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starcraft fans protoss reply plz


WTFauKorean

thinking of making snk cards metal slug, kof, last blade etc...  

3 members have voted

  1. 1. should i do it? or just keep making starcraft cards?

    • yes do it!!!
      0
    • sure lets see what you can do
      0
    • idc your choice
    • no i dont recomend it
      0
    • no you frekin suk


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these are my very first cards that i made this is a pretty balanced deck... or not, any way i was bored so i made this protoss deck with out quantity composition you figure that out on your own good idea to fit some polmerizations in there too. reply and tell me if it's balanced, whats your favorite card, what card you hate, what should change, what should be flat out removed, someone tell me wth circulation is for etc... btw i think the gravaton beam is stupid but idk how else to fit the pheonix into the deck and the cybernetix core and warpgate is a little redundant =P

[img]http://img200.imageshack.us/img200/2418/329618.jpg[/img] [img]http://img573.imageshack.us/img573/1396/329618z.jpg[/img]
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[img]http://img574.imageshack.us/img574/831/329618l.jpg[/img] [img]http://img814.imageshack.us/img814/9568/329618t.jpg[/img]
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[quote name='homohillbillysrlol' timestamp='1292234721' post='4848685']
cool concepts some really bad art though agreed that gravaton beam is stupid
[/quote]

yeah i should fix up the art work thats for the reply

[quote name='Kyakan' timestamp='1292255371' post='4849016']
Could use some OCG work, but I like the concept ideas of all the Protoss abilities/units.
What's with the Protoss Berserker though?
[/quote]
i put in the berserker becasue the deck had bad 4 level and under composition, the image existed so i just had to use it. im actually a total noob when it comes to yugioh cards whats ocg? anyway thanks for the reply
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Names must be capitalized like a book title
[hr]
need better images or can improve it yourself (like I do)
[hr]
Add punctuations
[hr]
special summon is Special Summon
[hr]
add quotes over names in effects
[hr]
every is each (every only works in some cases)
[hr]
all numbers must be in numerical form
[hr]
cut in half = halve
[hr]
attack points equals ATK
[hr]
capitalize first letter in each sentence.
[hr]
"Scarab" monsters inflict 2500 damage as long as this card is in play. (make it Continuous.... lingering effects are annoying)
[hr]
Double the ATK of all "Protess Carriers" on the field.
[hr]
During each Main Phase, activate the effect of "High Templar" and "High Templar #2" instead of flipping them.
[hr]
Capitalize types
[hr]
You can only activate 1 of the following effects:
[list]
[*]Select 1 monster in your hand and Special Summon it to the field
[*]This card cannot declare an attack for 3 turns. During these 3 turns, all other monsters you control can attack directly.
[/list]
[hr]
The Fusion Material Monsters for this card are any of the same 2 "High Templar" monsters.
[hr]
This card can attack directly.
[hr]
Take control of 1 monster your opponent controls.
[hr]
If this is the only card you control, your opponent can attack directly. This card cannot be selected as an attack target.
[hr]
Increase the ATK and DEF of all "Protess" monsters by 300.
[hr]
When this card is Flip Summoned, destroy all monsters your opponent controls. During each Battle Phase, you can flip this card face-down.
[hr]
When this card is Flip Summoned, destroy all monsters your opponent controls thats ATK is higher than its DEF. During each Battle Phase, you can flip this card face-down.
[hr]
This card can attack while in Defense Position
[hr]
This card can only be Ritual Summoned by the Ritual Spell Card "Magnarok Wrap In". This card is the only card your opponent can attack while this card is in play.
[hr]
show = reveal
[hr]
creatures = monsters
[hr]
defense points = DEF
[hr]
... side of the field = ... controls
[hr]
life points = Life Points
[hr]
This card's ATK is equal to each "Scarab" monster in play x 2000. This card can attack all monsters your opponent controls once each.
[hr]
FLIP: Your opponent cannot declare an attack for 2 turns.
[hr]
All "Protess" monsters can attack twice per Battle Phase by decreasing their ATK by 500.
[hr]
When this card is Summoned, destroy 1 monster whose ATK and DEF is lower than this card's ATK. At the end of the Battle Phase, return this card to your hand.
[hr]
Increase this card's ATK by 500 every Main Phase.
[hr]
subtract = decrease
[hr]
attack phase = Battle Phase
[hr]
Reduce both players' Life Points to 1.
[hr]
When this card is Summoned, destroy all cards your opponent controls.
[hr]
Gain 2000 Life Points
[hr]
equip on... = This card can only be equipped to...
[hr]
some cards are Oped
[hr]
the original ATK of cards shouldn't excede 4000 without effect or a specific way to summon it (Fusion, Ritual, Synchro)
[hr]
you use ritual the wrong way... the ritual spells efect should just be the summoning condition of the cards like:
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "...", "...", and "..."
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[quote name='.:☆BT☆:.' timestamp='1292300547' post='4851110']
Names must be capitalized like a book title
[hr]
need better images or can improve it yourself (like I do)
[hr]
Add punctuations
[hr]
special summon is Special Summon
[hr]
add quotes over names in effects
[hr]
every is each (every only works in some cases)
[hr]
all numbers must be in numerical form
[hr]
cut in half = halve
[hr]
attack points equals ATK
[hr]
capitalize first letter in each sentence.
[hr]
"Scarab" monsters inflict 2500 damage as long as this card is in play. (make it Continuous.... lingering effects are annoying)
[hr]
Double the ATK of all "Protess Carriers" on the field.
[hr]
During each Main Phase, activate the effect of "High Templar" and "High Templar #2" instead of flipping them.
[hr]
Capitalize types
[hr]
You can only activate 1 of the following effects:
[list]
[*]Select 1 monster in your hand and Special Summon it to the field
[*]This card cannot declare an attack for 3 turns. During these 3 turns, all other monsters you control can attack directly.
[/list]
[hr]
The Fusion Material Monsters for this card are any of the same 2 "High Templar" monsters.
[hr]
This card can attack directly.
[hr]
Take control of 1 monster your opponent controls.
[hr]
If this is the only card you control, your opponent can attack directly. This card cannot be selected as an attack target.
[hr]
Increase the ATK and DEF of all "Protess" monsters by 300.
[hr]
When this card is Flip Summoned, destroy all monsters your opponent controls. During each Battle Phase, you can flip this card face-down.
[hr]
When this card is Flip Summoned, destroy all monsters your opponent controls thats ATK is higher than its DEF. During each Battle Phase, you can flip this card face-down.
[hr]
This card can attack while in Defense Position
[hr]
This card can only be Ritual Summoned by the Ritual Spell Card "Magnarok Wrap In". This card is the only card your opponent can attack while this card is in play.
[hr]
show = reveal
[hr]
creatures = monsters
[hr]
defense points = DEF
[hr]
... side of the field = ... controls
[hr]
life points = Life Points
[hr]
This card's ATK is equal to each "Scarab" monster in play x 2000. This card can attack all monsters your opponent controls once each.
[hr]
FLIP: Your opponent cannot declare an attack for 2 turns.
[hr]
All "Protess" monsters can attack twice per Battle Phase by decreasing their ATK by 500.
[hr]
When this card is Summoned, destroy 1 monster whose ATK and DEF is lower than this card's ATK. At the end of the Battle Phase, return this card to your hand.
[hr]
Increase this card's ATK by 500 every Main Phase.
[hr]
subtract = decrease
[hr]
attack phase = Battle Phase
[hr]
Reduce both players' Life Points to 1.
[hr]
When this card is Summoned, destroy all cards your opponent controls.
[hr]
Gain 2000 Life Points
[hr]
equip on... = This card can only be equipped to...
[hr]
some cards are Oped
[hr]
the original ATK of cards shouldn't excede 4000 without effect or a specific way to summon it (Fusion, Ritual, Synchro)
[hr]
you use ritual the wrong way... the ritual spells efect should just be the summoning condition of the cards like:
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "...", "...", and "..."
[/quote]

