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Koa'ki Rockies (reps for best fixes)


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Just felt like building this since my last Koa'ki deck was crap. Any suggestions appreciated.

Monsters:19
2xGigantes
3xGuardian
3xWall
3xSandman
3xPrototype
3xBoulder
2xLJM

Spells:18
3xIron Core
3xSolidarity
2xCore Transport Unit
2xCore Compression
2xMy Body
2xUrgent Synthesis
1xPoA
1xTrunade
1xHole
1xReborn

Traps:6
2xBottomless
2xReckoned Power
1xCall
1xTT
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[quote name='The Crimson King' timestamp='1292007984' post='4841865']
Just felt like building this since my last Koa'ki deck was crap. Any suggestions appreciated.
[/quote]
I tried a Koa'ki deck like this
Monsters:20
3x Ur Knight
3x Bergzak
3x Guardian
3x Rose
3xBoulder
2x Rooklord
1x Gale
1x Plague
1x Sangan

Spells:12
3xIron Core
2xCore Compression
1xROTA
1xTrunade
1xHole
1xReborn
2xMst
2xSarco

Traps:8
2xBottomless
1xMirror Force
1xSolemn
1xCall
1xTT
2xC Reinforcement
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It's not how you play Rock Koa'kis, wait, Rockstun. First of all, neg the following:

[b]-3 Koa'ki Meiru Prototype[/b]
It doesn't have place in competitve Koa'ki Meiru deck. It can be nice in casual build, but not here

[b]-3 Koa'ki Meiru Boulder[/b]
As Prototype, can be good, but in casual build. For competitve deck, it's just too slow and too easy to play around.

[b]-3 Iron Core of Koa'ki Meiru[/b]
It's terrible here. You don't need it. You should have enough Rocks to reveal for keeping Koa'kis on the field.

[b]-3 Solidarity[/b]
Koa'ki have high ATK on their own, they don't need boost. Solidarity just takes you space in deck and leads to dead draws

[b]-2 Core Transport Unit[/b]
If you don't need Core, you don't need this too.
[b]
-2 Core Compression[/b]
As above

[b]-2 Urgent Synthesis[/b]
As above

[b]-1 My Body as a Shield[/b]
It's just a presonal prefference. In Rockstun, you don't need it that badly, but it can come in handy

[b]-1 Pot of Avarice[/b]
You don't have to recycle monsters here

[b]-2 Reckoned Power[/b]
See Core Transport Unit

Ok, so we dropped 22 cards... wow, a lot. Now, add the following:

[b]+1 Gigantes[/b]
It's a very good card here. Free beatstick that can clear the backrow if needed. It also removes the use Koa'kis, so that you can later recover them with Release from Stone.

[b]+3 Thunder King Rai-Oh[/b]
Before you say - yes, it's not a Rock, nor a Koa'ki, but it's an awesome card here. Doesn't let your opponent use cards like Black Whirlwind or Infernity Archfiend, and can be use to negate the summon of opponent's trump card

[b]+1 Legendary Jujitsu Master[/b]
Will give you another card for reveal for Koa'kis, but is also good this Meta. Works nice againt Gladiator Beasts and other swarm decks.

[b]+1 Morphing Jar[/b]
Obviously a Rock and gives the deck more speed and can ruin your opponent's good hands.

[b]+1 Neo-Spacian Grand Mole[/b]
Type is obviouse. It's nice troll card, especially if you use it on a Synchro or Fusion.

[b]+3 Pot of Duality[/b]
Awesome, awesome card. As this deck doesn't Special Summon much, it doesn't slow you down. Speeds the deck up a lot and allows to get out of tight situations.

[b]+3 Upstart Goblin[/b]
Opponent gaining 1000 LP may seem bad, but it's not. The card itself thins the deck.

[b]+3 Release from Stone[/b]
Abuse with Gigantes. Remove a Koa'ki, recover it with this. Pretty nice card.

[b]+2 Solemn Warning[/b]
Versalite and good card. It can negate summon of any monster, which can ruin your opponent's play.

[b]+1 Solemn Judgment[/b]
I'm surprised that you don't play it. It's practically a staple.

[b]+2 Phoenix Wing Wind Blast/Raigeki Break[/b]
Both of them are nice, but I can't decide which is better. Do as you want.

