Kocrow17 Posted December 10, 2010 Report Share Posted December 10, 2010 The Hunting Ground grants Spell & Trap destruction, but it's mandatory effect can box you in. Divine Wind is more versatile than Elegant Egotist, but slower. Which is better for a Harpie Deck? Link to comment Share on other sites More sharing options...
evilfusion Posted December 10, 2010 Report Share Posted December 10, 2010 Harpies dont usually return to the hand from the field. Harpies use Hunting Ground, Mist Valleys use Divine Wind. Link to comment Share on other sites More sharing options...
byak Posted December 10, 2010 Report Share Posted December 10, 2010 Birdman uses Divine Wind. Link to comment Share on other sites More sharing options...
The ReBeL Posted December 11, 2010 Report Share Posted December 11, 2010 [quote name='ze super cat' timestamp='1292012493' post='4842006'] Birdman uses Divine Wind. [/quote] that is all u need Link to comment Share on other sites More sharing options...
El-Rrey Posted December 11, 2010 Report Share Posted December 11, 2010 I don't think that Harpies really need that Field spell! Link to comment Share on other sites More sharing options...
Manjoume Thunder Posted December 11, 2010 Report Share Posted December 11, 2010 I always thought that Hunting Ground has a lot of potential. It's only problem is that it requires terrible cards (harpies) but if you are going to run them anyway, you should use it. Besides, running the Mist Valley field will require a big engine to support it and you might run out of space. Link to comment Share on other sites More sharing options...
THE GOD OF OBELISK Posted December 11, 2010 Report Share Posted December 11, 2010 Since when did you bounce in Harpies? Link to comment Share on other sites More sharing options...
DARKPLANT RISING Posted December 11, 2010 Report Share Posted December 11, 2010 You should run more than 3 monsters in your deck. OT: Duh. Read the card names. But Harpies are horrible. Link to comment Share on other sites More sharing options...
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