[color="#2E8B57"][b]運命のライズ
Rise of Destiny
Normal Spell Card[/b]
The effect of Spells and Trap cards cannot be chained to this cards activation. Declare 1 of Spell, Trap or Monster Card, then your opponent reveals the top card of his/her Deck. If the revealed card is the type of card you declared, you opponent adds that card to his/her hand. Then you can add a card of the same type from your Graveyard to your hand. if not, your opponent sends that card to his/her Graveyard.[/color]

[color="#FF8C00"][b]フレイミングエタニティ
Flaming Eternity
FIRE/Level 8/Pyro-Effect
ATK: 2800/DEF: 2300[/b]
This card can be Special Summoned from your hand or Graveyard by removing from play 2 Pyro-Type monsters in your Graveyard. Once per turn, you can have this card activates one of the following. • This card inflicts 1000 Damage to your opponent, if you do this card cannot attack this turn. • Remove 1 FIRE monster in your Graveyard to destroy 1 face-up monster your opponent controls with the lower ATK.[/color][/spoiler]

[b]Series 2: GX Saga[/b]

[color="#800080"][b]ロストミレニアム
The Lost Millenium
Normal Trap Card[/b]
Activate only when 3 or more of your cards have been removed from play this turn. End the current turn.[/color]

[color="#008000"][b]サイバネティックレボリューション
Cybernetic Revolution
Normal Spell Card[/b]
You can only activate this card when your Life Points are at least 2000 lower than your opponent's. Pay half your Life Points. Special Summon as many of your removed from play Machine-Type monsters as possible, their effects are negated. During the End Phase, remove from play all monsters that were Special Summoned by this effect.[/color]

[color="#FF8C00"][b]インフィニティの影
Shadow of Infinty
DARK/Level 6/Fiend-Effect
ATK: 2200/DEF: 0[/b]
If your opponent controls 2 or more monster you can Normal Summon this card without tribute. Once per turn you can discard 1 DARK monster to select 1 of your opponent monsters and flip it face-down. When this card would be destroyed by battle, you can remove 2 DARK monsters in your Graveyard from play instead.[/color]

[color="#FF8C00"][b]E.O.J(正義の敵)
Enemy of Justice
LIGHT/Level 4/Fairy-Effect
ATK: 1600/DEF: 600[/b]
When a DARK monster is Special Summoned to your opponent's side of the field, you can Special Summon this card from your hand. The effect of DARK monsters cannot target this card.[/color]


And I'll Follow Till reaching Extreme Victory...(I'll Count DTs)
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Legend of White is technically the card for that pack.

Magic Ruler - I don't know about the removing effect... and I would make it so it has to be destroyed, not just sent to the Graveyard. Otherwise it could be heavily abused.

Legacy - That doesn't make much sense, and because it supports Dark Armed Dragon I'm very unhappy about it. On its own it's not a bad card, but the potential abuse is what I don't like.

Magician's Force - There is already a Spell that removes 10 Spell Counters, and it's better than this card.

Crisis - It's an alright card. Perhaps slightly overpowered, though.

Ancient - Seems like an okay card to use with Sanctuary fairies, though mostly because of its name and its adding effect.

Invasion of Chaos - Perhaps underpowered, perhaps overpowered. I'm not sure.
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Flaming Eternity - Too much ATK for a constant-returning monster, and its second effect should have a limit too.

The Lost Millenium - Might be abusable with Macro decks, but I don't think to the point that it would be overpowered.

Cybernetic Revolution - In today's Meta I think this might be a bit too easy to pull off and OTK with.

Shadow of Infinty - Flipping is a very powerful effect, so I'm not sure if this is overpowered or not.

Enemy of Justice - An alright card, but I'm not sure it would be used that much.
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