[b]+1 Mirror Force[/b]
As with Solemn, it's a staple.

Wow, lot of text :blink:
My first in-depth explanation ever TBH :D

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[quote name='Chillaccino' timestamp='1292016556' post='4842168']
It's not how you play Rock Koa'kis, wait, Rockstun. First of all, neg the following:

[b]-3 Koa'ki Meiru Prototype[/b]
It doesn't have place in competitve Koa'ki Meiru deck. It can be nice in casual build, but not here
[b]I can agree with you here[/b]
[b]-3 Koa'ki Meiru Boulder[/b]
As Prototype, can be good, but in casual build. For competitve deck, it's just too slow and too easy to play around.
[b]Again, I agree[/b]

[b]-3 Iron Core of Koa'ki Meiru[/b]
It's terrible here. You don't need it. You should have enough Rocks to reveal for keeping Koa'kis on the field.
[b]That's not the main purpose of Iron Core here. It's meant to be used with Compression(draw power) and Reckoned Power(kinda like Delta Crow). The use you stated is secondary[/b]

[b]-3 Solidarity[/b]
Koa'ki have high ATK on their own, they don't need boost. Solidarity just takes you space in deck and leads to dead draws
[b]I personally like Solidarity because it can force the opponent to play on the defensive if played right. Also, it's good for doing tons of damage.[/b]
[b]-2 Core Transport Unit[/b]
If you don't need Core, you don't need this too.
[b]Good way to search core, for reasons stated.[/b]
[b]
-2 Core Compression[/b]
As above
[b]Reason stated[/b]
[b]-2 Urgent Synthesis[/b]
As above
[b]Good form of filed advantage, although I can cut it down to 1.[/b]
[b]-1 My Body as a Shield[/b]
It's just a presonal prefference. In Rockstun, you don't need it that badly, but it can come in handy
[b]I agree, but it just seemed like a lot of decks rely on their destruction effects to win. Cut down to 1.[/b]

[b]-1 Pot of Avarice[/b]
You don't have to recycle monsters here
[b]I thought that it might be good at first, but I see your point. Will remove.[/b]
[b]-2 Reckoned Power[/b]
See Core Transport Unit
[b]Reason stated with Iron Core[/b]

Ok, so we dropped 22 cards... wow, a lot. Now, add the following:

[b]+1 Gigantes[/b]
It's a very good card here. Free beatstick that can clear the backrow if needed. It also removes the use Koa'kis, so that you can later recover them with Release from Stone.
[b]I was thinking of adding a 3rd one. Will do.[/b]
[b]+3 Thunder King Rai-Oh[/b]
Before you say - yes, it's not a Rock, nor a Koa'ki, but it's an awesome card here. Doesn't let your opponent use cards like Black Whirlwind or Infernity Archfiend, and can be use to negate the summon of opponent's trump card
[b]I like him and all, but I also like my Solidarities and can't get my hands on a playset. It's a consideration for later.[/b]
[b]+1 Legendary Jujitsu Master[/b]
Will give you another card for reveal for Koa'kis, but is also good this Meta. Works nice againt Gladiator Beasts and other swarm decks.
[b]I was thinking the same thing. Will add.[/b]
[b]+1 Morphing Jar[/b]
Obviously a Rock and gives the deck more speed and can ruin your opponent's good hands.
[b]Also like.ï¼·ill add.[/b]
[b]+1 Neo-Spacian Grand Mole[/b]
Type is obviouse. It's nice troll card, especially if you use it on a Synchro or Fusion.
[b]Same as TrollJar.[/b]
[b]+3 Pot of Duality[/b]
Awesome, awesome card. As this deck doesn't Special Summon much, it doesn't slow you down. Speeds the deck up a lot and allows to get out of tight situations.
[b]Hypothetically yes, but limited resources say no.[/b]
[b]+3 Upstart Goblin[/b]
Opponent gaining 1000 LP may seem bad, but it's not. The card itself thins the deck.
[b]Hm, it's an interesting thought. I'll consider it.[/b]
[b]+3 Release from Stone[/b]
Abuse with Gigantes. Remove a Koa'ki, recover it with this. Pretty nice card.
[b]Was thinking the same. But I'dd need more rfp stuff to work with this.[/b]
[b]+2 Solemn Warning[/b]
Versalite and good card. It can negate summon of any monster, which can ruin your opponent's play.
[b]Again, due to limited resources it's a no.[/b]
[b]+1 Solemn Judgment[/b]
I'm surprised that you don't play it. It's practically a staple.
[b]I will if I decide to try this out in a tourney. Solemn is currently being mained in Scraps, and I only have the 1.[/b]
[b]+2 Phoenix Wing Wind Blast/Raigeki Break[/b]
Both of them are nice, but I can't decide which is better. Do as you want.
[b]Hm, I'll go with the Breaks because I have them at this point in time.[/b]
[b]+1 Mirror Force[/b]
As with Solemn, it's a staple.
[b]Also mained in Scraps :)[/b]
Wow, lot of text :blink:
My first in-depth explanation ever TBH :D
[/quote]

