Valkyrie Lupia Blitzer Posted December 8, 2010 Report Share Posted December 8, 2010 Unison is an archetype that uses a lot of monster card types. [spoiler=Normal and Effect Monsters][b]Futiya, Unison of the Braves[/b] 0/2000 Level 3 LIGHT Attribute Warrior/Effect When this card is Summoned in Attack Position, you can change it to Defense Position. When one of your monsters is removed from the field by a card effect, you may shuffle it into your deck to have both players draw 1 card. When one of your opponent's monsters with less ATK than this card's DEF attacks this card, your opponent can choose to redirect the attack to your Life Points. If so, your opponent loses Life Points equal to the DEF of this card minus the ATK of the monster that attacked. Once per turn, you can decrease this card's DEF by 600 to inflict 1000 damage to your opponent. [b]Unison Aerim[/b] 2000/0 Level 4 DARK/WIND Attribute Winged-Beast/Effect When this card is Summoned or sent to the graveyard, you can add 1 "Unison Cell" from your deck or Removed From Play Zone to your hand. When this card is sent from your hand to the graveyard, draw 1 card. If it was sent from your graveyard to your hand by a card effect your opponent controls, draw 2 extra cards. [b]Unison Cell[/b] 0/0 Level 2 LIGHT Attribute Machine/Tuner/Dark Tuner This card is treated as being all Attributes and Types. This card cannot be Special Summoned except by its own effect. Once per turn, you can reveal this card in your hand and have your opponent declare a card type (Monster, Spell, Trap). If your opponent declares Monster, discard 1 monster from your hand to Special Summon this card from your hand. If your opponent declares Spell or Trap, discard 1 Spell or Trap card to Special Summon this card from your hand. You can substitute this card for any 1 Fusion Material Monster or Synchro Material Monster. Twice per turn, you can change the Attribute and Type of any monster you control. Once per turn, you can increase this card's Level by 6. You can select 1 Fusion Monster in your Extra Deck and send cards from your hand or side of the field to the graveyard to Special Summon that monster from the Extra Deck. You can Tribute cards from your hand or your side of the field to Ritual Summon a Ritual monster from your hand. If this card is sent to the graveyard for a Synchro Summon, Fusion Summon, Ritual Summon, or Wave Summon, the other monsters sent to the graveyard must be Normal Summoned monsters. [b]Unison Galfarma[/b] 3200/0 Level 9 EARTH Attribute Beast-Warrior/Dark Tuner [i]"That's..huge."[/i] [b]Unison Gavesta[/b] 2700/1100 Level 6 DARK Attribute Beast-Warrior/Effect When this card is discarded by your opponent's card effect or removed from play by the effect of "Unison Cell", return it to your hand. If it was sent from your hand to the Graveyard or removed from play to your hand by your opponent's card effect, destroy up to 2 cards your opponent controls. When this card is Tribute Summoned, add 1 "Unison Cell" from your Graveyard to your hand. [b]Unison Giant[/b] 3000/0 Level 6 EARTH Attribute Beast-Warrior [i]GIANT GROWTH![/i] [b]Unison Lock-On Dragon[/b] 900/1500 Level 12 WIND/FIRE Attribute Dragon/Dark Tuner This card can be Normal Summoned with 0 or 1 Tributes. When this card is Tribute Summoned, draw 2 cards for every monster Tributed to Tribute Summon this card. When this card inflicts Battle Damage to your opponent's Life Points, inflict 600 damage to your opponent's Life Points. You can tribute 1 "Unison Cell" or discard 1 "Unison Cell" to Special Summon this card to your hand or add this card from your Deck or graveyard to your hand. [b]Unison Raizer[/b] 2000/0 Level 4 DARK/FIRE Attribute Winged Beast/Effect You can Tribute 1 "Unison Cell" you control or discard 1 "Unison Cell" from your hand to add up to 2 Ritual Monsters from your Deck or Graveyard to your hand.