omg thank you you are a life saver ill start getting those fixed

[quote name='krazyxgamer' timestamp='1292300860' post='4851132']
nice BT,
yeah this thing needs a lot of OCG fixing
AND WHERE'S THE MOTHER SHIP?!?!?!?
i only looked at this set to see the mother ship T_T
U make me a sad panda
[/quote]

there is a mother ship its very unorganized pile dont know how to catagorize into those links yet
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I'm no Starcraft fan, but i'll give it a shot anyway.
Pro: The overall concept is good. You got the attack and defenses kind of right, so that's a plus
Cons:
This might be the worst ocg work I have ever seen. Have you ever seen a Yugioh card? At least use proper english grammar!
Some of the cards are over powered. Like right now, Zeratul is a 2 sacrifice 7000 ATK monster. That is the definition of O'ped. Tassadar should be harder to summon.
There are too many normal monsters. I mean, I all for the occasional vanilla. Some cards don;t need effects. But seriously, 38% of the monsters is too much.
You should also probably lower ATK or DEF or both on some of your higher level monsters. No monster should ever have 7000 ATK and be taken seriously.
Normally I would say this set is pretty bad, but for a beginner, it's actually decent. You have you have the overall concept down (sort of), now it's time to get in the details.

Cheers, Poo
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[quote name='thegreatmightypoo' timestamp='1292303363' post='4851231']
I'm no Starcraft fan, but i'll give it a shot anyway.
Pro: The overall concept is good. You got the attack and defenses kind of right, so that's a plus
Cons:
This might be the worst ocg work I have ever seen. Have you ever seen a Yugioh card? At least use proper english grammar!
Some of the cards are over powered. Like right now, Zeratul is a 2 sacrifice 7000 ATK monster. That is the definition of O'ped. Tassadar should be harder to summon.
There are too many normal monsters. I mean, I all for the occasional vanilla. Some cards don;t need effects. But seriously, 38% of the monsters is too much.
You should also probably lower ATK or DEF or both on some of your higher level monsters. No monster should ever have 7000 ATK and be taken seriously.
Normally I would say this set is pretty bad, but for a beginner, it's actually decent. You have you have the overall concept down (sort of), now it's time to get in the details.

Cheers, Poo
[/quote]

thanks for the feed back i really need it as you can see major ocg noob, ill start fixing it up hopefully alot better in a few!
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[quote name='thegreatmightypoo' timestamp='1292306954' post='4851333']
They're called spoilers. Click on the YGO cardmaker logo at the top, go the Q's and Tutorial's, click on FAQ, and it should be there.
[/quote]
thx man should ill test it out when i fix all this right now i was busy amking a card of my self if you want to see it its that other fourm where the joke cards are
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