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[i]That's not the main purpose of Iron Core here. It's meant to be used with Compression(draw power) and Reckoned Power(kinda like Delta Crow). The use you stated is secondary[/i]
Upstart Goblin is better, It doesn't need terrible card to use it effectively. Also, Core can create dead draws. And Reckoned Power... you don't need such card in Rockstun.

[i]I personally like Solidarity because it can force the opponent to play on the defensive if played right. Also, it's good for doing tons of damage.[/i]
But it's vulnerable to Spell/Trap removal, and there are plenty of it now. Also, hitting big isn't the point of Rockstun.

[i]Good way to search core, for reasons stated.[/i]
Bad card, for reasons stated

[i]Reason stated[/i]
Mine too

[i]Good form of filed advantage, although I can cut it down to 1.[/i]
Drop it completly.

[i]I agree, but it just seemed like a lot of decks rely on their destruction effects to win. Cut down to 1.[/i]
Wall/Sandman/Guardian take card of such cards.

[i]Reason stated with Iron Core[/i]
Reason stated on your reason on Iron Core

I like him and all, but I also like my Solidarities and can't get my hands on a playset. It's a consideration for later.
[i]Ah, you can't get it. Ok, I understand. But honestly, it's quite easy to get. Especially after reprint.[/i]

Hypothetically yes, but limited resources say no.
[i]I felt that you can't afford it. Oh well, not many people are able to spend $80 on 1 card.[/i]

[i]Was thinking the same. But I'dd need more rfp stuff to work with this.[/i]
Techically, no. Gigantes in enough.

[i]Again, due to limited resources it's a no.[/i]
Understood
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[quote name='Chillaccino' timestamp='1292019171' post='4842277']
[i]That's not the main purpose of Iron Core here. It's meant to be used with Compression(draw power) and Reckoned Power(kinda like Delta Crow). The use you stated is secondary[/i]
Upstart Goblin is better, It doesn't need terrible card to use it effectively. Also, Core can create dead draws. And Reckoned Power... you don't need such card in Rockstun.

[i]I personally like Solidarity because it can force the opponent to play on the defensive if played right. Also, it's good for doing tons of damage.[/i]
But it's vulnerable to Spell/Trap removal, and there are plenty of it now. Also, hitting big isn't the point of Rockstun.

[i]Good way to search core, for reasons stated.[/i]
Bad card, for reasons stated

[i]Reason stated[/i]
Mine too

[i]Good form of filed advantage, although I can cut it down to 1.[/i]
Drop it completly.

[i]I agree, but it just seemed like a lot of decks rely on their destruction effects to win. Cut down to 1.[/i]
Wall/Sandman/Guardian take card of such cards.

[i]Reason stated with Iron Core[/i]
Reason stated on your reason on Iron Core

I like him and all, but I also like my Solidarities and can't get my hands on a playset. It's a consideration for later.
[i]Ah, you can't get it. Ok, I understand. But honestly, it's quite easy to get. Especially after reprint.[/i]

Hypothetically yes, but limited resources say no.
[i]I felt that you can't afford it. Oh well, not many people are able to spend $80 on 1 card.[/i]

[i]Was thinking the same. But I'dd need more rfp stuff to work with this.[/i]
Techically, no. Gigantes in enough.

[i]Again, due to limited resources it's a no.[/i]
Understood
[/quote]I dunno, Rock Stun just seems too generic for me. I'm trying to create a self sufficient Koa'ki deck that can win on it's own, proving that Koa'kis don't completely suck as their own archetype. Or something like that.
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