[/spoiler][spoiler=Synchro Monsters][b]Unison Felgradent[/b] 2150/2000 Level 5 LIGHT Attribute Dragon/Synchro/Dark Tuner 1 Tuner + 1 or more non-Tuner monsters When another monster is Special Summoned, destroy it. The controller of that Special Summoned monster can remove from play all other cards they control to negate this effect. This card cannot be destroyed by the effects of Synchro Monsters. When this monster attacks, before either player can activate and Spells or Traps, you can destroy 1 Spell or Trap card your opponent controls and negate its effects. Then your opponent can return 1 Spell or Trap from their graveyard to their hand. [b]Unison Gohomra[/b] 3200/2200 EARTH Attribute Level 8 Beast-Warrior/Synchro/Dark Tuner 1 Tuner + 1 or more non-Tuner monsters When this card is used as a Synchro Material Monster for a Synchro Summon, add 1 "Unison" monster which is Level 5 or higher or is named "Unison Cell" from your deck or graveyard to your hand. As long as this card is on the field, you cannot Special Summon any monsters, and you cannot control more than 3 monsters with more than 1000 ATK. When this card would be removed from the field by the effect of your opponent's spell, you can negate the activation of that card to Tribute 1 "Unison Cell" you control. During your opponent's Main Phase, you can Synchro Summon using this face-up card you control as a Synchro Material Monster.[/spoiler][spoiler=Dark Synchro Monsters][b]Cirnoba, Unison Dragon of the Ice Barrier[/b] 2300/1400 Level 6 WATER Attribute Sea Serpent/Dark Synchro/Dark Tuner 1 Dark Tuner - 1 or more non-Tuner monsters When this card is Synchro Summoned, add 1 "Unison Cell" from your deck or graveyard to your hand. You can remove from play 1 card in your hand to return 1 card your opponent controls to his/her hand. Then your opponent may Special Summon 1 monster from his/her hand in face-up Attack Position, face-up Defense Position, or face-down Defense Position. [b]Unison Challenger[/b] 0/3400 Level 4 DARK Attribute Dragon/Warrior/Dark Synchro/Tuner 1 Dark Tuner - 1 or more non-Tuner monsters This card cannot be used for the Synchro Summon of a Synchro monster whose Synchro Material Monsters are "1 Tuner + 1 or more non-Tuner monsters". When a Synchro monster whose Synchro Material Monsters are "1 Tuner + 1 or more non-Tuner monsters", discard 2 cards, negate the Summon of that monster, and return it to your opponent's Extra Deck. Monsters cannot attack during the turn they are Normal or Special Summoned. When this monster would be removed from the field, reduce its DEF by 500 instead. Once per turn, you can inflict 500 damage to your opponent. [b]Unison Garzack[/b] 2500/2500 Level 5 DARK/FIRE Attribute Dragon/Dark Synchro/Tuner 1 Dark Tuner - 1 or more non-Tuner monsters If you control another Dragon-Type monster, this monster gains 1000 ATK. This card cannot be used for the Synchro Summon of a Synchro monster whose Synchro Material Monsters are "1 Tuner + 1 or more non-Tuner monsters". When this card is removed from the field by a card effect your opponent controls, choose 1 card your opponent controls. You can remove from play, send to the Graveyard, or return to the hand that chosen card. [b]Unison Gekita[/b] 3200/2200 EARTH/FIRE Attribute Level 2 Beast-Warrior/Pyro/Dark Synchro/Tuner 1 Dark Tuner - 1 or more non-Tuner Tribute Summoned monsters When this card is Summoned, destroy all other monsters you control. As long as this card is on the field, you cannot Special Summon any monsters, and you cannot control more than 3 monsters with more than 1000 ATK. Once per turn, you can Special Summon 1 "Unison Cell" from your Deck or graveyard. Its effects are negated as long as it is on the field, and when it is removed from the field, it is removed from play. When this card would be removed from the field by the effect of your opponent's Trap Card, you can negate the activation of that card to Tribute 1 "Unison Cell" you control. During your opponent's Main Phase, you can Synchro Summon using this face-up card you control as a Synchro Material Monster.