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Dark World for Rituals?


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I wasn't sure if I should post this in the main section, Deck section, or here, but I was recently thinking about using Dark World monsters for Ritual material, and wondering if this was a good idea. The reasons for this are: They are [b]DARK[/b], they have[b] 2 Normals[/b] with decent stats (for use with [b]Advanced Ritual Art[/b]), and they also have [b]The Forces of Darkness[/b], which will allow you to add 2 Dark Worlders to your hand and instantly have enough stars for a Ritual.

Does this seem viable?

I do realize that being DARK and returnable is outshined by the Djinns, but they aren't usable with Advanced Ritual Art.
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[quote name='slayer_supreme' timestamp='1291876074' post='4839498']
I do realize that being DARK and returnable is outshined by the Djinns, but they aren't usable with Advanced Ritual Art.
[/quote]

k, so?

The only reasons that Vanilla's are being ran along with ARA in Ritual decks is because the Ritual themselves or other cards can benefit from the mill through ARA.

Back when ARA was at 3, the player could easily summon demise through ARA by dumping Vanilla Insect monsters. Afterwards, the Vanilla bugs could be used to summon that Level 8 bug monster. It was possible one of the best plays back then.

With Happy Herald, ARA is used to dump their Vanilla fairy monsters so they get easily get the engine started, because those monsters in the grave can easily be recycled through Dark Factory of Mass Production and can be used by Herald's effect.

The monsters you mentioned cannot pull of such plays and are simply a completely waste of deck space and a waste of time.

So to answer your question; No.
If you're making a Ritual deck that isn't Insect Demise back or isn't Happy Herald, just use the Djinn's. They don't require to lose as much card advange and set-up as your example and the Ritual monster gains extra effects as well. It's true that the can't be dumped through ARA, but with all the DARK ditching stuff in this game, does it really matter?
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The point of Advanced Ritual Art in this case would be for a Summon without an extra loss of advantage, as goes for the point of using the Trap I mentioned. This is just the beginning of the deck concept. I am trying to think of the other elements which would be included, but it mostly depends on the Ritual. I could choose Reshef, Demise, Zorc, or even Shinato or The Masked Beast. For the latter 2, Skill Drain Ritual would be funny.

The dumped Dark Worlders could also potentially become food for Dark Armed Dragon, Dark Necrofear, or like cards.
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[quote name='slayer_supreme' timestamp='1291887075' post='4839569']
The point of Advanced Ritual Art in this case would be for a Summon without an extra loss of advantage, as goes for the point of using the Trap I mentioned. This is just the beginning of the deck concept. I am trying to think of the other elements which would be included, but it mostly depends on the Ritual. I could choose Reshef, Demise, Zorc, or even Shinato or The Masked Beast. For the latter 2, Skill Drain Ritual would be funny. For the latter 2, Skill Drain Ritual would be funny.

The dumped Dark Worlders could also potentially become food for Dark Armed Dragon, Dark Necrofear, or like cards.
[/quote]

Isn't it easier just to play the Djinn's along side with Return from the Diffirent Dimension and Burial from the Diffirent Dimension? They basicly do the same thing as The Forces of Darkness, except it doesn't require terrible vanillas. :S

Oh, and Dark Factory of Mass Production > The Forces of Darkness. I'm just saying.
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I suppose that's true. I was mostly trying to think of a way to utilize The Forces of Darkness, but I'm not doing very well obviously.

I also tried to modify this strategy to be used with either Dark Simorgh or Dark Necrofear. Not only would the cost be extravagant to run the 2 together, but they also only have 1 card in common they could use, and it's a Level 6 OCG-only monster with 2100 ATK. If I'm going to do a Dark Simorgh Ritual deck, then I think I would be much better off doing it by itself, and perhaps using Garlandolf, who could use it for its only Tribute, then I could just return Simorgh with its own effect, as an alternative. What do you think about that?.
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[quote name='slayer_supreme' timestamp='1291889826' post='4839593']
I also tried to modify this strategy to be used with either Dark Simorgh or [b]Dark Necrofear[/b].
[/quote]

Don't run Necrofear and just run Dark Simorgh. It's bad due it's rulings and will only clog up if you're running Ritual Monsters.

[quote name='slayer_supreme' timestamp='1291889826' post='4839593']
If I'm going to do a Dark Simorgh Ritual deck, then I think I would be much better off doing it by itself, and perhaps using Garlandolf, who could use it for its only Tribute, then I could just return Simorgh with its own effect, as an alternative. What do you think about that?.
[/quote]

This game is loaded with Dark Vanilla monsters and has a decent variety of Level 3 and 4 WIND vanilla monsters.
Doesn't sound too bad actually. More of a semi-bad version of Happy Herald.
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