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On card design


-Griffin

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[quote name='-Griffin' timestamp='1292166842' post='4846551']
Here's a list of some possible reasons a card is bad for the game:[list]
[*]It discourages Player-Player Interaction (cards that cause OTKs/FTKs fit here)
[*]It causes Slippery Slope and Lame Duck situations
[*]It causes too much luck. "Too much" is subjective, but the reason that too much luck is bad is that it makes the game "you vs luck", breaking down Player-Player Interaction
[*]It interferes with something outside the current duel
[*]It interferes with the way a good player plays [b]negatively[/b] (e.g. makes players not attack for a long time out of fear, so duels take too long)
[*]It makes Starting Conditions uneven too much, by making some Decks unplayable (a 'super-macro' would do this by killing all Graveyard Decks)
[/list]
[/quote]


In terms of card making, from now on, I'll refer to this list as the "Dreadful 6". And I know it doesn't fit much, but I wonder...

How about [url="http://forum.yugiohcardmaker.net/topic/289767-rsf-original-xander-mac/"]this card[/url]? How many of the "Dreadful 6" does it go on? Or it's too specific to count, like "Black Luster Soldier - Envoy Of The Beginning."?

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