[/spoiler][spoiler=Fusion Monsters][b]Unison Fallwell[/b] 2100/2100 Level 4 WIND Attribute Winged Beast/Fusion/Effect 1 WIND or Winged Beast-Type monster + "Unison Cell" When this card is Fusion Summoned, look at your opponent's Extra Deck. If it has 10 or more Synchro Monsters in it, remove from play all Synchro monsters in your opponent's Graveyard and Extra Deck. When this monster is removed from the field by the effect of your opponent's Trap Card during the turn it was Summoned, return all of your opponent's Spell or Trap cards on the field to their owner's hand. Your opponent then chooses 2 cards in their hand and discards those cards. [b]Unison Gargazak[/b] 3000/3130 Level 7 FIRE Attribute Dragon/Fusion/Dark Tuner 1 Dragon-Type Synchro, Dark Synchro, Fusion, Ritual, Charge, or Wave monster + "Unison Cell" When this card is Fusion Summoned, remove from play up to 5 random cards from your opponent's Extra Deck. As long as this card is on the field, all monsters on the field are treated as Level 1 monsters. When this monster is removed from the field by the effect of your opponent's Trap Card, or this card's Summon is negated, you can return this card to the Extra Deck to negate the attacks of all monsters your opponent controls during the next time your opponent declares an attack.[/spoiler][spoiler=Ritual Monsters][b]Unison Dragunity Knight - Alaten[/b] 2450/2100 Level 6 WIND Attribute Dragon/Ritual/Dark Tuner When this card is Synchro Summoned, you can equip any number of Dragon-Type monsters from your Graveyard or hand to this card. This card gains 300 ATK for each card equipped to it. If there are 3 or more monsters equipped to this card, once per turn, you can send 1 Equip Card on the field to the graveyard to Special Summon 1 monster equipped to this card. If there are 2 or less monsters equipped to this card, once per turn, you can Special Summon 1 monster equipped to this card. When a card equipped to this monster is sent to the graveyard by the cost or effect of a non-"Dragunity" card, destroy 1 card your opponent controls. [b]Unison Scarlet Devil Dragon[/b] 3400/3600 Level 10 FIRE Attribute Dragon/Ritual/Dark Tuner If the summon of this card is negated, or this card is removed from the field by the effect of your opponent's Spell or Trap card during the turn it is summoned, except during the Battle Phase, remove from play up to 2 cards your opponent controls. While this card is in Defense Position, the ATK and DEF of all monsters on the field are switched. If this card is changed from Defense Position into Attack Position, the ATK and DEF of all monsters on the field stay switched until the end of this turn. During your opponent's Main Phase, you can Synchro Summon using this face-up card you control as a Synchro Material Monster. [b]Unison Verdanis[/b] 2400/1600 Level 6 EARTH Attribute Plant/Dragon/Ritual/Tuner If this card is sent from your hand to the graveyard by the cost or effect of a "Unison" monster or a card your opponent controls, add it to your hand. If it was sent from your hand to the graveyard by your opponent's card effect, randomly remove from play 2 cards in your opponent's hand. This card is unaffected by the effects of Trap Cards. When his card is destroyed, add 1 "Unison Cell" from your Deck or graveyard to your hand. [b]Unison Zarvagirn[/b] 2500/3300 Level 9 WATER Attribute Dragon/Sea Serpent/Ritual/Dark Tuner [i]"[url=http://tvtropes.org/pmwiki/pmwiki.php/Main/ThirdPersonPerson]Zarvagirn[/url] detects a TIME PARADOX! I believe that Kizan is meeting with his older self![/i] -Unison Zarvagirn[/spoiler][spoiler=Wave Monsters][b]Saga, the Unison Evoluter[/b] 3450/3645 Level 9 WIND/FIRE Attribute Winged Beast/Dragon/Wave/Dark Tuner This card is Wave Summoned by sending 2 or more monsters from your side of the field to the graveyard whose total DEF is equal to or between 3010 and 4160. One of the monsters used for this creature's Wave Summon must be a Fusion Monster. When this card is Wave Summoned, look at your opponent's Extra Deck and remove from play up to 10 cards from it. If your opponent has no cards in their Extra Deck, draw 1 card instead. When this card is removed from the field by the effect of your opponent's Trap Card, your opponent discards all cards in their hand. If this card's Summon is negated, negate the effects of all cards your opponent controls until the third End Phase after this effect was activated. [b]Unison Mistzark[/b] 2800/2350 Level 5 WIND Attribute Dragon/Wave/Gemini This card can be Wave Summoned by sending to the graveyard 2 or more monsters you control whose total ATK is equal to or between 2000 and 3600. This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: ● This card is treated as a Tuner monster. When a monster would be Special Summoned from the Extra Deck, you can negate the Summon of that monster and return it to the Extra Deck. If this card would be removed from the field by your opponent's card, except by being destroyed, you can discard 1 card to prevent this card from being removed from the field. When this card is destroyed by your opponent's card, draw 2 cards.[/spoiler][spoiler=Charge Monsters][b]Chaotic Centurion Unison Beast[/b] 2400/2000 Level 4 DARK Attribute Fiend/Zombie/Dragon/Charge/Tuner When you add a "Unison" monster to your hand, except by drawing, place a counter on this card in your Extra Deck. When this card has 6 counters on it, you can Charge Summon it from your Extra Deck. [b]Unison Suvadge[/b] 1950/2800 Level 5 DARK/WATER Attribute Dragon/Charge/Tuner/Dark Tuner When your oppopnent Special Summons a monster, place 1 counter on this card in your Extra Deck. If you control 2 or less monsters than your opponent, and there are 3 or more counters on this card, you can Charge Summon this card from the Extra Deck. This card cannot be used for the Synchro Summon of a Synchro monster whose Synchro Material Monsters are "1 Tuner + 1 or more non-Tuner monsters". If this card's Summon is negated, or this card is removed from the field immediately after it is Summoned, choose 2 cards your opponent controls. Add those cards to your opponent's deck, and shuffle your opponent's deck. When this card declares an attack, you can reduce the ATK of a monster your opponent controls by 500.[/spoiler][spoiler=Chaos Synchro Monsters][b]Unison Cryonac Bardegere[/b] 3100/2200 Level 10 WATER Attribute Dragon/Chaos Synchro/Effect 1 Tuner + 1 or more non-Tuner monsters - 1 Dark Tuner If this card is removed from the field by your opponent's card effect during the turn it was summoned, remove from play up to 3 cards your opponent controls. Twice per turn, you can discard 1 card and destroy 1 card you control to remove from play 1 card your opponent controls.[/spoiler][spoiler=Spell and Trap Cards][b]Original Blast of Zarvagirn[/b] Ritual Spell If your opponent controls 2 or more Special Summoned monsters, when this card is activated, destroy all Special Summoned monsters your opponent controls. Then you can Ritual Summon a "Unison" monster from your hand by Tributing monsters from the field or your hand whose total Levels equal the Level of the Ritual Monster you are attempting to Ritual Summon. As long as this card is in the graveyard, non-Effect Monsters gain 800 ATK, and when a "Unison Zarvagirn" you control declares an attack, you can remove from play up to 5 cards from your opponent's Graveyard, and/or add up to 5 cards of your opponent's removed from play cards to their graveyard. When a monster would be Special Summoned when this card is in the graveyard after being activated, except the summon of a non-Effect Monster, negate the Summoned of the card and destroy it. you can shuffle this card back into your deck from your Graveyard to add 1 "Unison Cell" from your Removed From Play Zone, deck, or graveyard to your hand, or Special Summon 1 monster without effects from your graveyard. [b]Original Curse of Centurion[/b] Normal Spell Destroy the monster your opponent controls with the lowest DEF. If your opponent controls no monsters, draw 1 card instead. When "Chaotic Centurion Unison Beast" is Charge Summoned from your Extra Deck, you can add this card from your deck to your hand. If this card is in the Graveyard, when you Normal Summon a Normal Monster, or when you Special Summon a non-Effect Synchro, Dark Synchro, Ritual, Fusion, Charge, Wave, or Chaos Synchro Monster, you can add 1 non-Effect Monster whose ATK is lower than the Summoned monster's ATK from your deck to your hand, and when you declare an attack with "Chaotic Centurion Unison Beast", you can choose 4 cards in your graveyard and put them at the bottom of your deck to destroy 1 Spell or Trap card your opponent controls and negate its effects. [/spoiler] Link to comment
The Great Wolf Sif Posted December 9, 2010 Report Share Posted December 9, 2010 [u][b]First off I half to ask this Question[/b][/u] Have you ever played this Game in real life??? Second the Unison I swear at least some of these cards are broken title [u]All[/u] of these cards are highly broken example a Lv 6, 3000 atk point monster wtf??? as strong as the strongest normal monster in the game and takes one tribute wtf are you thinking. own created types ect. I mean I really don't usually say anything about that but dang it "Wave" monsters "Charge" monsters "Chaos" monsters wtf and don't even get me started on your 2 Quick plays why would you post such broken cards? Link to comment
Valkyrie Lupia Blitzer Posted December 9, 2010 Author Report Share Posted December 9, 2010 [quote name='Decadence' timestamp='1291861152' post='4839162'] [u][b]First off I half to ask this Question[/b][/u] Have you ever played this Game in real life??? [/quote] Yes. Yes I have. [quote name='Decadence' timestamp='1291861152' post='4839162'] Second the Unison I swear at least some of these cards are broken title [u]All[/u] of these cards are highly broken example a Lv 6, 3000 atk point monster wtf??? as strong as the strongest normal monster in the game and takes one tribute wtf are you thinking. [/quote] Tribute Summons are hardly reliable these days, so I think that Unison Giant is justified. And you can only rail on Unison Giant? Perhaps you could explain how the rest of them are broken? [quote name='Decadence' timestamp='1291861152' post='4839162'] own created types ect. I mean I really don't usually say anything about that but dang it "Wave" monsters "Charge" monsters "Chaos" monsters wtf [/quote] There's nothing wrong with created card types. [quote name='Decadence' timestamp='1291861152' post='4839162']and don't even get me started on your 2 Quick plays why would you post such broken cards? [/quote] So others could make suggestions and help improve them. You aren't helping. I...don't think you know what you're talking about. Link to comment
Azuh Posted December 9, 2010 Report Share Posted December 9, 2010 There is no strategy behind these cards... They are all random. In which, most cards are overpowered Link to comment
The Great Wolf Sif Posted December 9, 2010 Report Share Posted December 9, 2010 Ok you asked for it but note I'm not in the best mood right now so excuse possible some of my Language also there is no need for "Dark Tuners" & "Dark Synchro monsters why their just Synchros nothing special look what Konami did with their realses [spoiler=Normal and Effect Monsters][b]Futiya, Unison of the Braves[/b] 0/2500 Level 3 LIGHT Attribute Warrior/Effect When this card is Summoned in Attack Position, you can change it to Defense Position. Monsters cannot be removed from the field by card effects. When one of your opponent's monsters with less ATK than this card's DEF attacks this card, your opponent can choose to redirect the attack to your Life Points. If so, your opponent loses Life Points equal to the DEF of this card minus the ATK of the monster that attacked. When a Counter Trap is activated, you can pay 600 Life Points to negate the activation of that Counter Trap and destroy it. [b]Ok first off a Lv 3 monster with 2500 def is way too much also it's effect is beneficial for you because when it's first summoned in an way it's changed to def postion you have counter Trap negation with this card and even though your oppent gets a direct atk there is still the Burn also good to use with a Lv 4 or 3 tuner.[/b] [b]Unison Aerim[/b] 2000/1000 Level 4 DARK Attribute Winged-Beast/Effect When this card is Summoned or sent to the graveyard, you can add 1 "Unison Cell" from your deck or Removed From Play Zone to your hand. When this card is sent from your hand to the graveyard, draw 1 card. If it was sent from your graveyard to your hand by a card effect your opponent controls, draw 2 extra cards. [b]The main problem here is Massive hand advatange discard and free draw if by an "oppnent" [dark bribe] a free -1 +3??? nuf said[b] [b]Unison Cell[/b] 0/0 Level 2 LIGHT Attribute Machine/Tuner/Dark Tuner This card is treated as being all Attributes and Types. This card cannot be Special Summoned except by the effect of a "Unison" monster. You can Special Summon this card from your hand by discarding 1 card. You can substitute this card for any 1 Fusion Material Monster or Synchro Material Monster. Any number of times per turn, you can change the Attribute and Type of any monster on the field. Once per turn, you can increase or decrease the Level of a monster on the field by 1 or 6. You can select 1 Fusion Monster in your Extra Deck and send cards from your hand or side of the field to the graveyard to Special Summon that monster from the Extra Deck. You can Tribute cards from your hand or your side of the field to Ritual Summon a Ritual monster from your hand. [b]ok Post this with a pic you don't even need the rest of the archtype in [i]Realistic Cards[/i] and you'll get all the comments you need. PM me if you need more clearification on that matter[/b] [b]Unison Galfarma[/b] 3700/0 Level 9 EARTH Attribute Beast-Warrior/Dark Tuner [i]"That's..huge."[/i] [b]I see 3700 Atk can be summoned by cards such as Birthright ect. WTF you thinking?[/b] [b]Unison Gavesta[/b] 2700/1100 Level 6 DARK Attribute Beast-Warrior/Effect When this card is sent from your hand to the graveyard, or removed from play from your hand, return it to your hand. If it was sent from your hand to the Graveyard or removed from play to your hand by your opponent's card effect, destroy up to 2 cards your opponent controls. When this card is Tribute Summoned, add 1 "Unison Cell" from your Deck or Graveyard to your hand. [b]Well have you ever heard of a monster named Brionac, Dragon of the Ice Barrier? these two cards to gether ='s one broke as hell endless combo [b] [b]Unison Giant[/b] 3000/0 Level 6 EARTH Attribute Beast-Warrior [i]GIANT GROWTH![/i] [b] a Lv 6, 3000 atk point monster wtf??? as strong as the strongest normal monster in the game and takes one tribute wtf are you thinking[b] [/spoiler] You know what the rest aren't worth my time to point out why their cheating I have very limited time online today so I'm done. You want suggestions of how to fix them? One when you crate a type of moster example Charge include what has to be done to summon the monster/how it's summoned. Since you play the game you know how broken these cards are and what they could do. another tip some thing I do with my cards everytime I ask my self could this card in some way be banned in it was real? I'm only trying to help regardless of what you think. I'm a blunt person and I often don't show mercyto mistakes. Brush up on what cards do see atk vs effect vs def ratios and why some cards deserve to be banned. Link to comment
Valkyrie Lupia Blitzer Posted December 10, 2010 Author Report Share Posted December 10, 2010 [quote name='Azuh' timestamp='1291903081' post='4839706'] There is no strategy behind these cards... [/quote] Archetypes are starting to grate on me, so I designed this archetype to be somewhat unarchetypical. [quote name='Azuh' timestamp='1291903081' post='4839706'] They are all random. In which, most cards are overpowered [/quote] Any suggestions? [quote name='Decadence' timestamp='1291927013' post='4840144'] Ok you asked for it but note I'm not in the best mood right now so excuse possible some of my Language also there is no need for "Dark Tuners" & "Dark Synchro monsters why their just Synchros nothing special look what Konami did with their realses [/quote] I know what Konami did when they released the Dark Synchros in real life as normal Synchros. I don't care. [spoiler=Normal and Effect Monsters] [quote name='Decadence' timestamp='1291927013' post='4840144'][b]Futiya, Unison of the Braves[/b] 0/2500 Level 3 LIGHT Attribute Warrior/Effect When this card is Summoned in Attack Position, you can change it to Defense Position. Monsters cannot be removed from the field by card effects. When one of your opponent's monsters with less ATK than this card's DEF attacks this card, your opponent can choose to redirect the attack to your Life Points. If so, your opponent loses Life Points equal to the DEF of this card minus the ATK of the monster that attacked. When a Counter Trap is activated, you can pay 600 Life Points to negate the activation of that Counter Trap and destroy it. [b]Ok first off a Lv 3 monster with 2500 def is way too much also it's effect is beneficial for you because when it's first summoned in an way it's changed to def postion you have counter Trap negation with this card and even though your oppent gets a direct atk there is still the Burn also good to use with a Lv 4 or 3 tuner.[/b][/quote] Yeah, it's DEF is too high. I'll tone down some of the effects and the DEF. [quote name='Decadence' timestamp='1291927013' post='4840144'] [b]Unison Aerim[/b] 2000/1000 Level 4 DARK Attribute Winged-Beast/Effect When this card is Summoned or sent to the graveyard, you can add 1 "Unison Cell" from your deck or Removed From Play Zone to your hand. When this card is sent from your hand to the graveyard, draw 1 card. If it was sent from your graveyard to your hand by a card effect your opponent controls, draw 2 extra cards. [b]The main problem here is Massive hand advatange discard and free draw if by an "oppnent" [dark bribe] a free -1 +3??? nuf said[/b][/quote] Dark Bribe? Dark Bribe doesn't do anything here. [quote name='Decadence' timestamp='1291927013' post='4840144'] [b]Unison Cell[/b] 0/0 Level 2 LIGHT Attribute Machine/Tuner/Dark Tuner This card is treated as being all Attributes and Types. This card cannot be Special Summoned except by the effect of a "Unison" monster. You can Special Summon this card from your hand by discarding 1 card. You can substitute this card for any 1 Fusion Material Monster or Synchro Material Monster. Any number of times per turn, you can change the Attribute and Type of any monster on the field. Once per turn, you can increase or decrease the Level of a monster on the field by 1 or 6. You can select 1 Fusion Monster in your Extra Deck and send cards from your hand or side of the field to the graveyard to Special Summon that monster from the Extra Deck. You can Tribute cards from your hand or your side of the field to Ritual Summon a Ritual monster from your hand. [b]ok Post this with a pic you don't even need the rest of the archtype in [i]Realistic Cards[/i] and you'll get all the comments you need. PM me if you need more clearification on that matter[/b] [/quote] Okay. [quote name='Decadence' timestamp='1291927013' post='4840144'] [b]Unison Galfarma[/b] 3700/0 Level 9 EARTH Attribute Beast-Warrior/Dark Tuner [i]"That's..huge."[/i] [b]I see 3700 Atk can be summoned by cards such as Birthright ect. WTF you thinking?[/b] [/quote] Forgot about Birthright. I ought to tone it down later. [quote name='Decadence' timestamp='1291927013' post='4840144'] [b]Unison Gavesta[/b] 2700/1100 Level 6 DARK Attribute Beast-Warrior/Effect When this card is sent from your hand to the graveyard, or removed from play from your hand, return it to your hand. If it was sent from your hand to the Graveyard or removed from play to your hand by your opponent's card effect, destroy up to 2 cards your opponent controls. When this card is Tribute Summoned, add 1 "Unison Cell" from your Deck or Graveyard to your hand. [b]Well have you ever heard of a monster named Brionac, Dragon of the Ice Barrier? these two cards to gether ='s one broke as hell endless combo [b] [/quote] Forgot about Brionac. Yeah, I'll edit that later. I was thinking of other cards when I made that part of the effect. [quote name='Decadence' timestamp='1291927013' post='4840144'] [b]Unison Giant[/b] 3000/0 Level 6 EARTH Attribute Beast-Warrior [i]GIANT GROWTH![/i] [b] a Lv 6, 3000 atk point monster wtf??? as strong as the strongest normal monster in the game and takes one tribute wtf are you thinking[/b] [/quote] I still think it's fine. [/spoiler]Apparently there's a limit to the number of quotes I can put in a post, so I'll put the rest here. [quote name='Decadence' timestamp='1291927013' post='4840144'] You know what the rest aren't worth my time to point out why their cheating I have very limited time online today so I'm done. [/quote] "Cheating" is the wrong word... [quote name='Decadence' timestamp='1291927013' post='4840144'] You want suggestions of how to fix them? One when you crate a type of moster example Charge include what has to be done to summon the monster/how it's summoned. Since you play the game you know how broken these cards are and what they could do. another tip some thing I do with my cards everytime I ask my self could this card in some way be banned in it was real? [/quote] It's not always easy to do that. [quote name='Decadence' timestamp='1291927013' post='4840144'] I'm only trying to help regardless of what you think. I'm a blunt person and I often don't show mercyto mistakes. [/quote] I'm certainly aware of that. [quote name='Decadence' timestamp='1291927013' post='4840144'] Brush up on what cards do see atk vs effect vs def ratios and why some cards deserve to be banned. [/quote] Right... Link to comment
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